The house that jack built is a game with a hall. Hobby World Super Rhino Board Game - "This is the house that Jack built. And this is wheat, which is stored in a dark closet in the house that Jack built. We are building a house! or "The House That Jack Built"

THE HOUSE THAT JACK BUILT


Here is the house
that Jack built.

And this is wheat
In home,
that Jack built.

And this is a cheerful tit bird,
Which is stored in a dark closet
In home,
that Jack built.

Here is the cat
Which often steals wheat,
Which is stored in a dark closet
In home,
that Jack built.

Here is a dog without a tail
Which scares and catches a tit,
Which often steals wheat,
Which is stored in a dark closet
In home,
that Jack built.

And this is a hornless cow,
Kicking an old dog without a tail,
Who pats the cat by the collar,
Which scares and catches a tit,
Which often steals wheat,
Which is stored in a dark closet
In home,
that Jack built.

And this is an old woman, gray-haired and strict,

Who pats the cat by the collar,
Which scares and catches a tit,
Which often steals wheat,
Which is stored in a dark closet
In home,
that Jack built.

And this is a lazy and fat shepherd,
Who milks a hornless cow,
Kicked an old dog without a tail,
Who pats the cat by the collar,
Which scares and catches a tit,
Which often steals wheat,
Which is stored in a dark closet
In home,
that Jack built.

Here are two roosters
who wake up that shepherd,
Who quarrels with a strict cowshed,
Who milks a hornless cow,
Kicked an old dog without a tail,
Who pats the cat by the collar,
Which scares and catches a tit,
Which often steals wheat,
Which is stored in a dark closet
In home,
that Jack built!

BLACKSMITH


- Hey, blacksmith,
Well done,
My stallion limped.
You kick him again.
- Why not to shoe!

Here is the nail
Here is the horseshoe.
One, two -
And it's done!

BLOW THE WINDS


blow,
blow,
winds,
In field,
To the mills
grind,
To tomorrow
From flour
baked us
Pies!

IF YES IF…


Kaby rivers and lakes
Drain one into the lake,
And from all the trees of boron
Make a tree one

Axes would melt everything
And cast one ax
And from all people to make
Man above the mountains

If only, taking a mighty ax,
This fearsome giant
This trunk brought down from the steep
In this sea-ocean, -

That would be a loud crack,
That would be a noisy splash!

NAIL AND HORSESHOE


There was no nail -
Horseshoe
Gone.

There was no horseshoe -
Horse
She limped.

The horse was lame
Commander
Killed.

The cavalry is broken
Army
Runs.

The enemy enters the city
Sparing no prisoners
Because in the forge
There was no nail.

SHIP


Sailing, sailing boat
golden ship,
Carry, carry gifts,
Gifts for you and me.

Sailors on deck
Whistling, scurrying, hurrying,
Sailors on deck
Fourteen mice.

Sailing, sailing boat
To the west, to the east.
Ropes - cobwebs,
And the sail is a petal.

straw oars
The little rowers.
Carrying, carrying a boat
Half a pound of lollipops.

A duck is leading a boat
Experienced sailor.
- Earth! - said the duck. -
Moor! Quack!

MICE


The mice came out once
See what time it is.
One two three four -
The mice pulled the weights.
Suddenly there was a terrible sound
The mice ran away.

PIGS
(Poem by S. Marshak)


In the spring, the piglets went for a walk.
Happier I did not know the family.
"Oink-oink," said the contented mother,
And the children squealed: "And-and!"

But the shrillest of all piglets
He said to them: “O my brothers!
All adult pigs "oink-oink" say,
It's enough to squeal "i-i" to you!

Listen, brethren, as I speak.
Why am I worse than an adult pig?
Poor thing! He thought he'd say oink-oink
But he squealed plaintively: “I-and!”

Since then, the little ones stopped playing,
Do not dig in the dirt and dust.
And all because they did not dare to squeal,
And they could not grunt!
_______
My boy! I give you this song.
Calculate your strength.
And if you don’t know how to say “oink-oink”, -
Squeal without embarrassment: "And-and!"

