TES V: Skyrim - Dragonborn: Passage of the main storyline. TES V: Skyrim - Dragonborn: Skyrim main storyline walkthrough Miraak doesn't die bug

How to kill Miraak?

Bosses in the game Skyrim often do not present any difficulties for the player. You can defeat them either with skillful tactics, or pump your character to a high level. However, there is one boss in this game that is really difficult to defeat. It's about Miraak. In this article, we will look at how to kill Miraak and what methods can help the player in case of bugs with this boss.

How to beat Miraak

The main problems that a player has when fighting Miraak are bugs. Often this boss becomes incorporeal, and this state lasts indefinitely.

To stop this bug, you need to open the console, enter the command:

  • "player.placeatme 0010FEED"

Also, the player can open the console, then click on the boss and call another command: resurrect. However, you should remember that saves must be loaded before you get to the seal of the dragons. Otherwise, the commands will not work.

During the battle with Miraak, the player must absorb souls, but it can happen that this ability is literally turned off. The problem is in the file that needs to be deleted. You can find it in the "Data/Scripts" folder. And it's called "DragonActorScript.pex".

The main plot of the Dragonborn add-on is tied to the study of events taking place on the island of Solstheim and the confrontation with the first dragonborn - Miraak.


Dragonborn

To start this quest, you just need to walk somewhere and wait for the cultists to approach you.

They approached me immediately upon arrival at Winterhold:

After talking to them, no matter what you answer them, they will attack you:

Kill them, and from the body of one of them (which the marker will point to) take and read the note Orders to the cultists (Cultists' Orders):

After that, the quest marker will update and point to the pier near Winterhold, go there:

On the spot we find Gjalund the Sea Wolf (Gjalund Salt-Sage), and we say that we need to get to Solstheim:

He just doesn’t want to go there, so he will either have to pay (500 gold), or convince or scare.

One way or another, we go to the island, upon arrival, the task marker will point us to the next point (in parallel, communicate with everyone who will approach you):

On the spot, Neloth will come up to us and start a conversation, after the conversation, the task marker will point to the center of the island, to the Temple of Miraak, we go there:

Upon arrival, the task will end and the next one will begin.

Temple of Miraak

Now you need to talk to Freya (Frea) (if she does not appear - press "E" on the stone in the center):

You need to go down and explore the Temple of Miraak. The entrance is right there, on the stairs leading down (at first glance, the descent may seem imperceptible). Freya will accompany you.

There are no special mysteries in the dungeon itself. Few traps, few levers to use (but they are all in prominent places). Of the opponents, you will meet cultists, draugrs and skeletons.

The only thing that gave me trouble is this door, next to which you learn a new dragon cry:

The key to the door is in one of the draugr you kill nearby.

We go deep into the Temple of Miraak Sanctrum until we find a rack with the Black Book:

We read it, and we are transported to another plane, where we meet with the first dragonborn:

We will be completely in his power, and we will not even be able to move. If you've already completed the main Skyrim storyline and killed Alduin, then Miraak will appreciate it and add that he would do the same if he had such a goal.

Remaining still, we see how Mirak flies away on a dragon, and we return to the normal plane of reality.

We talk with Frea, the task is completed.

The Fate of the Skaal

This task starts automatically.

We follow Freya, she will lead you out of the dungeon, and take you to her father, the shaman Storn Crag-Strider in the Skaal Village.

Talk to him:

He will say that in order to free the creation of people from the influence of Miraak, it is necessary to purify the All-Maker Stones, and this can only be done with the help of the dragon cry Bend Will.

We go to the Word of Power and study the new dragon cry there:

If you run out of dragon souls, you will have to return to Skyrim, because. Miraak will steal all the souls of slain dragons.

Having studied the word, we go to the Wind Stone marked on the map:

And use a new cry on the stone:

It will be destroyed, and Lurker will immediately appear and attack people. Kill him:

Then we go to Skaal Village, find Storn Crag-Strider there and inform him that people are free:

We talk with him until The Fate of the Skaal quest is completed and two new ones start: Cleansing the Stones and The Path of Knowledge.

