Dragon age inquisition to find a weapon. Dragon Age: Inquisition - great early game gear

Developers from BioWare did a great job on the crafting system (creating things) in the role-playing game. Thanks to it, players can make their own weapons, armor and shields. As a result, the best equipment in this RPG can not only be obtained from bosses or hidden chests, but also crafted by yourself. However, do not rejoice ahead of time, considering that you will be able to make the best sword or staff in the game at the very beginning of the passage. The fact is that first of all you will have to find a good sketch, and then collect rare materials, and only then will you be able to create an item in the workshop.

Therefore, it is not yet entirely clear what is more difficult - to get purple items (unique) or sketches for powerful items. Thus, you should not write off weapons and armor that fall from monsters (mainly from high dragons) and are located in well-hidden treasuries.

In this guide, we will not only talk about the best weapons of each type (one-handed, two-handed, bows, staves and daggers) and shields, but also present lists of unique weapons. Unfortunately, it is impossible to call them complete yet, since there are many caches in the Inquisition that no one has yet been able to find. Perhaps it is you who will become the owner of some hitherto unseen weapon. In this case, be sure to share this knowledge with us in the comments to the guide so that other players know about your find.

When crafting weapons and shields, we did not take into account the 10% bonus received from special materials (dragon's tooth, for example). We explain - in addition to the usual crafting slots, the game has special cells where you can add a thing touched by a shadow (it adds a unique ability to an object), or a material that increases all the characteristics of a thing with a probability of ten to one hundred percent. Be sure to use them when crafting gear to maximize its usefulness.

By the way, saving/loading won't help in this case. Therefore, if you want to get an improved item, then you need to do the following: save, create an unnecessary item and use the dragon's tooth (in the first case, you are unlikely to get an enhancement), and then craft the item we already need (in the second case, the enhancement usually works). If the second time it was not possible to improve the thing, then we load the previous save and make two unnecessary items, and the third time we need the thing we need.

one-handed

In Dragon Age: Inquisition, one-handed weapons are usually carried by tanks (warriors equipped with shields). For this reason, for this weapon, the main parameters are physique and strength, thanks to which a melee fighter is able to withstand a considerable number of attacks and at the same time inflict as much damage as possible on the enemy. If we look at the sketches, then the best for crafting are: Engraved Bearded Ax and Fury of the Serpent. The first one drops randomly from chests located in locations intended for players above level sixteen, and the second can be found in the Whistling Wastes in a tomb located northeast of the Statue Camp.

For a tank, the Wyrmfury ax is preferable because it has one support slot that increases constitution. Therefore, we will consider it specifically - for crafting best version we will need the following resources: dragon bone and everite. Metal is needed for attack slots, and bones are used for damage and support. Thus, we get an excellent one-handed weapon with excellent damage per second: 279 DPS.

Note: we remind you that boosters, runes and additional items were not taken into account. Together with them, UVS easily exceeds three hundred units.

When considering a rare weapon, you can see that only the Marsh Song ax can compete with a homemade one, issued for completing special missions on the war table, which are most directly related to the Hero of Ferelden - the main character of Dragon Age: Origins. If he died in the first part, then there will be no additional quests with him in Inquisition.

Unique one-handed weapon:


two-handed

Two-handed weapons equip damage dealers (cause maximum damage to the enemy). Most often there are unique two-handed ones, that is, it is incredibly difficult to find a sketch of a powerful ax or two-handed sword. Of the sketches, the War Hammer recipe is considered the most powerful, which randomly drops out of chests located in high-level locations. You may not get it for the entire playthrough of the game, so we recommend that you pay attention to the purple weapon, which is much easier to get.

Some powerful two-handers are sold by vendors, such as End of the Siege, but their prices are sometimes astonishing. If you have not been able to scrape together enough gold coins yet, then we recommend crafting ordinary two-handed swords, hammers and axes. In this case, you need to increase the characteristics of attack, strength and penetration of armor. A good sketch of an ax called Hossberg Twainer can be purchased from a merchant in the Suledin Fortress (Emprise du Lion).

