All in a brawl world of. All in "Brawl"! The prize fund is relevant for each of the playoff brackets

Tournament Schedule

Tournament Schedule

Dear players,

Please see the schedule of the brawl in the "2x2" format. The schedule is specified in Moscow time (UTC +3). The tournament is held over one day.

group stage ( meeting engagement):

  • Tour 1 - 20:00 - Mines
  • Round 2 - 20:10 - Steppes
  • Tour 3 - 20:20 - Ensk

playoffs ( meeting engagement):

  • 1/128 (Round of 256)- 20:50 - Ensk
  • 1/64 (Round of 128)- 21:02 - Sandy river
  • 1/32 (Round of 64)- 21:14 - Himmelsdorf
  • 1/16 (Round of 32)- 21:26 - Prokhorovka
  • 1/4 (Quarter final)- 21:50 - Steppes
  • 1/2 (Semi final)- 22:02 - Ensk
  • Finale - 22:23 - Sandy River

group stage ( standard fight):

  • Tour 1 - 20:00 - Mines
  • Round 2 - 20:10 - Steppes
  • Tour 3 - 20:20 - Kharkiv

playoffs ( standard fight)​:

  • 1/128 (Round of 256)- 20:50 - Kharkiv
  • 1/64 (Round of 128)- 21:02 - Cliff
  • 1/32 (Round of 64)- 21:14 - Himmelsdorf
  • 1/16 (Round of 32)- 21:26 - Prokhorovka
  • 1/8 (Round of 16) - 21:38 - Mines
  • 1/4 (Quarter final)- 21:50 - Steppes
  • 1/2 (Semi final)- 22:02 - Kharkiv
  • Final - 22:23 - Cliff

group stage ( attack/defense):

  • Tour 1 - 20:00 - Mines
  • Round 2 - 20:10 - Steppes
  • Tour 3 - 20:20 - Kharkiv

playoffs ( attack/defense)​:

  • 1/128 (Round of 256)- 20:50 - Kharkiv
  • 1/64 (Round of 128)- 21:02 - Cliff
  • 1/32 (Round of 64)- 21:14 - Himmelsdorf
  • 1/16 (Round of 32)- 21:26 - Prokhorovka
  • 1/8 (Round of 16) - 21:38 - Mines
  • 1/4 (Quarter final)- 21:50 - Steppes
  • 1/2 (Semi final)- 22:02 - Kharkiv
  • Final - 22:39 - Cliff

The start time of the matches in the schedule is approximate and may differ from the real one by ~10 minutes. You can always see the current start time of the match in your team profile.

Tournament rules

Tournament rules

The winner of a match in standard and oncoming battle modes is the team that first wins 1 win in a series of a maximum of 1 battle. This rule is valid until the 1/4 (Quarter-final) playoff stage inclusive. Starting from stage 1/2 (Semi-final), the winner of the match is the team that first gets 1 win in a series of a maximum of 2 fights.

The winner of an attack/defense match is the team that first achieves 1 victory in a series of a maximum of 1 battle. This rule is valid until the 1/4 (Quarter-final) playoff stage inclusive. Starting from stage 1/2 (Semi-final), the winner of the match is the team that first gets 2 wins in a series of a maximum of 2 fights. If the winner is not determined in two fights, a tie-break is assigned for both teams.

If neither team fulfills the victory conditions within a particular match of the playoff stage, then both teams are considered losers at this stage and will receive the corresponding reward.

The tournament is held over one day.

Combat Mode - Encounter / Standard Combat / Attack-Defense

The tournament is held on the server RU2.

The duration of the battle is 7 minutes.

The interval between group stage matches is 3 minutes.

The interval between the matches of the playoff stage is 5 minutes.

The initial respawn is determined randomly by the automatic tournament system.

If a technical failure occurs during a match, the match is replayed in full, regardless of the results of the fights already played. A technical failure is the case when the results of the battle did not appear on the championship page, the game rooms were not created, or the server crashed.

Teams can consist of tanks from different nations.

You can use premium tanks, shells and consumables.

All types of equipment are allowed to participate in the tournament.

Only Tier VI vehicles are allowed to participate.

To successfully start the battle, players should move themselves to the main squad ( right part special windows. combat) and confirm readiness. Failure to comply with these conditions may result in technical defeat.

The set of equipment is not declared.

Teams that break the rules are awarded a forfeit defeat.

Special characters and repeated punctuation marks are not allowed in the team name. Teams that violate this rule may be denied participation in the tournament. Teams with names that violate the User Agreement or Game Rules will be manually renamed by the Tournament Organizer.

