Global improvement of satellites - Gameplay changes - Mods and plugins for TES V: Skyrim. Global improvement of satellites - Gameplay changes - Mods and plugins for TES V: Skyrim Skyrim mods global improvement of satellites

Requirements:

Peculiarities:

1. Fully accessible inventory - now you can take away the bored vanilla armor from Lydia!

2. Ability to hire up to 15 satellites at the same time.

3. Viewing the parameters of the satellite - now you can find out what weapon your companion is best at, and what it is better to wear, as well as find out its resistance to various types of damage and the main parameters - health, magic, endurance.

4. Now the satellite levels up with you (in the original, the game remembered the level of the satellite at the time of your meeting). Now the level is no longer static. In order for the skills to match the current level, you need to ask the companion to practice.

5. From now on, companions can fight with two blades.

6. Now Lydia does not go to the House of Warm Winds if you have not bought it yet.

7. No level restrictions.

8. Now your companions will be more feminine - no male animation!

9. Improved housecarl duties - now housecarls do housework.

10. Any of the companions can be called to the temple of Mary.

11. Companions now only draw weapons in combat.

12. You can make any companion mortal or immortal. Hire him and select the line of the dialogue "You know ..." - and then everything is clear.

13. All companions can ride if they have a horse. Eight companion horses were added to the stables at the big cities. Added horses can be used when fast moving. Horses from other mods are not supported.

Companion horses will follow the player's horse

Fast Travel Mounted - When you and your companions are riding horses, fast travel, then wait 1 hour (T). Riders and horses may not move indoors.

If you release companions, their horses will return to the stables.

When companions are mounted, they do not intervene in conflicts, but will protect themselves or the player.

If you become a thane, you can hire the Whiterun Guard if the Huscarl is with you.

14. Now, while waiting, the companion can relax, doing their own thing. If you left the mercenary, then when you return for him, he will not require money again.

15. Automatically run script for fully accessible inventory has been removed for better compatibility with various plugins. Now you can set up your inventory using the "You know ..." and "You could dress better" menu.

16. Now you can force your companion to learn spells! Just give him the spell tome and tell him to study the book. When studying, the book should not disappear, so you can train all your companions with one book. You can also make the companion forget all spells known to him.

17. Now if you are a thane of one of the five main cities (Whiterun, Riften, Markarth, Solitude, Windhelm), you can take guards with you.

18. Friendly Fire: Now you choose whether the companion will forgive the damage inflicted by allies, or will turn everyone into cabbage, including you, for one random hit on him.

19. In the dialogue branch "You know ..." the phrase "Nothing, sorry" has been added - in case you don't need anything else, and you are not used to using tabs to interrupt the conversation.

20. Stealth mode - now the satellite will only attack if it has already been noticed.

21. Added the ability to order all companions (Rest, wait, run, stop the fight). This is implemented as shouts, a book with which you can find in Warm Winds Vaythran House (On the floor near the hearth).

Rest: companions will be waiting for you, going about their business along the way (eating, reading books, etc.). Repeated use of the shout cancels the order.

Wait: Order all companions to wait. Repeated use of the shout cancels the order.

Run: Now, if you get into a fight with an enemy that is too strong, you can now run with your team, rather than waiting for the victory or death of the companions, as before.

Stop the fight: the functions of the team are already clear.

22. The order of phrases in dialogues with companions has been changed.

23. Now mortal companions can restore health during rest (individual or group - it doesn't matter).

Cicero and other members of the Dark Brotherhood use slightly different mechanics than regular companions, so you still can't change them. Perhaps the author implements this in a later version.

Compatibility:

Followers can Relax

Follower Trap Safety (do not step on traps)

All mods that change the appearance of satellites.

Specialized followers

Essential Followers (immortal followers)

Better Followers (don't use dialogue.esp and remove C01QuestScript.pex from data/scripts folder)

Mods created in NPC Editor

Gabby the Cute Pastry Chef Companion

Horses for Followers

Incompatible:

Recruit More Blades- SkyhavenTempleEnhanced

Any mod that changes the number of hired companions.