As for the best unique weapon, the most powerful is the Blade of Sulevin, which can be used by a warrior who has reached the twentieth level. To get it, you will have to complete a difficult quest. To start it, you need to get to the Emprise du Lion location and find the corpse of a merchant in the mountains. In his inventory we find a note that talks about the legendary elven blade. After that, access to a new location opens on the military table, where the fragments of the sword we need are located.

Don't forget to upgrade your two-handed weapon with pommel and shaft to increase its performance. For a two-hander, the most important thing is to increase the chance of landing a crit and its size. Install also runes that increase the damage of a sword, hammer or ax.

Unique two-handed weapon:

We pass from ordinary weapons to magical ones, which are used by wizards and sorcerers of all stripes. Among the unique staves, there are quite interesting specimens, but they are all inferior to items that you can craft yourself. Purple staves usually drop from high dragons or story bosses, and some can be purchased from merchants for fabulous money. The best sketches include the following recipes: excellent staff of Mortalitasi and excellent staff of Archon. Their standard DPS is 115 units. The first one will be more effective for the magician, however, the probability of getting the second staff is much higher.

The fact is that the excellent staff of Archon is issued for completing a number of tasks about a spy on the military table of the command headquarters, which appear after the completion of the personal quest of the Iron Bull (you must not let the Qunari ship blow up). In its manufacture, we use dragon bone and a fabric of the third level, which increases magic.

In terms of unique weapons, the best staves are: Yavanalis and Nether Staff. Both can be bought from merchants (in the fortress of Suledin and the capital of Orlais). The Staff of the Void can also be obtained by killing High Drake Hivernal. Naturally, these staves are inferior to homemade items, but they are also quite good.

If for some reason you could not get the above sketches, then the staff of the First Enchanter can be a good alternative to them, the standard DPS of which is also 115 units, but the crafting materials at the same time increase the magician’s not quite necessary characteristics. You can buy this recipe from a merchant in Suledin Fortress.

Unique Staffs:

Archers in Inquisition become the main damage dealers in the late stages of the game. Thanks to their special abilities, they can inflict incredible damage on the enemy. Plus, the characters of this class during the battle are far from the enemies, and therefore they are not at risk of being killed, which cannot be said about the assassins, who have to be in the thick of the battle.

If we look at the sketches, then one of the most powerful bows is the excellent spiked longbow, the DPS of which is 172 units. There is also a swan longbow with the same damage per second, but slightly different slots for materials. Finding it is much more difficult, so consider the "thorn". You can find a sketch for it in the tomb of the gnomes, located in the Whistling Wastes. To create the best version of this bow, we will need the following materials: dragon scales, membrane and bones, as well as snuffler skin or rover scales (used for the support slot).

As a result, we will have an excellent long-range weapon with a high percentage of armor penetration. This will allow the archer to easily deal with well-protected mobs, as well as high dragons, who often create additional armor for themselves. If we talk about secondary devices, then in this case we use a handle of fine workmanship. It increases the chance of a crit and the penetration power of the weapon. You can put any rune, but we recommend using a defiling pebble, since we will mainly have to fight living creatures.

Among the unique weapons, the most powerful is the longbow with a gryphon, which can be worn by archers who have reached the eighteenth level. In a second, he is able to deal 170 damage to any enemy. A good weapon, but homemade is still better.

Unique bows:

Rogues can also carry daggers in addition to bows. Most Damage apply those that are created independently. These, for example, include an excellent blade with two bends, which can be found in one of the tombs of the dwarves located in the Whistling Wastes. His DPS reaches 341 units. To craft the best option, we need dragon scales and bones.

At our disposal are beautiful daggers with considerable bonuses to crits, cunning and dexterity. Don't forget to craft a stiff dual blade handle as well. To create it, you need Everite and other rare materials that increase the likelihood of critical damage and its size. As for runes, we recommend installing one that adds elemental damage. In this case, you will be able to deal additional damage to almost all enemies, and not just to individual groups (dragons, undead, people, and so on).