Decisions on disputable situations are made exclusively by the referee of the match. The referee is obliged to inform both teams about the solution of the disputable situation through the official forum.

The tournament organizer reserves the right to update the rules of the Regulations with a premature notification on the official forum indicating the added items.

Complaints about violations of the rules of the game are accepted only through the in-game complaints system (for example, insults).

Players must abide by the Mass Multiplayer User Agreement Online Games World of Tanks, as well as the rules of the game.

Prize money is credited within 48 hours after the end of the tournament.

Tie-break

Tie-break

If the score on the cards between the teams in the match is equal, the winner of the match will be revealed at the tie-break. An invitation to a tie-break fight is sent by the automatic system of fights separately (within 5 minutes after the end of the main fights of the match).

The tie-break system is used only when it is necessary to determine the winner in case both teams did not score enough points to win within a particular match.

The map for tie-break matches is identical to the main match map.

If the winner is not determined in the tie-break match (the last piece of equipment for both teams is destroyed at the same time), the tie-break match is replayed.

Tie-break rules. Host team definition:

The tiebreaker host team is the team that wins the fastest bout as the attacking side.

If none of the teams won as the attacking side, the damage inflicted in previous battles within the same match and only for the attacking side is calculated. The team that dealt the most damage on the attacking side becomes the host team.

If both teams inflicted the same amount of damage for the attacking side within the same match, the host team is determined randomly.

The home team chooses to respawn on the tiebreak map.

A round (one fight) of the tie-break takes place in accordance with the standard rules of the "Attack / Defense" mode (defending one team and attacking the other).

The victory is awarded to the team according to the standard rules.

The winner of the fight held according to the tie-break system is considered the winner of the match.

Tournament structure

Tournament structure

The number of teams participating in the tournament is unlimited.

The tournament is held in two stages: first the group stage, then the playoffs.

According to the results group stage 1st and 2nd places of each group advance to the playoffs.

Teams that qualify for the playoffs are split into several separate playoff brackets, each with a maximum of 256 teams.

The number of teams in one group cannot exceed 4 teams. Groups are always formed based on the principle of even distribution in order to ensure the most fair conditions for all teams.

Distribution of seats in standings groups are organized according to the sum of points scored in each match:​

  • A team receives three points for a win;
  • For a loss or a draw, the team receives zero points.

If two or more teams have the same number of points, the places in the standings are determined as follows:

  • based on the results of all head-to-head matches between opposing teams;
  • by the highest number of battles won in all matches of the online part;
  • if all these indicators are equal, in case of taking a prize, all arguing teams receive a prize according to occupied place or advance to the playoffs.

The exact start time of the battle is indicated in the battle schedule.

The organizer reserves the right to add a game server if necessary.

Detailed tournament prize pool

Detailed tournament prize pool

Prize fund relevant for each of the playoff draws*.

  • 1st place: 600 gold x2
  • 2nd place: 300 gold x2
  • 3rd-4th places: 200 gold x2
  • 5th-8th places: 100 gold x2
  • 9th-16th places: 50 gold x2

* Double prize pool is per player per team.

Compensation

Compensation

Tournament participants are compensated in case of serious technical malfunctions of the game servers or the tournament system, when it is not possible to continue or replay the tournament.

Also, compensation can be awarded in some situations caused by a human factor (tournament referee error: wrong time set / wrong card selected). Each situation will be considered separately, compensation will be paid in situations where the continuation or replay of the tournament is not possible, or will increase the time of the tournament too much.

As compensation, a Personal Combat Reserve is credited for 50% of experience for 2 hours.

Tournament Schedule

Tournament Schedule

Dear players,

Please see the schedule of the brawl in the "2x2" format. The schedule is specified in Moscow time (UTC +3). The tournament is held over one day.

group stage ( meeting engagement):

  • Tour 1 - 18:00 - Mines
  • Round 2 - 18:10 - Steppes
  • Tour 3 - 18:20 - Ensk

playoffs ( meeting engagement):

  • 1/128 (Round of 256)- 18:50 - Sandy river
  • 1/64 (Round of 128)- 19:02 - Himmelsdorf
  • 1/32 (Round of 64)- 19:14 - Prokhorovka
  • 1/16 (Round of 32)- 19:26 - Mines
  • 1/8 (Round of 16)- 19:38 - Steppes
  • 1/4 (Quarter final)- 19:50 - Ensk
  • 1/2 (Semi-final) 20:02 - Sandy river
  • The final - 20:23 - Himmelsdorf

group stage ( standard fight):