GLOVES


Lost kittens
On the road gloves
And ran home in tears.
- Mom, mom, I'm sorry,
We can't find
We cannot find
Gloves!

Lost your gloves?
Those stupid kittens!
I won't give you a pie today.
Meow-meow, I won't give,
Meow-meow, I won't give,
I won't give you a pie today!

The kittens ran
Found gloves
And laughing, they ran home.
- Mom, mom, don't be angry,
Because they found
Because they found
Gloves!

Did you find the gloves?
Thanks, kittens!
I'll give you a pie for that.
Mur-mur-mur, pies,
Mur-mur-mur, pies,
I'll give you a pie for that!

THREE MICE-BABY MICE
(translated by A. M.)


Three little mice,
Three little mice
Run away at full speed -
Wool on end, fluff in the wind!

Behind the aunt-cook
It rushes famously with a cleaver,
For nothing old fat -
Aims at the tips of the tail!

Three little mice,
Three little mice,
Each dexterous and daring -
I didn't get that!

Hello! Meet the culprit of today's review - Super Rhino:

He came to this city to prevent you from building your own skyscraper as much as possible. No, he does not have a thirst for revenge or justice, he just has a heavy character and no less heavy weight, he likes to appear completely unexpectedly and in the most inappropriate places.

It is strange that the game got this name, since there is absolutely nothing superhero in it and it causes a lot of resentment among all players.


This is the second board from HobbyWorld in my "basket", which has received great recognition among children and younger and older preschoolers.

The essence of the game is very clearly painted on a colorful box:


In addition, the instruction is also duplicated in the booklet enclosed inside the box:

Price: 490 rubles

Age limit: 5+, but it all depends on the dexterity of your child, my three-year-olds enjoy playing this game.

The description from the manufacturer, by the way, differs from my own opinion:

The mighty and brave hero Superrhinoceros guards the peace of the city, carefully hunting down villains from the highest roofs of houses and skyscrapers. He is agile like a fox, sharp-sighted like an eagle, strong like a lion and heavy like… a rhinoceros.

Even the strongest buildings are ready to collapse under its weight! save quiet life cities and help the fearless hero climb as high as possible without destroying the skyscraper!

My impressions:

The game includes cards with a roof, walls, one foundation, rules of the game and the rhinoceros itself:


The cards are packed in zip-packages, but I think this is a terribly inconvenient idea and I don’t use bags.

The walls are simply charming, you can look at them for a very long time, peeping at local residents:

Or you can imagine yourself as a tenant of the house and admire the view from the window:

The foundation of the skyscraper has two variations. On the foundation in this position it is much easier to build a building:


And this is what the second, less stable position looks like:


Initially, we decided to play with the children at the table:

But due to their small stature, I had to crawl to the floor:


From the first attempt, we managed to build such a rather big building. And if someone, who is 4 years old, did not start clapping their hands happily and squealing with delight, while bouncing, our tower would be even higher:

Pros of this game:

  • develops perseverance
  • develops concentration and self-control
  • develops fine motor skills
  • teaches the child to give in to a friend and support in a difficult situation, because we decided to confront a well-fed unicorn, and not rejoice in the failures of others. By the way, the exclusion of such a concretion had a beneficial effect on all participants in the game, it is much more pleasant to do something together than to laugh at those who lost

I would like to note not only an interesting idea and plot, but also high-quality execution. Those who read me from time to time know that I work in a developmental center and the test drive review is passed by a fairly large number of children and teachers. The cards hold up well, the corners of the box are slightly worn out, but this does not affect the game process at all.

Aunt Motya

Game description: The conditions are the same as in the game "100 Pioneers", the words: "Aunt Moti has 4 sons, aunt Moti has 4 sons, they play and sing and live happily together"

Hippodrome

Game description: The host says: “Show me your hands and your knees. Does everyone have two knees? Then go ahead! We will now participate in the races at the hippodrome. Repeat after me". Participants repeat the movements after the leader. “The horses went to the start (clap-clap-clap randomly on the knees).