Cleansing the Stones

The task is simple - you need to clear the four All-Maker Stones marked on the map:

Come, use the shout Bend Will on the stone, kill the Lurkers that appear and go to the next one:

As soon as you clear all 4 stones, the task will end automatically.

The Path of Knowledge

Go to Tel Mithryn and talk to Neloth there:

After the conversation, alone or with Neloth, go to the Dwemer ruins of Nchardak:

An important point - only Neloth can open the door, so if you, like me, got to the ruins alone, just scroll for one hour near the entrance - and Neloth will appear next to you. He uses the counter next to the entrance and the door will open:

But inside you will find a big puzzle.

What is the point: at the entrance you will see a rack with a book hidden under the floor. To get it, you need to install 4 Dwemer cubes in the right racks at the lowest levels. And to get to these racks, you will need to sweat a lot:

We follow Neloth, to the lever that teleports you to the lower level:

The principle here is as follows - place the cube on the rack - the water level drops. Take it down and the water level rises. But remember that you will need 4 cubes at the very end.

It is impossible to describe each step, because there will be a lot of them. The main thing is to understand the meaning, turn on your ingenuity and try.

One of the memorable moments: in one of the rooms you lower the water to the very bottom, then at the very bottom, use the rack to raise the ladder, after which you raise the water again, and swim:

The other large room is more interesting... there are 3 activated racks, and 3 bridges:

To lower all the bridges, you must first activate the first rack, then the third.

When you reach the room with 4 pillars, the finish line is close (but you will need to go to another room and then return):

We install Dwemer cubes on all racks and move on. We find the lever that teleports you up, and return to the beginning. It remains only to activate the last rack, and the Black Book will become available:

This is where the task ends.

The Gardener of Men

In this task there will be a little less puzzles than in the previous one, but the thrill is guaranteed.

Read the Black Book and you will be transported to the Hermaeus Mora plane:

We talk with Hermaeus Mora and proceed to solve the local puzzles. The essence of their solution is reduced to two principles:

The first is that Scrye (like flowers) activate some part of the environment, for example, a bridge appears, or something like that:

The second is “living corridors” crawling back and forth. In which you can jump in one place, and get off in another (or pass through them):

We read, we talk with Hermaeus Mora and he will teach us the second word in the dragon cry Bend Will:

We return, go to Skaal Village and talk to Storn Crag-Strider. After that, a small scene awaits us, the essence of which I will not reveal, so as not to spoil your personal impressions, after which the task ends and the last one begins.

At the Summit of Apocrypha

The last task of the Dragonborn main storyline has begun.

Unlock (using dragon souls) the last two words in the Bend Will shout:

And we read the book Black Book: Waking Dreams, it will take us to the Hermaeus Mora plan:

A little ahead there will be a rack with the book Chapter I - we read and we will be teleported to a new location:

In general, we explore the location, take the books found, activate Scrye, teleport to new zones through Chapter, etc.

In general, after completing the previous two tasks, there should not be any difficulties in this.

I will describe in detail only one moment (out of many), how the door in the room with Lurker opens:

There is a Scrye in the corner, we activate it, then a passage opens on the left side, we go into the corridor, we activate another Scrye there, after which the door opens:

It’s almost impossible to figure it out on your own here, because. certain books need to be placed on certain racks. Each of the racks has a symbol on it, and here's how to arrange the books:

The Eye - Prying Orbs
"Fangs" - Gnashing Blades
Tentacles - Boneless Limbs
Remaining Stance - Delving Pincers

Once all 4 books are correctly positioned, the racks will turn green:

We approach the central one and read:

We are transported to another new location. We study a new cry, after which a dragon will appear, which you do not need to fight, but you need to use the Bend Will cry on it. Thus, we will force him to obey us:

Press "E" to climb on it and go flying. During the flight, the dragon will engage in combat with Lurker and Seekers. Since he will be fighting them for a very long time, just press "E" and he will leave them.