Naturally, you will not get access to such a dagger and materials right away. Therefore, we recommend that you first use the skins of bears for crafting, which you should have plenty of. Then you should use the skin of a snuffler (it is a small and peaceful animal that lives in the Emprise du Lyon).

If we talk about unique daggers, then there are plenty of them in the game and at first they will significantly exceed the draft options. Pay special attention to Agony and Walking Death. They deal more than 300 damage per second and have good bonuses to the stats needed for a rogue. Agony is located in the temple of Solasan in a room with the demon of Pride (you need to open all the doors), and we get Walking Death after killing the high dragon Highland Destroyer (lives in Emprise du Lion).

If you decide to get the best shield in the game, then again you will need to look for the appropriate sketches. Unfortunately, unique shields in this case are not so strong. One of the best is considered a polished shield. It drops randomly from tier 3 chests, which are found mostly in locations like Emprise du Lion and the Whistling Wastes. During the creation of shields, increase those characteristics that increase the character's defense against melee and ranged attacks. If you do not have the appropriate materials, you can increase the HP (health points). To create the best way For a polished shield, you will need the following materials: rover scales, everite, and dragonbone. As a result, we get an item whose armor is 48 units.

Shields of a unique nature are somewhat worse than those that we can create on our own. For example, the Emperor's shield has only 33 armor. But he has an excellent bonus - restores fifteen percent of health from all damage received every ten seconds. You can find it in Val Royeaux from a merchant in a store. Mugols are for sale in Skyhold. According to its characteristics, it is inferior to the shield described above, but in the middle of the passage it can be very useful.

This concludes our guide to the best weapons and shields in Dragon Age: Inquisition. As you can see, the game features a huge amount of the most diverse weapons, which can be difficult to obtain. Therefore, we wish you good luck in this difficult and difficult task!

There are two ways to get very good equipment almost immediately after the Haven Sandbox. Eh, I'm writing this instead of a long-planned crafting guide. Or instead of describing my adventures on the way to Cassandra's heart. But what has grown has grown. So, right off the bat, let's move on to the first method - getting excellent recipes almost immediately after occupying Skyhold by investing precious inquisitor perks.

This method is absolutely honest, but requires serious costs. You will have to spend as many as 3 inquisitorial perks - study in the Forces branch - Mage / Rogue / Warrior Schematics. This will give us the schemes of the top weapons and armor of the 2nd tier - blue masterwork ones. With such equipment, even if we craft it from materials of the 1st tier, it is quite possible to run up to the 16th level. Why until the 16th? But just about this a little lower.

In the meantime, about the shortcomings of the 1st method. The main problem is that in order to open the drawings, we will not only have to spend as many as 3 perks, but also that before that we will have to invest 4 perks in Forces. True, we will already have two Hinterland agents by this time - Lord Berand and Clemence. But anyway, the first two will in any case have to take Massache's Method (+ 5% experience for killing an enemy in battle, very useful and just as the very first perk) and Underworld Knowledge (+ 50% experience for reading books and additional .options when talking to the "underground"), i.e., no freedom of maneuver, like it or not, and the first 5 perks are rigidly distributed.

Second, but no less significant disadvantage, is that these weapons and armor will faithfully serve us up to a maximum level of up to 18. And then we will have to change them to more advanced ones. On the other hand, the interval from the 10th to the 18th level will take at least a couple of days. But as many as 3 perks that could be used for much less peaceful purposes .. In general, with brief description 1st method is finished as a class.

Hissing Wastes - Tomb of Fairel

Let's continue, so to speak, from afar. There is a location Hissing Wastes, on the strategic map looks like Stop Venatori Activity in the West, it costs 20 Power to open. There we are guaranteed to find the best schemes for military and thieves' weapons - blue 3rd tier. And, besides this, if we get there at level 16+, we will not only be able to find these schemes, but also farm just the same unmeasured resources of the 3rd tier - on rifts and just monsters.

In addition, the merchant in the canyon sells the best simple (non-rar) armor, bracers, and leggings schematics for all classes (by the way, according to rumors, if you take the Short List perk, blue versions of these armor will also be on sale, but I only got one). It will be worth all the money you earn by level 16 or more. But believe me, they are really worth it. However, it was a saying, I'm actually starting to play.

