Dynamics of scoring 5 campaign here. "Steel bullfight". The first stage of the 5th campaign. Examples of the distribution of glory points when capturing a province

1.2. Game features:

  • All battles of the first stage take place on vehicles VI level.
  • The battle format is 7 × 7.
  • The duration of the battle is 15 minutes.
  • Fog of War is on.
  • The number of seats in the landing tournaments is 32.
  • Clans can apply for landing tournaments with conquered territories.
  • Clans cannot attack landing provinces by land.
  • Vehicle freezing is disabled.
  • Division modules on the Global Map are enabled. Installation of division modules is free.
  • Auctions are disabled.
  • Province robberies are disabled.
  • Rebellions are disabled.
  • Province income is disabled.
  • The ability to upgrade provinces on the fronts of the game event is disabled.
  • The owner of the province does not participate in the tournament on landing provinces and battles in tournaments or attacks on the land of his province.
  • Battle shifting is disabled by default. During the entire stage, the start time of battles in some provinces will be shifted by 15 minutes from their base prime time.
  • The total number of provinces available on the Global Map is -4275.
  • The number of simultaneous applications for the tournament is 14.
  • Division maintenance is free.
  • Penalties for absenteeism are included.
  • With the start of the First Stage, the existing fines will be reset to zero.

On the first day of the First Stage, all provinces on the Global Map will be landing provinces. After the end of the prime time, the provinces will enter the main mode of the game event according to General rules First stage.

  • The number of places in the landing tournaments on the first day of the event is 16.
  • In case of a tie in the battle for the landing province, the challengers will be counted as defeated.

1.3. As part of the First Stage, two fronts will become available: "Campaign: East" and "Campaign: West", which will be independent territorial units with their own prime times:

  • Front "Campaign: East" - 13:00–19:00 (Moscow time) inclusive. Number of provinces - 1035 .
  • Front "Campaign: West" - 19:00–23:00 (Moscow time) inclusive. Number of provinces - 3240 .

1.4. Game cards of the First stage:

  • "Monastery".
  • "Cliff".
  • "Ensk".
  • Himmelsdorf.
  • "Robin".
  • "Mines".
  • "Murovanka".
  • "Prokhorovka".
  • "Sand River".
  • "Steppes".

2. Special rules for the first stage

2.1. As part of the first stage, the clans will have to fight for control over the provinces. The scenario involves getting clan Fame Points both for defending your territories and for capturing new provinces.

2.2. Clans can capture provinces through:

  • tournament on the landing province;
  • ground attack on regular provinces.

2.3. The location of the landing provinces on the map will change randomly after the end of each prime time.

2.4. In each province during the game event, 500 Fame Points will increase every day. The increase in Fame Points for a province will occur at the end of the prime time for that province, regardless of whether it is captured by the clan or remains free.

2.5. By holding a province, the clan accumulates Fame Points on it, which, when this province is captured by someone else, will be distributed between the old and new owners. Until the transition of the province to a new owner, the number of Fame Points accumulated in the province by the current owner is displayed on the account of the clan that owns the province. When a province is lost, the owner clan will receive a certain percentage of the Fame Points accumulated during the ownership of the province, and the remaining Fame Points will go to the clan that captured the province.

2.6. The distribution of Fame Points accumulated in the province between the defending clan and the attacking clan after the capture of the province will be as follows:

The number of Fame Points will be recalculated at the end of the prime time, after which Fame Points will be awarded to clans.

2.7. In case of capturing an unowned landing province, the new owner will receive 75% of the Fame Points accumulated on it in his clan rating, while 25% of the Fame Points accumulated in the province will burn out, because the province did not have an owner and in this case they cannot be charged to anyone.

2.8. If a clan has withdrawn from the map on its own, then the Fame Points accumulated by it in its provinces, from which it has withdrawn, will be debited from the clan's account. The Fame Points accumulated in the provinces will remain in the provinces and will be distributed among the future owners.

2.9. Clan fame points will be recorded in the Walk of Fame, as well as in the clan profile on the Clan Portal (Global Map section), where clans will be able to quickly track their progress in participating in the Campaign.

Additional information and tips on the game rules of the stage will be available in the Global Map interface.