Installation:

1. Update Skyrim version (at least 1.9.32)

2. Use the original game launcher, or SKSE.

3. Start Skyrim, load the game, fire all followers, type "playerfollowercount" without quotes in the console and if it gives a zero, save and exit.

4. Disable all mods affecting companions and remove them.

5. Launch Skyrim, load your save, save again, exit.

6. Install UFO, put UFO.esp at the end of the mod list or use BOSS.

Requires version 1.6 or higher.

UFO is a set of new features and improvements to the original in-game companion system in the game.

Ability to hire up to 15 companions at once - Thanks to the new scripts, you can have several companions at the same time.

The main goals pursued by me during the development:
Make the mod simple enough for those who don't read the instructions.
Add new companions and improve existing ones.
Fix bugs that were in the original game.
Provide compatibility with most types of plugins.

ISSUES ASSOCIATED WITH PATCH 1.7 or DLC:

1. Dialogues from do not work correctly or do not work right away!
Solution: save and load the created save.

2. If you recruit any DLC companion second, then you may have to ask him to join three times. The same is true with layoffs.

I myself tested with the Dawnguard DLC and I also have a bunch of mods, and therefore I post this version, everything is in Russian.
At first there were problems, the mod did not work right away, I tried it in the console, nothing came out 0, so everything works.
That is, companions were hired, but the dialogue menu did not come out.
I hired 2 companions, saved a little bit, saved again in a new slot and exited.
The next day everything worked, dialogues came out: You know ... - opens a number of additional dialogue options.

Ultimate Follower Overhaul










The last screen was made by me Radon116, it shows the first dialogue with the Seductress
I have not tested it on horses, but I think everything will work, shown on the screenshots.
Mod is not afraid because. nested Addon for DLC Dawnguard, which is not in other versions!

Instructions inside archive. txt. shtml.
Don't be lazy to read!

This mod is a collection of various improvements that allow you to better control your companions. Everything is implemented as simply and clearly as possible, so that even without reading the readme, the player can easily configure satellites to suit their preferences.

PECULIARITIES:

1. Fully accessible inventory - now you can take away the bored vanilla armor from Lydia!

2. Ability to hire up to 15 satellites at the same time.

3. Viewing the parameters of the satellite - now you can find out what weapon your companion is best at, and what it is better to wear, as well as find out its resistance to various types of damage and the main parameters - health, magic, endurance.

4. Now the satellite levels up with you (in the original, the game remembered the level of the satellite at the time of your meeting). Now the level is no longer static. In order for the skills to match the current level, you need to ask the companion to practice.

5. From now on, companions can fight with two blades.

6. Now Lydia does not go to the House of Warm Winds if you have not bought it yet.

7. No level restrictions.
8. Now your companions will be more feminine - no male animation!

9. Improved housecarl duties - now housecarls do housework.

10. Any of the companions can be called to the temple of Mary.

11. Companions now only draw weapons in combat.

12. You can make any companion mortal or immortal. Hire him and select the line of the dialogue "You know ..." - and then everything is clear.

13. All companions can ride if they have a horse. Eight companion horses were added to the stables at the big cities. Added horses can be used when fast moving. Horses from other mods are not supported.

Companion horses will follow the player's horse

Fast Travel Mounted - When you and your companions are riding horses, fast travel, then wait 1 hour (T). Riders and horses may not move indoors.

If you release companions, their horses will return to the stables.

When companions are mounted, they do not intervene in conflicts, but will protect themselves or the player.

If you become a thane, you can hire the Whiterun Guard if the Huscarl is with you.

Cicero and other members of the Dark Brotherhood use slightly different mechanics than regular companions, so you still can't change them. Perhaps the author implements this in a later version.

COMPATIBILITY

1. Compatible with any mod that does not affect quests and dialogues related to companions.

2. Companions from mods can get dialogs from . However, companions of unusual races may not be affected.

3.Mod is compatible with:

Followers can Relax

Follower Trap Safety (do not step on traps)

Spouse can live everywhere (spouse can live anywhere)

4. Mods that are compatible with UFO if they are AFTER UFO in load order:

All mods that change the appearance of satellites.