  • Tour 1 - 18:00 - Mines
  • Round 2 - 18:10 - Steppes
  • Tour 3 - 18:20 - Kharkiv

playoffs ( standard fight)​:

  • 1/128 (Round of 256)- 18:50 - Cliff
  • 1/64 (Round of 128)- 19:02 - Himmelsdorf
  • 1/32 (Round of 64)- 19:14 - Prokhorovka
  • 1/16 (Round of 32)- 19:26 - Mines
  • 1/8 (Round of 16)- 19:38 - Steppes
  • 1/4 (Quarter final)- 19:50 - Kharkiv
  • 1/2 (Semi final)- 20:02 - Cliff
  • Final - 20:23 - Himmelsdorf

group stage ( attack/defense):

  • Tour 1 - 18:00 - Mines
  • Round 2 - 18:10 - Steppes
  • Tour 3 - 18:20 - Kharkiv

playoffs ( attack/defense)​:

  • 1/128 (Round of 256)- 18:50 - Cliff
  • 1/64 (Round of 128)- 19:02 - Himmelsdorf
  • 1/32 (Round of 64)- 19:14 - Prokhorovka
  • 1/16 (Round of 32)- 19:26 - Mines
  • 1/8 (Round of 16)- 19:38 - Steppes
  • 1/4 (Quarter final)- 19:50 - Kharkiv
  • 1/2 (Semi final)- 20:02 - Cliff
  • Final - 20:39 - Himmelsdorf

The start time of the matches in the schedule is approximate and may differ from the real one by ~10 minutes. You can always see the current start time of the match in your team profile.

Tournament rules

Tournament rules

The winner of a match in standard and oncoming battle modes is the team that first wins 1 win in a series of a maximum of 1 battle. This rule is valid until the 1/4 (Quarter-final) playoff stage inclusive. Starting from stage 1/2 (Semi-final), the winner of the match is the team that first gets 1 win in a series of a maximum of 2 fights.

The winner of an attack/defense match is the team that first achieves 1 victory in a series of a maximum of 1 battle. This rule is valid until the 1/4 (Quarter-final) playoff stage inclusive. Starting from stage 1/2 (Semi-final), the winner of the match is the team that first gets 2 wins in a series of a maximum of 2 fights. If the winner is not determined in two fights, a tie-break is assigned for both teams.

If neither team fulfills the victory conditions within a particular match of the playoff stage, then both teams are considered losers at this stage and will receive the corresponding reward.

The tournament is held over one day.

Combat Mode - Encounter / Standard Combat / Attack-Defense

The tournament is held on the server RU2.

The duration of the battle is 7 minutes.

The interval between group stage matches is 3 minutes.

The interval between the matches of the playoff stage is 5 minutes.

The initial respawn is determined randomly by the automatic tournament system.

If a technical failure occurs during a match, the match is replayed in full, regardless of the results of the fights already played. A technical failure is the case when the results of the battle did not appear on the championship page, the game rooms were not created, or the server crashed.

Teams can consist of tanks from different nations.

You can use premium tanks, shells and consumables.

All types of equipment are allowed to participate in the tournament.

Only Tier VIII vehicles are allowed to participate.

To successfully start the battle, players should move themselves to the main squad (the right side of the special battle window) and confirm their readiness. Failure to comply with these conditions may result in technical defeat.

The set of equipment is not declared.

Teams that break the rules are awarded a forfeit defeat.

Special characters and repeated punctuation marks are not allowed in the team name. Teams that violate this rule may be denied participation in the tournament. Teams with names that violate the User Agreement or Game Rules will be manually renamed by the Tournament Organizer.

Decisions on disputable situations are made exclusively by the referee of the match. The referee is obliged to inform both teams about the solution of the disputable situation through the official forum.

The tournament organizer reserves the right to update the rules of the Regulations with a premature notification on the official forum indicating the added items.

Complaints about violations of the rules of the game are accepted only through the in-game complaints system (for example, insults).

Players must abide by the Mass Online Multiplayer User Agreement World games of Tanks, as well as the rules of the game.

Prize money is credited within 48 hours after the end of the tournament.

Tie-break

Tie-break

If the score on the cards between the teams in the match is equal, the winner of the match will be revealed at the tie-break. An invitation to a tie-break fight is sent by the automatic system of fights separately (within 5 minutes after the end of the main fights of the match).

The tie-break system is used only when it is necessary to determine the winner in case both teams did not score enough points to win within a particular match.

The map for tie-break matches is identical to the main match map.

If the winner is not determined in the tie-break match (the last piece of equipment for both teams is destroyed at the same time), the tie-break match is replayed.