We smoothly move on to the second method, which is not entirely honest, however, does not violate any in-game laws. You can come to Hissing Wastes as soon as it opens. And 20 Power is quite possible to accumulate even to the 8th level, without even going through the completely sandy Hinterlands. The question is, what to do in a highlevel location for characters who have not yet shaken the Hinterland sand from their feet? And here's what:

Get schematics for the best weapons
- Get several unique rings (for example + 10% Attack), if desired - an unlimited number of them
- Dig up as much as you can handle, Nevarrite and Volcanic Aurum (Tier 3 metals)
- And also pick up all sorts of herbs, which, however, we will not really need for now

Here are the characteristics of weapon schemes (they are actually the best in the game):

Serpent's Rage- one-handed axe. Damage 204/276, slots: Damage: 17 Metal, Offense: 6 Metal, Utility: 4 Metal, Offense: 4 Metal. Found in a tomb northeast of Statue Camp. In total, 31 metal is needed for crafting, in additional slots - Everite (+ to attack) or Nevarite (chance to stun on impact) is desirable.

Serrated Greatsword- two-handed helmet sword. Damage 215/289, slots: Damage: 22 Metal, Utility 8 Metal, Utility 6 Metal, Offense: 6 Metal. Found in a tomb in a canyon. A total of 42 metals are needed for crafting.

Dual Curved Blade- dagger, hits the area. Damage 251/341, slots: Damage 11 Metal, Utility 5 Leather, Utility 3 Leather, Utility 3 Leather. Found in a tomb in the southwest of the map (Burial Grounds). To craft a pair of daggers, only 22 metals are enough, and absolutely any.

Spiked Longbow- onion. Damage 128/172, Slots: Damage: 22 Metal, Utility: 8 Leather, Offense: 6 Leather, Offense: 6 Cloth. Found in a tomb next to Sand Crags Camp. Also, 22 crafting metals.

Unfortunately, there is no magic staff blueprint, but if the mage in your glorious team does support and control, then this is absolutely irrelevant at this stage. Well, to give the characteristics of the Legion of the Dead armor, alas, it makes no sense. Firstly, it is only useful in one case - if there is a dwarf warrior in the party. Considering that the only gnome is the mafia Varrik (who is by no means a warrior), it remains to be assumed that this armor is intended exclusively for your GPG gnome. By the way, secondly, neither bracers nor leggings can be added to this armor.

In addition to the schemes, we will find the following jewelry:
- Superb Ring of Attack (+10%)
- Superb Ring of Critical Damage (+20%)
- Superb Ring of Guard Penetration (+20%)
- Superb Ring of Bleeding (+10%)
- Superb Belt of Melee Defense (+10%)

What does it take to get all this wealth at (ridiculous to say) 8-10 levels? But just a thief with the Stealth skill (preferably upgraded), and a fast horse (and not the original nag). We will go around all opponents, taking advantage of the advantage in speed. And where it is impossible to go round, our valiant thief will sneak there. So, let's go to the next post, otherwise this one has already grown.

The game has a considerable number of beautiful and attractive weapons without sketches, while they are difficult to obtain or when you did get them, they turned out to be too weak in terms of characteristics, and the level is too small. This mod aims to eliminate this nonsense. To solve this problem, the author has replaced some sketches of weapons of the 1st level (shooting gallery). Newly appeared sketches belong to the 4th level (shooting gallery), butcontain 2 cells this moment You cannot add new cells, but only increase the amount of material for them) plus a cell for excellent material.