We stopped at the start. Crushed (quietly clapping). Reade set Go! The race has begun (slap quickly on the knees). Barrier (we raise our hands, as if hovering over the barrier and say “Op!”), Double barrier (the same thing, but twice in a row). Stone road (knocking with fists on the chest). Through the swamp (clap hands with crossed fingers). Sand (three palm on palm). Tribune of girls (girls squeal). Tribune of boys (boys scream). Finishing line (very fast). Hooray!"

Football

Game description: Meet at the "stadium". Offer the children a little football warm-up. The host divides the hall into two parts and assigns the name of the team to each (Dynamo and Spartak). The host says: “A flag is swaying over the football field, teams are playing ...” One part of the hall chants in chorus: “Dynamo”, the other echoes it: “Spartak”.

The host rotates his hand clockwise, for each turn the hall should chant: “Goal, goal, goal!” The host speeds up the rotation with his hand and suddenly stops the rotation, at this time both teams should be silent, the team from which “Goal!” sounded at that moment! scores a goal. The game continues until 3-5 points.

Volume control

Description of the game: The host invites the audience to make a little noise (shout or clap), and the volume of the noise should correspond to the level of the host’s hand placed horizontally - when the hand is lowered all the way down, it should be quiet, when at the very top, on the contrary, the hall should make noise from all strength.

By driving a wave of noise up and down and jerking your hand back and forth, you can divide the hall into two parts, each of which will be regulated by one of the host's hands. Then experiment with the joint volume, and then “put out” the noise, calming the audience.

lion hunting

Game description: The host invites the audience to hunt a lion. To do this, everyone just needs to repeat the words and some movements after him.

We are hunting the lion! - We knock ourselves in the chest with a fist.

We are not afraid of him! - we shake our heads.

We have a huge gun! - Show something big with your hands.

And a long sword! Wow! - to "Wow!" we pretend to cut something with a sword.

Oh what is this?! - put your hand with a visor to your eyes.

After the audience asks: “What is this ?!”, the presenter answers the audience:

Swamp! Don't fly over it! (Shows a detour on top with his hands.) It cannot be bypassed! (Shows a walk around with his hands.) Do not crawl under it! (Shows crawling under it.) The road is straight! (Pointing forward.)

Then the whole hall, together with the presenter, goes through the swamp, repeating: “Chap-chap-chap!” and clapping their hands. Then we repeat everything from the beginning, but on the way we meet a forest (we say “Crunch-crunch-crunch!” And we push the branches apart with our hands), the sea (we say “Bul-Bul-Bul!” And we pretend to be swimming), a desert (we say “ Shhhhhhhhh!” and we pretend to be walking in the desert).

And finally, the lion himself: the host suddenly shouts “Rrrrr!!!”, everyone gets scared and in the reverse order quickly, quickly runs away through the desert, sea, forest, swamp. Then everyone wipes the sweat from their foreheads: they hunted nicely.

turnip

Game description:

Option 1.

Seven volunteers from the audience are invited to the stage. Their task is to portray a fairy tale about a turnip under the guidance of the presenter. Roles are distributed among the seven, each character receives a phrase and movement characteristic of him.

And here I am! - shows tops with his hands above his head.

Tex-tek-tek! - rubs his hands.

I would have gone! - shakes his fist.

I'm ready! - coy.

Lay-lay-lay! barks at the cat.

Well, bark at me, bark ... - purring.

Tyr-tyr

Game description: All participants pronounce the words, accompanying them with movements:

“Tyr-tyr, machine gun” (hold the handles of the “machine gun” with both hands).

"Above the roof of the plane" (the hand moves from the bottom up obliquely).

“Bam! - artillery "(cotton).

“Cavalry galloping” (with one hand they wave an imaginary saber over their heads).

The game continues, but each time you need to speed up the pace, try to keep up and speak, and show the movements correctly.

Hole at the bottom of the sea

Game description: The leader pronounces the words and shows the movements. The hall must be repeated:

A hole in the bottom of the sea! A hole in the bottom of the sea! Hole, hole, hole in the bottom of the sea! (The hand, open palm down, moves to the pace of the words.)