Specialized followers

Essential Followers (immortal followers)

horse branding

Better Followers (don't use dialogue.esp and remove C01QuestScript.pex from data/scripts folder)

Mods created in NPC Editor

5. Mods compatible with UFO when they are ABOVE UFO in load order:

Gabby the Cute Pastry Chef Companion

Horses for Followers

6. NOT COMPATIBLE:

Recruit More Blades- SkyhavenTempleEnhanced

Any mod that changes the number of hired companions.

INSTALLATION

1. Update Skyrim version (at least 1.5)

2. Use original game launcher or SKSE

3. Start Skyrim, load the game, fire all followers, type "playerfollowercount" without quotes in the console and if it gives a zero, save and exit.

4. Disable all mods affecting companions and remove them.

5. Run, load the save, save again, exit.

6. Install UFO, put UFO.esp at the end of the mod list or use BOSS.

7) Launch Skyrim and play for fun.

DELETE

1. If you want to NEVER use UFO FOREVER.

Fire all companions and move to Riverwood. On the island, talk to Tina Firefly. Yes, she is a firefly. When you get to the "You're done, exit the game and delete the UFO files" dialog, you can save and delete the plugin.

WHY? Yes, because if you turn off the mod without talking to Tina, all your companions will be naked. Alas, this is the only way to make deleting a mod safe to use in the same save with other companion mods.

2. BE SURE to fire all companions before talking to Tina and uninstalling the mod. Otherwise, very unpleasant mistakes can happen.

3. If you don't know how to find Tina Firefly:

Open console and type "help Tina 4" without quotes,

A line like "ACTI:(xxxx) "Tina The Firefly" will appear in the console

Type player.placeatme xxxx (xxxx is the number from above)







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      Author: I
      Version: 1.0
      Text language: Russian (RUS). Mod encoding - UTF8
      Description:
      I wrote this mod purely for my technical needs when testing a whale for CE. But... maybe it will fit someone.
      The mod will add a sacrificial dagger of dragon priests with the "Flesh Eater" enchantment to the game. The essence of enchantment is that when a corpse is struck with such a blade, the dead body disappears, and voiced coins are added to the owner's pockets. The number of coins depends on the size of the dead body. For human bodies, a bar of 5 coins is set in order to avoid excessive enrichment of GG in a short time. For every hundred "removed" corpses, the enchantment can drop you from 1 to 4 filled soul stones of a random caliber. The damage and speed of this dagger is slightly more than vanilla.
      The "Flesh Eater" enchantment can be removed from a dagger with the pentagram of souls and transferred to any melee weapon.
      You can find a dagger and a small accompanying note (purely for lornity) in the Dragon's Limit near Faringar on the table. The dagger will have to be stolen (also for lorness XD). Or use AddItem.
      Requirements
      Skyrim SE
      Compatibility
      There shouldn't be any problems with this.
      Installation (using mod managers recommended or manually):
      Place the contents of the archive in the Data folder and activate the mod in the launcher.

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      Language: not required
      Conversion under SE: Me
      This mod is only a conversion of a similar
      Hidden content
      To view hidden content you need to register on the site. from the LE version. 1. All animations and behavior files are converted to x64.
      2. The mod has been tested in the game. I didn't get any non-working animations.
      Description:
      Many different animations have already been released for the Skyrim game, such as changing the original animations of the player’s movement, animation of stances, combat, just walking and running, and so on, there are various mods for adding new animations of movement, but another mod has appeared, much more ambitious than all previously released motion animation mods! This package includes over 560 animations that change almost all the animations involved in the game, of various types. Almost every animation in Skyrim has been replaced. The video shows only a small number of general changes, as it is simply unrealistic to show all the animations, it will take quite a long time to show everything.
      The animation in this pack has been handpicked and tweaked for use with female characters and NPCs. However, the package also includes a folder for male characters and NPCs, but it currently only has vanilla, game animations, I still do not understand why they are and what they replace and whether they replace at all, or will the same animations be used as for female characters, it is not clear.
      More:
      - Over 560 substitutes for the original game animations of all types and directions
      - Replaced all combat animations for various types of weapons, one-handed, two-handed, dual and lunges, turns in battle, and so on
      - Replaced all animations with custom magic
      - Replaced all riding animations
      - Replaced all animations associated with stealth mode, with a roll
      - Replaced all animations for casting spells
      - Replaced all animations of running, stepping, jumping, dodging, turning, left, right and so on
      - Replaced all animations of MomoAJ, acrobatic jumps
      - Replaced all animations of archery and crossbow shooting (Dawnguard support)
      - There is an animation of transformation into a vampire lord (if I'm not mistaken, the mt_vampirelord_transform.hkx file)
      - And many, many other in-game animation replacements all in one package
      Video review
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      Skyrim SE