Tie-break rules. Host team definition:

The tiebreaker host team is the team that wins the fastest bout as the attacking side.

If none of the teams won as the attacking side, the damage inflicted in previous battles within the same match and only for the attacking side is calculated. The team that dealt the most damage on the attacking side becomes the host team.

If both teams inflicted the same amount of damage for the attacking side within the same match, the host team is determined randomly.

The home team chooses to respawn on the tiebreak map.

A round (one fight) of the tie-break takes place in accordance with the standard rules of the "Attack / Defense" mode (defending one team and attacking the other).

The victory is awarded to the team according to the standard rules.

The winner of the fight held according to the tie-break system is considered the winner of the match.

Tournament structure

Tournament structure

The number of teams participating in the tournament is unlimited.

The tournament is held in two stages: first the group stage, then the playoffs.

According to the results of the group stage, the 1st and 2nd places of each group go to the playoffs.

Teams that qualify for the playoffs are split into several separate playoff brackets, each with a maximum of 256 teams.

The number of teams in one group cannot exceed 4 teams. Groups are always formed based on the principle of even distribution in order to ensure the most fair conditions for all teams.

The distribution of places in the group standings takes place in accordance with the sum of points scored in each match:​

  • A team receives three points for a win;
  • For a loss or a draw, the team receives zero points.

If two or more teams have the same number of points, the places in the standings are determined as follows:

  • based on the results of all head-to-head matches between opposing teams;
  • by the highest number of battles won in all matches of the online part;
  • if all these indicators are equal, in case of taking a prize, all disputing teams receive a prize according to the place taken or go to the playoff stage.

The exact start time of the battle is indicated in the battle schedule.

The organizer reserves the right to add a game server if necessary.

Detailed tournament prize pool

Detailed tournament prize pool

The prize fund is relevant for each of the playoff brackets*.

  • 1st place: 800 gold x2
  • 2nd place: 400 gold x2
  • 3rd-4th places: 300 gold x2
  • 5th-8th places: 200 gold x2
  • 9th-16th places: 100 gold x2

* Double prize pool is per player per team.

Compensation

Compensation

Tournament participants are compensated in case of serious technical malfunctions of the game servers or the tournament system, when it is not possible to continue or replay the tournament.

Also, compensation can be awarded in some situations caused by a human factor (tournament referee error: wrong time set / wrong card selected). Each situation will be considered separately, compensation will be paid in situations where the continuation or replay of the tournament is not possible, or will increase the time of the tournament too much.

As compensation, a Personal Combat Reserve is credited for 50% of experience for 2 hours.

Missing something new? We are glad to present you "Brawl" - what's cool about the new format, read below!

"Brawl"

Let's say right away: the tournament is held irregularly and we will inform you about each "Brawl" in advance. This is exactly the case when you need to be as careful as possible and not miss it, and here's why:

  • Doubled (!) times the prize fund.
  • The format of the game is 2v2.
  • II, VI, VIII and X levels of technology.
  • You choose the format of the game yourself: Encounter Battle, Standard Battle or Attack/Defense.

In addition, as before, competitions in other formats are held every day, and you can always find the right one for you!

Combat missions for regular tournaments

We remind you that regular tournaments have appeared: complete them before March 20, 08:30 (UTC) and get personal reserves and a premium account as a reward.

And here's why you should definitely participate in tournaments!

Combat missions will become available for completion within 48 hours after the player plays in one of the tournaments.

Silver series, let's go!

We are pleased to announce the start of the WGL Silver Series, the first tournaments of which will be held this weekend, February 4th and 5th. The league will be held in the format of regular competitions in several circles, and everyone can participate in it.
Traditionally, best players The Silver Series at the end of the season will have the opportunity to play in the Gold Series next season.

Tournament Schedule

Tournament Schedule

Dear players,

Please see the platoon brawl schedule. The schedule is specified in Moscow time (UTC +3). The tournament is held over one day.

Group stage:

  • Tour 1 - 19:00 - Redshire
  • Tour 2 - 19:09 - Siegfried Line
  • Tour 3 - 19:18 - Ruinberg

Playoffs:

  • 1/128 (Round of 256)- 19:35 - Lasville
  • 1/64 (Round of 128)- 19:46 - Himmelsdorf
  • 1/32 (Round of 64)- 19:57 - Prokhorovka
  • 1/16 (Round of 32)- 20:08 - Ensk
  • 1/8 (Round of 16)- 20:19 - Mines
  • 1/4 (Quarter final)- 20:30 - Redshire
  • 1/2 (Semi final)- 20:41 - Siegfried Line
  • Final - 21:00 - Ruinberg

The start time of the matches in the schedule is approximate and may differ from the real one by ~5 minutes. You can always see the current start time of the match in your team profile.