3. Personal Fame Points

3.1. Personal Fame Points in the First Stage of the Campaign will be calculated according to the following formula:

  • Fame_Points- Glory points.
  • Fame_points_base- coefficient of Stage Fame Points - 500.
  • Battle_type_c- battle type coefficient.
  • Event_value_c- game event coefficient - 1.
  • Еlo_c- coefficient of the Elo rating, corresponds to the Elo rating of the front for Tier VI vehicles.
  • Team_XP- the amount of experience that the team received in battle.
  • Battle_XP- the total amount of experience gained by both teams in battle.
  • Team_size- the team size specified by the conditions of the first stage is 7.

Battle type coefficient (Battle_type_c)

Elo rating coefficients (Elo_c)

Rival clan Elo ratingElo_c
<=1000 1,0
1001–1050 1,1
1051–1100 1,2
1101–1150 1,3
1151–1200 1,4
1201–1250 1,5
1251–1300 1,6
1301–1350 1,7
1351–1400 1,8
1401–1450 1,9
>=1451 2,0

3.2. In addition, the clan receives the same number of Fame Points for each battle as any of the team members who took part in this battle received. For example, after the battle, clan A players received 36 personal Fame Points each. The clan will receive 36 clan Fame Points.

"Fake" battles are a violation of the rules and will be punished by the complete deduction of Fame Points from both the clan and the participants in the battle, as well as the blocking of game accounts of violators.

In the event of a disputable situation regarding the accrual of Fame Points (suspicion of a “fake” battle, etc.), the game administration reserves the right to demand a record of the battle, screenshots and other information related to the situation. If the requested information is not provided, the administration decides at its own discretion. We strongly recommend that you enable it in the game settings

The first phase of the Fifth Campaign has begun!

1. Game rules of the first stage of the V campaign

1.1. The first stage of the Fifth Campaign will take place from November 14 6:00(MSK) by November 22 6:00(MSK).

1.2. Game features:

  • All battles of the first stage take place on vehicles VI level.
  • The battle format is 7 × 7.
  • The duration of the battle is 15 minutes.
  • Fog of War is on.
  • The number of seats in the landing tournaments is 32.
  • Clans can apply for landing tournaments with conquered territories.
  • Clans cannot attack landing provinces by land.
  • Vehicle freezing is disabled.
  • Division modules on the Global Map are enabled. Installation of division modules is free.
  • Auctions are disabled.
  • Province robberies are disabled.
  • Rebellions are disabled.
  • Province income is disabled.
  • The ability to upgrade provinces on the fronts of the game event is disabled.
  • The owner of the province does not participate in the tournament on landing provinces and battles in tournaments or attacks on the land of his province.
  • Battle shifting is disabled by default. During the entire stage, the start time of battles in some provinces will be shifted by 15 minutes from their base prime time.
  • The total number of provinces available on the Global Map is - 4275.
  • The number of simultaneous applications for the tournament is 14.
  • Division maintenance is free.
  • Penalties for absenteeism are included.
  • With the start of the First Stage, the existing fines will be reset to zero.

On the first day of the First Stage, all provinces on the Global Map will be landing provinces. After the end of the prime time, the provinces will enter the main mode of the game event according to the General Rules of the First Stage.

  • The number of places in the landing tournaments on the first day of the event is 16.
  • In case of a tie in the battle for the landing province, the challengers will be counted as defeated.

1.3. As part of the First Stage, two fronts will become available: "Campaign: East" and "Campaign: West", which will be independent territorial units with their own prime times:

  • Front "Campaign: East" - 13:00–19:00 (Moscow time) inclusive. Number of provinces - 1035 .
  • Front "Campaign: West" - 19:00–23:00 (Moscow time) inclusive. Number of provinces - 3240 .

1.4. Game cards of the First stage:

  • "Monastery".
  • "Cliff".
  • "Ensk".
  • Himmelsdorf.
  • "Robin".
  • "Mines".
  • "Murovanka".
  • "Prokhorovka".
  • "Sand River".
  • "Steppes".
2. Special rules for the first stage

2.1. As part of the first stage, the clans will have to fight for control over the provinces. The scenario involves getting clan Fame Points both for defending your territories and for capturing new provinces.

2.2. Clans can capture provinces through:

  • tournament on the landing province;
  • ground attack on regular provinces.

2.3. The location of the landing provinces on the map will change randomly after the end of each prime time.

2.4. In each province during the game event, 500 Fame Points will increase every day. The increase in Fame Points for a province will occur at the end of the prime time for that province, regardless of whether it is captured by the clan or remains free.