A log in a hole at the bottom of the sea ... (With two hands we depict as if we are holding a tree trunk in our hands, but on the words “in a hole at the bottom of the sea” we depict the first movement.)

A hollow in a log in a hole at the bottom of the sea ... (The hollow is depicted by connecting the fingers of the hand with thumb, forming a circle.)

A worm in a hollow in a log in a hole at the bottom of the sea ... (The worm is depicted with a bent finger.)

The result is: “A worm in a hollow in a log in a hole at the bottom of the sea. A worm in a hollow in a log in a hole at the bottom of the sea. Worm, worm, worm in a hollow in a log in a hole at the bottom of the sea. I will look for him everywhere, I will look for him everywhere, and he will show me his tongue. Everything repeats at an accelerated pace. It turns out a collective tongue twister

Knees-ramine

Description of the game: Participants pronounce the words, accompanying them with movements: "Head, ramina, knees, fingers, knees, fingers, knees, fingers, head, ramina, knees, fingers, ears, eyes, mouth, nose." Movements: "head" - put your hands on your head, "ramine" - put your hands on your shoulders, "knees" - put your hands on your knees, "fingers" - snap your fingers in the air, "ears" - touch your ears with your hands, "eyes" - close your eyes with your hands, "mouth" - close your mouth with your hands, "nose" - close your nose with your hands. Gradually, the pace accelerates to "cosmic" speed.

macarachka bird

This is a macarachka bird (the palms are folded like a bucket, the right hand is on top, the left is on the bottom, as if holding a bird in your hands).

She has such feathers (arms straighten at the elbows diagonally, while the palms open, left hand up, right down, showing how big the feathers are).

She herself is so small (hands return to starting position ladles).

Taka is small (the position of the hands changes - the right is on top, the left is on the bottom).

Such feathers (arms open again, but already the right hand is up, and the left is down).

This is a macarachka bird (arms return to their original position with ladles).

I like it (the position of the hands changes, right below, left above).

After the audience has learned the words and movements, the speed of execution increases.


The house that Jack built

Game description: The hall repeats the words and movements of the leader.

Here is the house that Jack built

And this is wheat

(with hands we show mountains of wheat),

(close eyes with palms)

In the house that Jack built

(hands outline the contours of the house).

And this is a funny tit bird

(flashes arms and shakes head)

Which often steals wheat

Which is stored in a dark closet

(close eyes with palms)

In the house that Jack built

(hands outline the contours of the house).

Here is the cat (we stretch)

Which scares and catches a tit

Which often steals wheat

(“pinching” the air with our fingers),

Which is stored in a dark closet

(close eyes with palms)

In the house that Jack built

(hands outline the contours of the house).

Here is a dog without a tail

(we wave our hand behind our back)

fold with a pinch)

Which scares and catches a tit

(jump and do grasping movements)

Which often steals wheat

(“pinching” the air with our fingers),

Which is stored in a dark closet

(close eyes with palms)

In the house that Jack built

(hands outline the contours of the house).

And this is a hornless cow

(waving hands over head)

Kicked an old dog without a tail

(“kicking” with our feet),

Who pats the cat by the collar

(shake hands, fingers

fold with a pinch)

Which scares and catches a tit

(jump and do grasping movements)

Which often steals wheat

(“pinching” the air with our fingers),

Which is stored in a dark closet

(close eyes with palms)

In the house that Jack built

(hands outline the contours of the house).

And this is an old woman gray-haired and strict

(wiggle finger)

Who milks a hornless cow

(“kicking” with our feet),

Who pats the cat by the collar

(shake hands, fingers

fold with a pinch)

Which scares and catches a tit

(jump and do grasping movements)

Which often steals wheat

(“pinching” the air with our fingers),

Which is stored in a dark closet

(close eyes with palms)

In the house that Jack built

(hands outline the contours of the house).

And this is a lazy and fat shepherd

(we walk slowly, sticking out our tummy),

(waving hand in front of mouth)

Who milks a hornless cow

(we imitate the milking of a cow with our fingers),

Kicked an old dog without a tail

(“kicking” with our feet),

Who pats the cat by the collar

(we shake our hands, put our fingers together with a pinch).