      Hidden content
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      Before installation:
      - Make a backup of the animations and behaviors folders: (if you have such folders, if not, then you do not need to save anything)
      Data\meshes\actors\character\animations
      Data\meshes\actors\character\behaviors
      - Just in case, so that later it would not be excruciatingly painful if you do not like the mod and want to return everything back
      Installation: (can be done manually or via NMM manager)
      - Place the Data folder from the archive in the game folder (not Data in Data), confirm the merging of folders and files
      - On a note!!! All animation files are in one common package, so if anyone understands which files are responsible for what, they can simply not put what is not necessary, it is simply very, very long to describe which files belong to which animation, because for each animation of 560 options it is impossible to describe and submit the entire list.
      - Next, after installation, go to FNIS, along the path Data / Tools / GenerateFNIS_for_Users and run the executable file GenerateFNISforUsers.exe, in the window that opens 1. Tick three patches at the bottom of the window:
      GENDER Specific Animations (Special animation by gender)
      SKELETON Arm Fix (Fix the skeleton of the hands)
      xp32 "s Momo Acrobatic Jump (acrobatic jumps)
      2. Click the "Update FNIS behavior" button and wait until all animations are generated and added to the list, after completion you will be told in the window how many animations have been added
      3. You may get a warning: "1 non-FNIS behavior files in meshes\character\behaviors. They CAN be the cause of Skyrim incompatibility"
      This warning can be ignored, close the FNIS window and that's it, let's go play

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      To view hidden content you need to register on the site. Author mod ken1945
      Hidden content
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      Russian language

      Hidden content
      To view hidden content you need to register on the site. Description:
      This is a conversion of the original mod for Skyrim SE. This mod will add a new, stand-alone Thunderbird armor to the game. She is quite open and very beautiful.
      Suitable for all connoisseurs of the female body and lovers of "heavy" armor. Armor was made for UNP and CBBE bodies, so correct operation is guaranteed only with them. Armor is craftable and upgradeable, you need to have an ebony blacksmithing perk.
      Included:
      - Armor
      - Gloves
      - Helmet
      - Boots
      Where to find:
      You can find armor in Whiterun, in a new chest (see screenshot)
      Requirements:
      - Skyrim SE
      - Body CBBE or UNP
      Installation:
      Using NMM (recommended) or manually

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      Translation:
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      This is a conversion of the original Skyrim SE mod. The mod adds Elvenia's armor, made on the basis of elven armor, a bow and explosive arrows. The author understands that the armor looks like a bikini, but still, he does not want to call it a bikini. What the name Elvenia means, the author also does not disclose. And okay...
      The kit includes:
      bodice, boots, gloves, diadem, physics-enabled earrings, bow and explosive arrows.
      The author created an animation pack for handling a bow, which is located in the archive "Her shooting" (Elvenia Her Archery). The animation can be seen in the video below.
      When you install this animation pack, it will replace the vanilla one. FNIS does not need to be started.
      The main mod includes UNPBO TBBP body armor, and all the necessary textures.
      Additionally, sets of presets for BodySlide, for the CBBE and UUNP body families are included.