2.5. By holding a province, the clan accumulates Fame Points on it, which, when this province is captured by someone else, will be distributed between the old and new owners. Until the transition of the province to a new owner, the number of Fame Points accumulated in the province by the current owner is displayed on the account of the clan that owns the province. When a province is lost, the owner clan will receive a certain percentage of the Fame Points accumulated during the ownership of the province, and the remaining Fame Points will go to the clan that captured the province.

2.6. The distribution of Fame Points accumulated in the province between the defending clan and the attacking clan after the capture of the province will be as follows:

The number of Fame Points will be recalculated at the end of the prime time, after which Fame Points will be awarded to clans.

2.7. In case of capturing an unowned landing province, the new owner will receive 75% of the Fame Points accumulated on it in his clan rating, while 25% of the Fame Points accumulated in the province will burn out, because the province did not have an owner and in this case they cannot be charged to anyone.

2.8. If a clan has withdrawn from the map on its own, then the Fame Points accumulated by it in its provinces, from which it has withdrawn, will be debited from the clan's account. The Fame Points accumulated in the provinces will remain in the provinces and will be distributed among the future owners.

2.9. Clan fame points will be recorded in the Walk of Fame, as well as in the clan profile on the Clan Portal (Global Map section), where clans will be able to quickly track their progress in participating in the Campaign.

Additional information and tips on the game rules of the stage will be available in the Global Map interface.

3. Personal Fame Points

3.1. Personal Fame Points in the First Stage of the Campaign will be calculated according to the following formula:

  • Fame_Points- Glory points.
  • Fame_points_base- coefficient of Stage Fame Points - 500.
  • Battle_type_c- battle type coefficient.
  • Event_value_c- game event coefficient - 1.
  • Еlo_c- coefficient of the Elo rating, corresponds to the Elo rating of the front for Tier VI vehicles.
  • Team_XP- the amount of experience that the team received in battle.
  • Battle_XP- the total amount of experience gained by both teams in battle.
  • Team_size- the team size specified by the conditions of the first stage is 7.
Battle type coefficient (Battle_type_c)
Elo rating coefficients (Elo_c)
Rival clan Elo rating Elo_c
<=1000 1,0
1001–1050 1,1
1051–1100 1,2
1101–1150 1,3
1151–1200 1,4
1201–1250 1,5
1251–1300 1,6
1301–1350 1,7
1351–1400 1,8
1401–1450 1,9
>=1451
2,0

3.2. In addition, the clan receives the same number of Fame Points for each battle as any of the team members who took part in this battle received. For example, after the battle, clan A players received 36 personal Fame Points each. The clan will receive 36 clan Fame Points.

"Fake" battles are a violation of the rules and will be punished by the complete deduction of Fame Points from both the clan and the participants in the battle, as well as the blocking of game accounts of violators.

In the event of a disputable situation regarding the accrual of Fame Points (suspicion of a “fake” battle, etc.), the game administration reserves the right to demand a record of the battle, screenshots and other information related to the situation. If the requested information is not provided, the administration decides at its own discretion. We strongly recommend that you enable it in the game settings

1.1. The game event "Asian Typhoon" will be held on the Global Map from April 14 06:00 (MSK) to April 28 06:00 (MSK).

1.2. Game features:

  • All battles of the game event take place on Tier VIII vehicles.
  • The battle format is 10 × 10.
  • The duration of the battle is 15 minutes.
  • Fog of War is on.
  • The number of seats in the landing tournaments is 64.
  • Vehicle freezing is disabled.
  • The combat effect of division modules is disabled.
  • Province robberies are disabled.
  • Auctions disabled.
  • Profitability of all provinces - 600 gold per day.
  • The ability to upgrade provinces on the fronts of the game event is disabled.
  • The owner of the province does not participate in the tournament on landing provinces and battles in tournaments when attacking on the ground.
  • The total number of provinces available on the Global Map is 1250.
  • The number of landing provinces is 312.
  • The number of simultaneous applications for the tournament is 5.
  • Penalties for absenteeism are included.
  • Before the start of the game event, the current penalties will be reset to zero.