Tournament rules

Tournament rules

The winner of the match is the team that first wins 1 win in a series of a maximum of 1 fight. This rule is valid until the 1/4 (Quarter-final) playoff stage inclusive. Starting from stage 1/2 (Semi-final), the winner of the match is the team that first gets 1 win in a series of a maximum of 2 fights.

If neither team fulfills the victory conditions within a particular match of the playoff stage, then both teams are considered losers at this stage and will receive the corresponding reward.

The tournament is held over one day.

Combat Mode - Encounter

The tournament is held on the server RU2.

The duration of the battle is 6 minutes.

The interval between group stage matches is 3 minutes.

The interval between the matches of the playoff stage is 5 minutes.

The initial respawn is determined randomly by the automatic tournament system.

If a technical failure occurs during a match, the match is replayed in full, regardless of the results of the fights already played. A technical failure is the case when the results of the battle did not appear on the championship page, the game rooms were not created, or the server crashed.

Teams can consist of tanks from different nations.

You can use premium tanks, shells and consumables.

All types of equipment are allowed to participate in the tournament.

Only Tier X vehicles are allowed to participate.

A team consisting of less than 3 players is not allowed to participate in the tournament.

Each team is allowed to use one substitute. In case of taking a prize-winning place at the end of the tournament, the award will be given to the three players of the team who played the most number of fights.

If a team entered the battle room with an incomplete squad, and the squad was not completed before the end of the countdown, then the team starts the battle with an incomplete squad.

To successfully start the battle, players should move themselves to the main squad (the right side of the special battle window) and confirm their readiness. Failure to comply with these conditions may result in technical defeat.

The set of equipment is not declared.

Teams that break the rules are awarded a forfeit defeat.

Special characters and repeated punctuation marks are not allowed in the team name. Teams that violate this rule may be denied participation in the tournament. Teams with names that violate the User Agreement or Game Rules will be manually renamed by the Tournament Organizer.

Decisions on disputable situations are made exclusively by the referee of the match. The referee is obliged to inform both teams about the solution of the disputable situation through the official forum.

The tournament organizer reserves the right to update the rules of the Regulations with a premature notification on the official forum indicating the added items.

Complaints about violations of the rules of the game are accepted only through the in-game complaints system (for example, insults).

Players must abide by the World of Tanks Massively Multiplayer Online Game User Agreement and the game rules.

Prize money is credited within 12 hours after the end of the tournament.

Tournament structure

Tournament structure

The number of teams participating in the tournament is not limited.

The tournament is held in two stages: first the group stage, then the playoffs.

According to the results of the group stage, the 1st and 2nd places of each group go to the playoffs.

Teams that qualify for the playoffs are split into several separate playoff brackets, each with a maximum of 256 teams.

The number of teams in one group cannot exceed 4 teams. Groups are always formed based on the principle of even distribution in order to ensure the most fair conditions for all teams.

The distribution of places in the group standings takes place in accordance with the sum of points scored in each match:​

  • A team receives three points for a win;
  • For a loss or a draw, the team receives zero points.

If two or more teams have the same number of points, the places in the standings are determined as follows:

  • based on the results of all head-to-head matches between opposing teams;
  • by the highest number of battles won in all matches of the online part;
  • if all these indicators are equal, in case of taking a prize, all disputing teams receive a prize according to the place taken or go to the playoff stage.

The exact start time of the battle is indicated in the battle schedule.

The organizer reserves the right to add a game server if necessary.

Detailed tournament prize pool

Detailed tournament prize pool

In case of taking a prize-winning place at the end of the tournament, the award will be given to the three players of the team who played the most number of fights.

The prize fund is relevant for each of the playoff brackets.

  • 1st place: 1000 x2 gold
  • 2nd Place: 500 x2 Gold
  • 3rd-4th places: 400 x2 gold
  • 5th-8th places: 300 x2 gold
  • 9th-16th places: 150 x2 gold
  • 17-32 places: 75 x2 gold

Compensation

Compensation

Tournament participants are compensated in case of serious technical malfunctions of the game servers or the tournament system, when it is not possible to continue or replay the tournament.

Also, compensation can be awarded in some situations caused by a human factor (tournament referee error: wrong time set / wrong card selected). Each situation will be considered separately, compensation will be paid in situations where the continuation or replay of the tournament is not possible, or will increase the time of the tournament too much.

As compensation, a Personal Combat Reserve is credited for 50% of experience for 2 hours.