      In a separate archive is a bow for the view from the 1st person.
      All ammunition is crafted in the "Elven" section.
      Requirements:
      Skyrim SE

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      UNPBO / CBBE / UUNP repeater Optional: (To work with UUNP presets)

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      Installation: (can be done manually, but recommended via NMM/MO managers)
      Install the main mod first. When installing manually, extract the contents of the archive and place Data in the root of the game. Activate in launcher.
      Next, optionally install presets for BodySlide. Attention! - The Elvenia UUNP BodySlide HDT Family archive, in addition to the UUNP preset pack, contains ready-made files for 7BASE HDT, MCBM HDT and UNP HDT bodies. They are installed on request.
      The bow handling animation pack and the bow for 1st person view are strongly recommended to be installed via NMM/MO managers.
      Removal:
      in reverse order.
      According to the main mod link for UNPBO TBBP

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  • Description:
    This mod is a set of tools and dialogs for managing satellites.(required for many modifications)

    Peculiarities: (Preferred to know)
    1) Dialogue:
    a) You know.. . (With containing various options depending on the NPCs with whom you interact)
    - You are very important / Everyone dies sometime... (Makes the choice to live or die. If the choice is important, then the companion will not die, but will be injured and replenish life / choose die, your companion may die)
    - you can dress better (Enables full control over the companion's inventory i.e. all standard and hidden armor will be visible during the exchange)
    - Let's rest a little / Time to go(Satellites stay on place and start do different things, like normal NPCs. At the same time, their indicators are restored / start to follow you)
    - In combat, mistakes happen. Forgive and forget / Take revenge on the one who harmed you (Set reaction/non-reaction to your hits (friendly fire)).
    - You are without clothes... (Removes clothes from satellites)

    - Let's talk about magic... (Menu containing a list of magic)
    ---- The book may be useful to you (Gives you the ability to throw a spell tome into your companion's inventoryfor him to study)
    ---- Forget about magic. Vile art. (Removes an unnecessary spell.)
    -- I need your help / We need to part (Hire a companion/ fire a companion. Requires the rank of Tan and huskard with you)
    -- Nothing sorry (End of conversation.)
    b) Show what you can(will show satellite abilities, current bonuses and skills)
    in ) Let's get some exercise (Will be align satellite skill statistics in accordance with current level)
    2) Satellite limit -- the number of companions accompanying you is limited to 15 (not counting dogs or quest NPCs).
    3) Companions on horseback -- 8 Companion Horses can be found in major cities of Skyrim, around the stables.
    -- When riding a horse --
    - Companion and horse travel fast with GG ( after a quick trip you have to click on T and wait 1 hour, then press E , which will allow the player to move about with companions and horses )
    - The horses of the companions will follow the GG's horse when he gets off it.
    - Companions will not join the battle until you join yourself.
    - When getting off the horse --
    - Horse Companion won't move fast.
    - companion horsewill remain on where the satellite dismounted.
    -- Satellites do not follow GG --
    - Horse Companions return to your stables.

    4) Group commands:
    Book " Command area " located in Whiterun "House of warm winds". You will find it on the floor at the threshold, as you enter the house. She will teach you voice commands (i.e. shouting). Used as a normal shout.
    - Rest (All your companions within the radius of your shout will begin to behave like normal NPCs, also restoring their health, mana, stamina, healing from poisons, etc.)
    - will stop ( All your companions within your shout will stop) Shouting again will cancel their actions.
    - run( All your companions within the radius of your cry will remove their weapons and start running after the GG. During the flight of horses, satellites do not use) Shouting again will cancel their actions.
    - stop fighting (If the satellites start to fight among themselves, then this command will cancel this action).
    5) Miscellaneous:
    - Huscard- All housecards will move into your house as soon as you buy it in the city.
    - Dual wielding- All companions can dual wield if appropriate weapon.
    - Marriage- All companions are possible for marriage.
    - and much more...

    Installation:
    - Make sure you have game version 1.5 or higher.
    - In the "Options" folder is .esp, which allows satellites to repeat all the actions of the GG, get weapons, stealth. It is not necessary to set.
    - Throw the contents of the archive into the Skyrim / Data game folder and in the Launcher - "Files" activate the mod.
    Removal:
    - If you want to remove the mod with ends, then you must first dismiss all the companions from the group. In the console type " playerfollowercount", if it shows 0, then everything is fine. Go to Riverwood and find Tina "Firefly" which stands on the banks of the river. Start a dialogue with her and only after that save the game, disable all mods, go into the game, save and delete the mod. If you don't, most of the NPCs will be naked. The same goes for mod updates!

    Compatibility:
    - Compatible with all mods, except those that change dialogues with companions. Possible conflicts are resolved by the mod load order i.e. via BOSS.