1.3. On the first day of the game event, all provinces on the Global Map will be landing provinces. After the end of the prime time, the provinces will switch to the main mode of the game event in accordance with clause 1.2. In case of a tie in the battle for the landing province, the challengers will be counted as defeated.

1.4. In the Asian Typhoon game event, the Global Map will cover the territories of South and Southeast Asia, as well as Australia. As part of the game event, two fronts will become available: "Asian Typhoon: East" and "Asian Typhoon: West", which will be independent territorial units with their own prime times:

  • Front "Asian typhoon: East" - 12:00-20:00 (Moscow time) inclusive. The number of provinces is 407.
  • Front "Asian Typhoon: West" - 19:00–23:00 (MSK) inclusive. The number of provinces is 843.

Fronts will act similarly to fronts in previous game events.

2. Special game event rules

2.1. In the Asian Typhoon game event, clans will have to fight for control over provinces, receiving clan fame points both for defending their territories and for capturing new provinces.

2.2. Clans can capture provinces through:

  • tournament on the landing province;
  • ground attack.

2.3. The location of the landing provinces on the map will change randomly after the end of each prime time. A clan cannot land with captured provinces on the Global Map.

2.4. In each province during the game event, 400 fame points will increase every day.

Fame points for capturing and holding a province are awarded to the clan after the prime time on that province ends.

2.5. If the province is not captured, then the daily increase in it is also 400 fame points.

2.6. By holding the province, the clan accumulates fame points, which, when this province is captured by someone else, will be distributed between the old and new owners. When a province is lost, the owner clan will receive a certain percentage of fame points accumulated during the ownership of the province; the remaining points will go to the clan that captured the province.

2.7. The fame points accumulated in the province between the defending clan and the attacking clan after the capture of the province will be distributed as follows:

Province type Defender Attacking
landing 25% 75%
Plain 25% 0

2.8. In case of capturing an unclaimed landing province, the new owner will receive 75% of the fame points accumulated on it in his clan rating, while 25% of these points will be burned out, since the province did not have an owner.

2.9. If a clan is removed from the map on its own, then it does not receive fame points for holding provinces, and the points accumulated by it in its provinces will be deducted from the clan rating. Fame points accumulated in the provinces will remain in the provinces and will be distributed among the future owners.

2.10. Until a province passes to a new owner, the number of Fame Points accumulated by the current owner is displayed on the clan score. After a change in the owner of a province, Fame Points are deducted from the account of the previous owner according to the conditions given in clause 2.7. The number of Fame Points will be recalculated at the end of the prime time.

Examples of the distribution of glory points when capturing a province

  1. Clan A captured the landing province and held it for the next two prime times. After that, clan B captured this province by passing the landing tournament. As a result, according to clause 2.7, clan A will have 300 points for capturing plus 25% of 1200 fame points - 600 in total, and clan B will receive 75% of 1200 fame points - 900 in total. In addition, clan B will receive 400 fame points, which will grow on the provinces with the end of prime time.
  2. Clan A owned an ordinary province for 1 day, and on the second day they could not defend it, and clan B captured the province. As a result, according to clause 2.7, clan A will have 25% of 400 fame points - only 100. Clan B does not receive 75% of accumulated Fame Points for capturing an ordinary province, but will receive 400 Fame Points, which will increase on the province after the end of prime time.
  3. Clan A owned the province throughout the game event. As a result, clan A will receive 5900 fame points: 300 for capturing the province and 5600 for holding it.
  4. For two days the landing province was not captured. According to paragraph 2.5, 1200 fame points have accumulated on it. Clan A captured the province on the third day and withdrew from it after the end of prime time. For capturing a province, the clan will receive 900 Fame Points accumulated on it. In addition, at the end of the prime time, 400 Fame points will be added to the provinces according to paragraph 2.4. But since the clan has been removed from the map, according to paragraph 2.9, its rating will decrease by 400 fame points accumulated by that moment in the province. Thus, the income of the clan will be 900 fame points.

Clan fame points will be recorded in the Walk of Fame, as well as in the clan profile on the clan portal (Global Map section), where clans will be able to quickly track their progress in participating in the game event.

Additional information and tips on the game rules of the event will be available in the Global Map interface.