And will take you to Miraak. Ahead is the final battle!

In the battle itself, as it turned out, there are no tricks - by removing his health to low values, he will disappear, and he will “come out” of the black manure in the center already healthy. You just need to “bring down” his health several times, and at some point Hermaeus Mora will get tired of it, and he will kill him himself:

It remains to listen to the final speech of the main villain before his death, collect all his things from the corpse, if desired, and after reading the Black Book: Waking Dreams, return back to Solstheim:

Important! ability to reset talents

After defeating Miraak, after the first reading of the book in the center, green ability icons will appear around you - with the help of them you can reset the abilities of a particular branch and spend them again. Resetting requires one dragon soul.


When returning, Frea will be nearby. Talk to her and tell her that Miraak is dead. She will thank you.

P.S.

In conclusion, about the complexity. Passed by a character with the following characteristics:
Level 75, 1062 health, 628 damage, 1500 armor, 30% spell absorption. On Master difficulty.

In general it was easy, only some high cultists and Miraak forced to drink health pots.

But if your characteristics are much lower, and you decide to pass also on master difficulty, be prepared for difficult battles.

The plot takes place in the usual form (not in a vampire and not in a werewolf), without companions.

There is a rightness that only monsters say out loud (c) There is a moral in everything, you just need to be able to find it! (c) |multifendoma party "For adequate"|

A little dragonborn.

In general, I have to say that there were more glitches than games.

2) Fight with Miraak. Fight of two cheaters - whose console is cooler.
Well, they arrived, the battle began ....
But ...... he takes it, runs away, appears in the center of the arena, becomes incorporeal, absorbs the dragon's soul and that's it! He does not come out of incorporeality!
Okay, bullshit war, the main thing is maneuvers, we drive this into the console: player.placeatme 0010feed . Then a dragon appears, we kill him, Mirak absorbs his soul and exits the syklo-mode. We repeat this action if Miraak is like a pissant again.
And then more and more. The whole arena is littered with mowing dragons, and Mirak is pissing and pissing to go into a fair fight.
Okay, the dragon after 3 of it sent away, got out.
I received ten seconds of souls from lightning from two hands ....
And with all the dope dived into the black water.
Damn ... unmade suicide. He's somewhere under the arena, but he can't be reached.
Okay, console, tcl and with the help of the Daedra we climb to it. Through two textures into a cute little... CAMERA?! Okay, don't care, we're dancing... in the sense of giving the asshole bream in this cell.
Issued? Well done! He says Wuld and is carried upstairs. We approach him again through the textures, again with the console .......
He again heals xs from where, because he ate all the dragons in the visibility zone earlier. Everyone remembers the ssyklo-mode? It is active again and does not go off by itself ... We all know what to do: we drive in the console: player.placeatme 0010feed
This creature .... jumps into the water again ....
But then Fucking Muzzle finally realizes that his exit is yelling:
"Muhaha, you won't run away from me, you won't hide" and makes Miraku attachata. We listen to their skirmish ..... Then a book pops up .....
What? who said leave? Again tcl, we are looking for Miraak's fucking skeleton (on the second texture, by the way), you collect his junk. now you can activate the book. Congratulations, the most buggy fight is over.

I'm frankly enraged by cheaters - bosses are enemies) no, seriously))) At first, Verg from DMK 5, now Miraak.
This contagion uses slack-mode, uses dragons like health bottles....and quickly moves to a zone inaccessible to the player.

And just... I suddenly feel sorry for the dragons. A proud ancient race that ruled over humans? Sure sure. Now they are just pawns in the hands of two dragonborn mages. Miraak uses dragons like potion bottles. Such big flying bottles....
And yes.... console code player.placeatme 0010feed
0010feed
This is not fucking funny. are they dragons or snack food?

By the way, has anyone had it all wrong? How was this fight really supposed to go? without a console, jumping into the camera below and simple perversions?