Which scares and catches a tit

(jump and do grasping movements)

Which often steals wheat

(“pinching” the air with our fingers),

Which is stored in a dark closet

(close eyes with palms)

In the house that Jack built

(hands outline the contours of the house).

Here are two roosters

(waving straight arms),

that wake up that shepherd

(clap hands)

Who quarrels with a strict cowshed

(waving hand in front of mouth)

Who milks a hornless cow

(we imitate the milking of a cow with our fingers),

Kicked an old dog without a tail

(“kicking” with our feet),

Who pats the cat by the collar

(shake hands, fingers

fold with a pinch)

Which scares and catches a tit

(jump and do grasping movements)

Which often steals wheat

(“pinching” the air with our fingers),

Which is stored in a dark closet

(palms close eyes)

In the house that Jack built

(hands outline the contours of the house).

Methodical instruction: This game is based on the full text of Samuil Marshak's poem. To play with the audience, it is enough to use 2-3 quatrains, however, for younger squads, you can spend it completely inside the squad, as the kids really like it and develop coordination of speech and movements.

Uncle Ivan

Game description: The hall repeats the words and movements after the leader:

Uncle Ivan

(showing mustache with index fingers)

On the couch

(hands in the air shows a sofa).

(hand in a fist, index finger to the cheek, the second hand under the elbow, as in a Russian folk dance)

And drinking coffee

(movement as if drinking)

He turns on the TV

(movement of the hand, turning on the TV),

Sandwich chews-chews

(arm to the elbow is placed on one arm,

then to another)

Gradually the pace picks up.

Direction: "Chew-chew" should be spoken as if the mouth is full of food.


Limpopo candy wrappers

Participants become in a circle. Two leaders are chosen. One of them, according to the conditions of the game, shows various movements, which all repeat synchronously, imperceptibly changing movements (let's call it conditionally - "dancer"). The second driver is taken to another room, his task is to determine the "dancer". The game begins with all participants with the words "santiki - candy wrappers - limpompo". Then the "dancer" shows various movements, the group copies them, still accompanying them with the words "santiki - candy wrappers - limpompo". The task of the driver: from three attempts to determine the "dancer". Thus, the participants must look anywhere but at the "dancer"! If the driver guessed correctly, then the "dancer" automatically takes the place of the driver. Game continues.

dragon head

The guys line up in a column, each holding in front of the one standing by the belt. They represent the "dragon". The first in the column is the head of the dragon, the last is the tail. At the command of the leader, the "dragon" begins to move. The task of the "head" is to catch the "tail". And the task of the "tail" is to escape from the "head". The body of the dragon should not be torn, i.e. players are not allowed to unhook their hands. After capturing the "tail", you can choose a new "head" and a new "tail".

Molecules, Atoms

All players randomly move around the playground, at this moment they are all "atoms". As you know, atoms can turn into molecules - more complex formations consisting of several atoms. A molecule can have two, three, or five atoms. Players on the leader's command will need to create a "molecule", i.e. multiple players will need to grapple each other. If the host says: “The reaction goes on by three!”, This means that three players - “atoms” merge into one “molecule”. The signal for the molecules to disintegrate again into individual atoms is the leader's command: "The reaction is over." If the guys do not yet know what an “atom”, “molecule”, “reaction” is, an adult should explain to them in a popular way. The signal for the return to the game of temporarily retired players is the command: "The reaction goes one at a time."

A little initial adjustment is required: the group is asked to close their eyes and imagine that each person is a small atom, and atoms are known to be able to combine and form molecules, which are quite stable compounds. This is followed by the words of the facilitator: “Now you will open your eyes and begin to move randomly in space. At my signal (the signal is subject to negotiation) you will unite into molecules, the number of atoms in which I will also name. When you're ready, open your eyes." Participants begin to move freely in space and, having heard the leader's signal, unite into molecules. After moving for some time as an integral compound, the molecules again disintegrate into individual atoms. Then the leader gives the signal again, the participants unite again, etc.