3. Personal Renown Points

3.1. Personal Fame Points in a game event will be calculated using the following formula:

  • Fame_Points- glory points.
  • Fame_points_base- coefficient of glory points of the game event - 150.
  • Battle_type_c- battle type coefficient.
  • Event_value_c- game event coefficient - 1.
  • Еlo_c- coefficient of the Elo rating, corresponds to the Elo rating of the front for Tier VIII vehicles.
  • Team_XP- the amount of experience that the team received in battle.
  • Battle_XP- the total amount of experience gained by both teams in battle.
  • Team_size- the size of the team specified by the conditions of the game event is 10.

Battle type coefficient (Battle_type_c)

Elo rating coefficients (Elo_c)

Rival clan Elo rating Elo_c
≤1000 1,0
1001–1050 1,1
1051–1100 1,2
1101– 1150 1,3
1151–1200 1,4
1201–1250 1,5
1251–1300 1,6
1301–1350 1,7
1351–1400 1,8
1401–1450 1,9
1451+ 2,0

3.2. In addition, the clan receives the same amount of fame points for the battle as any of the team members who took part in this battle received. For example, after the battle, clan A players received 47 personal fame points each. The clan will receive 47 clan fame points.

"Fake" battles are a violation of the regulations and will be punished by the complete deduction of fame points from both the clan and the participants in the battle, as well as the blocking of game accounts of violators.

In the event of a disputable situation regarding the accrual of glory points (suspicion of a “fake” battle, etc.), the game administration reserves the right to demand a record of the battle, screenshots and other information related to the situation. If the requested information is not provided, the administration decides at its own discretion. We strongly recommend that you enable the "Record battles" option in the game settings.

4. Awards and commemorative signs

The main prizes of the game event "Asian Typhoon" will be 15,000 British Tier VIII Chieftain/T95 medium tanks, which will be charged according to the conditions specified below.

Each of the fronts will have its own prize fund, the size of which is based on the gaming activity of clans for the previous period.

4.1. Personal offset

4.1.1. Players who, at the end of the event, took top places in the Walk of Fame, will be awarded prize tanks. Tanks will be distributed depending on the position of the player in the personal standings of the front.

4.1.2. In the individual standings, a player can receive only one tank. A player who received a tank on one of the fronts will not be able to receive another tank. If a player gets into the prize zone on two fronts, then he will receive a tank where he scored more personal fame points. His vacated prize-winning place on the second front will go to the player following him.

4.1.3. A player who has collected the same amount of personal fame points as the previous player in the prize place will also receive a prize tank.

4.2. Clan standings

4.2.1. Based on the results of the game event, the best clans will be awarded industrial resources, which will be credited to the Command Center of the clan Stronghold.

4.2.2. The total amount of the prize industrial resource will be 35 478 000 and will be distributed along the fronts as follows:

4.2.3. Industrial resources will be distributed depending on the position of the clan in the clan standings of the front. In the widget below, you can find out how much industrial resource a clan will receive by taking a certain place in the Walk of Fame of the game event.

4.2.4. A clan that has gained the same number of Fame Points as the previous clan in the prize place receives the same amount of Industrial Resource.

4.2.5. If a clan gets into the prize zone on two fronts, then it will receive a prize on the front where the amount of prize industrial resource is greater.

4.2.6. If at the end of the game event the clan does not have a Fortified area built, then the prize industrial resource will not be credited.

4.3. Medals of the game event "Asian Typhoon"

"Warrior of the Jungle"
Awarded to players who have played at least 5 fights game event "Asian Typhoon" on the Global Map. Technical wins do not count
"Bengal Tiger" IV degree
51–60% wins
"Bengal Tiger" III degree
Awarded for players who played in a clan that fought at least 20 battles and won 61–70% wins as part of the Asian Typhoon game event on the Global Map. Technical wins do not count
"Bengal Tiger" II degree
Awarded for players who played in a clan that fought at least 20 battles and won 71–80% wins as part of the Asian Typhoon game event on the Global Map. Technical wins do not count
"Bengal Tiger" I degree
Awarded for players who played in a clan that fought at least 20 battles and won at least 81% wins as part of the Asian Typhoon game event on the Global Map. Technical wins do not count
Order of the War Elephant III degree
III place
Order of the War Elephant II class Awarded to players whose clan took 2nd place according to the results of battles within the game event "Asian Typhoon" on the Global Map
Order of the War Elephant, 1st Class Awarded to players whose clan took 1st place according to the results of battles within the game event "Asian Typhoon" on the Global Map