Ready for now:

  • Starfang is a unique sword found only in MP. Replacing the sketch of the sword of the templars of the 1st level (shooting gallery).
  • Thunderbolt - replacement for the sketch of the staff of the apostate level 1 (shooting gallery). Increased the base damage for the sketch as the staff cannot be upgraded other than rune insertion.
  • Death Guard - replacement for the sketch of the staff of the guardian of the 1st level (shooting gallery). The staff can be upgraded like any other staff.
  • Agony (dagger) - replacing the sketch of a bent dagger 1st level (shooting gallery). You can only insert runes.
  • Longbow with a gryphon is a legendary bow. Replacing the sketch of a hunting bow of the 1st level (shooting gallery). The sketch contains 4 cells + a cell for excellent material. It has a unique feature - When attacking with a weapon, 3 shots are fired
  • Single incarnation - replacement of a sketch of an ax with two barbs of the 1st level (shooting gallery).The sketch contains 4 cells + a cell for excellent material. It has a unique feature - "Attack in a jump". Only runes can be inserted.
  • Evanura - replacing the sketch of a sword with a wide blade of the 1st level (shooting gallery).The sketch contains 4 cells + a cell for excellent material. It has a unique feature - "Protective buff (buff)". Only runes can be inserted.
  • Exquisite Greatsword - hChange sketch of a sledgehammer of the 1st level (shooting gallery).The sketch contains 4 cells + a cell for excellent material. It has a unique feature - "Rampage".
  • The Inquisitor's Longsword is Cassandra's starting sword. WChange the sketch of the mace of the 1st level (shooting gallery).The sketch contains 4 cells + a cell for excellent material. It has a unique feature - "Sanctified Blades". Only runes can be inserted.
  • The Inquisitor's Shield is Cassandra's starting shield. WThe sketch contains 3 cells + a cell for excellent material. Has a unique feature - "Horn of Valor"".
  • Pirate Captain's Machete - Inspired by Isabella's admiral's coat. WChange the sketch of the ax of the 1st level (shooting gallery).The sketch contains 4 cells + a cell for excellent material. It has a unique feature - "Taunt". Can be upgraded like any other longsword.
  • New! Yavanalis - based on the model of the staff, the Key of Hawke from DA2 for mages. Wchanging the sketch of the staff of the student of the 1st level (shooting gallery).The sketch contains 4 cells + a cell for excellent material. Has a unique feature - "Permafrost".
  • New! Staff of Tyrdda - h Amena of the sketch of the staff of the novice of the 2nd level (shooting gallery).The sketch contains 4 cells + a cell for excellent material. It has a unique feature - "Eternal Flame". Only runes can be inserted.
  • New! Inevitability - Meredith/Samson's sword. W Changed the sketch of the Ferelden sword of the 1st level (shooting gallery).The sketch contains 4 cells + a cell for excellent material. It has a unique feature - "On hit, the ability "shield strike" can be activated"". Only runes can be inserted.
  • New! Jagged Qunari Blade - h Change the sketch of the sword of the 1st level (shooting gallery).The sketch contains 4 cells + a cell for excellent material. It has a unique feature - "Healing 25% of the damage received". Only runes can be inserted.
  • New! March of Eternity - h Amena of the sketch of a round shield of the 1st level (shooting gallery).The sketch contains 3 cells + a cell for excellent material. Has a unique feature - "10% additional damage for each enemy within 8 meters".
  • New! Sentinel Shield of the Gray Wardens - h Kite shield sketch change 1st level(shooting gallery).The sketch contains 3 cells + a cell for excellent material. It has a unique feature - "Healing 20% ​​of the damage received".
  • New! Balanced Sniper Bow - z Curved sketch change longbow 1st level (shooting gallery).The sketch contains 4 cells + a cell for excellent material. It has a unique feature - "Piercing Arrows".
  • New! Armada Captain's Knife - improved sketch and added to sale. Now he is the 4th level (shooting gallery), instead of the 2nd.
  • New! Blade of Tuna - union - dagger from Red Lyrium Reapers Weapons Pack. You can only insert runes
  • New! Cleaver of souls -The dagger is based on the Hawk Key from DA2 for rogues. WChanged the sketch of a durable dagger level 1 (shooting gallery).The sketch contains 4 cells + a cell for excellent material. It has a unique feature - "30% damage if not hit".
  • New! Balanced Pirate Bow - z Changed the sketch of a durable longbow of the 1st level (shooting gallery).The sketch contains 4 cells + a cell for excellent material. Has a unique feature - "Explosive Arrows". Only runes can be inserted.