If the last number of atoms in the molecule is two, then the exercise serves in a good way dividing the group into pairs for further work.

At the first lesson, conflict situations should be avoided when, with the named number, the group cannot be divided equally and there are “extra participants” or some molecules do not have enough atoms to reach the required number.

Leapfrog

One player, bending over, rests his hands on his knees for stability. The second participant jumps over him with a running start, leaning his hands on the back of the standing one in the jump. And, stopping two meters from the first, he leans in the same way. The third one jumps over two in a row. When the last of all makes his jumps, then the one who bends down first begins to jump.

Orchestra

This is a very fun game, it is interesting to play it when there are a lot of people.

Each of the participants chooses a musical instrument for himself, on which he will subsequently “play”. It is best if you choose different tools. A leader is chosen - "conductor". He becomes facing the "orchestra", and on a signal, the "orchestra" begins to play! The conductor makes movements as if he were playing his instrument (for example, imitating drumming, puffing out his cheeks, as if playing a flute, etc.). The rest of the orchestra members make such movements as if they were each playing their own instrument, but at the same time they did not take their eyes off the “conductor”. Suddenly, the "conductor" switches to another instrument - he begins to depict playing a musical instrument chosen by another participant. The player on whose instrument the “conductor” began to play must immediately stop all movements and cover his ears with his hands. All other participants in the game now switch to the instrument that the "conductor" has chosen. After a while, the "conductor" returns to his original instrument, and the orchestra members also return to theirs.

So, the "conductor" "plays" either his own or someone else's musical instrument, and the players try to catch his movements and not make a mistake.

dragon head

The players cling to each other like a train. At the command of the head of the dragon - the first person - tries to catch the tail - the last person. He, in turn, must dodge. When the last one is caught, it goes to the beginning of the chain.

Do you swear to take care of children in everything as if they were your own?

Do you swear that everything that was in the camp remains in the camp?

Do you swear to be a true leader, without sleep, without food, but with love for children?

Do you vow to do everything always and everywhere?

Swear to be good leaders, kind and fair!

Do you swear to be an example in everything in words, deeds, in any trifles.

Do you swear Never to be indifferent. Never offend guys with suspicion, never impose your opinions and decisions.

To be an honest leader, to do everything to the end, not stopping halfway.

I ask the first initiate to approach him and stand in a star, kneel. He takes a brush and draws a heart on the counselor's hand with red gouache.

I dedicate you to the leaders, the pedagogical detachment "Heart of the North"

The purpose of educational activities. Introduce children to another genre of art - architecture. Learn to distinguish between buildings for different purposes - residential and public. Give some ideas about the work of an architect. To acquaint with the architecture of the native city through the "Virtual Tour".

Learn to depict buildings with different architecture in drawings.

Demo material:"Virtual tour" of the native city.

Development environment: cubes, soft modules, task cards, pencils, wax crayons, felt-tip pens, paper.

Vocabulary work: Museum, excursion, architectural monuments, architect, builder, drawing (project of a house).

"Circle of Kindness"

We are building a house for Mishutka.

(Children enter the group on the floor are modules and Mishutka.)

Children, do you like to build different buildings from building materials?

Where will you start your work?

(If the children answer that they start with the selection of building material, they should be led to understand that before starting construction, you need to imagine the future building, imagine it.) We need to think about what we will build.

Play-city live.

Open your eyes. Now you're not just boys, no

just girls. Now you are my helpers. repeat

follow me, let's build a house together .

Physical education:

For a good home

You need to make a drawing.

And then, and then

Begin build a house.

On the floor rises the floor,

The house is growing higher than ours ...

We let's build this house,

Well, you live in it!

Raise your palms up

And fold over your head.

What happened? The roof came out

And under the roof we are with you!

Take long brushes

And paint this house

From our work

It will become more beautiful in the house.

(Actions are performed according to the text.)

That we should build a house.

Look, there are modules on the floor and a bear sits next to it, and let's build a house for it.

And so, before building Mishutka's house, what needs to be done?

But from the beginning we will draw the future house of Mishutka.

I will draw. And you help.

(The teacher draws a “drawing” of Mishutka’s future house on an easel.)

Guys, from what figures will we build a house? Name them to me.

With what figure do we start building a house? (you can divide the children into two teams of architects - these are those who draw a drawing of the future house on an easel and

builders are those who will build the house).

First, our house on the easel should be in the middle.

Secondly, what shape will the roof be? Well done! what kind of drawing did you get. And now another team will build a house for Mishutka using this drawing.

Well done! They built a great house.

Guys, now you understand that before building a house, you need to make a drawing of the future house from the beginning.

(Slides, architect at the drawing board.)

Guys look at the screen, who is it?

Guys - this is an Architect, he is also called an artist-builder. It is he who draws the plan for the future home. And the builder, according to this plan, builds a house.

Architecture - YouTube

EDUCATIONAL FILM "ARCHITECTURE" - YouTube

Didactic game (Transformer games).

Children are offered images of architectural structures in an unusual form, in the form of images of animals or humans, and they need to select others for these pictures that depict a real structure.

Didactic game "The house that Jack built ..."

The teacher distributes the players into two teams and offers to sit at the table opposite each other. On a common tray puts wall blocks for all houses and halves of roofs. Each child is given a card with the contours of the image of the whole house (all houses of different architecture) and a free card for laying out the house.

My favorite city.

(There are three slides on the screen with different architectural structures of the city of Michurinsk and different meanings see appendix) Guys, what is this building? All buildings with different architecture and in different ways these buildings are operated. For example, people live in a multi-storey building, and performances are watched in the theater, kindergarten there are children.

Fizkultminutk a.

We are building a brick house,

Solid home, solid home.

And the windows will be in it,

They will be in it, they will be in it.

And on the roof - that pipe,

Yes yes yes yes yes yes.

There will be water in the house,

Both water and water.

Let's plaster the house

This house, this house.

We'll call the neighbors

Let's call, let's call.

We will live well in it,

We will be in it, we will be in it.

(actions are performed according to the text)

Finger gymnastics.

This house is one storey. (Unbend the fingers from the fist, starting with the little finger.)

This house is two stories.

This one is three stories high.

This house is the most important:

It's five stories high.

productive activity.

Imagine that you decide to build a house for yourself. You have been allocated a plot of land for construction, water and gas pipelines have been brought to it, through which new house water and gas will flow. You are an architect.

Now, you will draw your future house and we will see who would like to live in which house.

Doing work by children.

Exhibition of works.

Final educational activity

What did you learn today?

What jobs are we talking about?

What are architectural structures?

Topics and event scenarios/

We are building a house! or "The House That Jack Built"

Three little pigs live happily and amicably in the House that Jack built. Working in their beautiful garden, taking care of their beloved home...


But suddenly trouble came: the evil Wolf and the Devil attacked the piglets and destroyed their dwelling! What to do? And then Jack and the pigs are asked to help rebuild a big beautiful new house...



How can we help piglets? What is needed for this?

To provide homeless piglets with new housing, the participants of the holiday need to collect building materials for a new home. For example, with the help of a radio-controlled loader, drive to the warehouse and bring bricks."Kill" a wolf with a bow and get a part of a new house as a reward...



Destroy a house with piglets with a brick (of course, soft) and, as a reward, lure out a part from the Damn-reptile, get through a big tricky labyrinth for the treasured brick



And also go through many more unusual and fun adventures, after which, if successful, receive any detail of the future home:brick, door, window, tile...

So, at last, with friendly efforts, the material for the new house has been collected! Now, you can build a new home for the piglets together! And if you do not have sufficient experience in assembling houses, then you can entrust this business to experienced builders.

So, the new house is built! Hooray! Now Jack and the piglets are invited to celebrate a housewarming party, to reward the most active helpers, as well as show your skill in dancing and the ability to have fun!

The plot game "The House That Jack Built" is possible in any conditions: both indoors and outdoors. In any version: both a team quest game and an individual program, at the request of vacationers!

The initial price, the rest varies from the wishes of the customer