Mortal Kombat X: general information on the mechanics of the game. Mortal Kombat Komplete Edition won't launch on my laptop, what should I do? What to do if the game mortal kombat

In this topic, we will try to cure several common diseases of the Android version of the game.

1. Problems with the Faction War and the release of Trials.

If the usual restart of the game does not help, or restarting your device.

We start treatment.

1. We check that the Internet is working properly.
2. Remove the game from multitasking
3. Go to settings and look for APPS
4. Find MKX
5. Click to clear the cache (you can several times)
6. We go into the game, check, if not, repeat again, and again

If that doesn't help then:

1) We follow the same path, but we press to erase the data - this will reset your progress (It must be WBPlay !!!)
2) We start the game.
3) We go through training
4) Enter WBPlay
5) Loading your acc

If this does not help, then we demolish the game to zero. Then we put the game again, put it again, and then as in the previous version.

2. Problem with updates.

For starters, the Android version of the game is a bit behind the iOS version, just a couple of days when updates are released. (Update 1.7 was released on iOS 18/02, on Android 20/02)

If there is no update:

1) We make sure that the new update has come out at all, usually the news about it is posted in the group.
2) Go to Google Play
3) Games and applications
4) Click update.

Better yet, just uninstall and download the game again. (Must have WBPlay!!!)

3. Solving errors 907, 963, 492 when installing updates.

Trying different options

Settings ->
Options ->
Application Manager ->
Now we are looking for Google Play Services ->
Click "Clear Cache" ->
restarting the phone.

Disable SD card, install game and reboot.

Uncheck the auto-detect date and time.

4. Solving the problem with logging into WBplay in version 1.8

Choose
Menu -> Profile -> WPplay

Option 1.
Enter your username, leave the password box blank.
Click "Login", the password box lights up red.
Next, enter your PASSWORD and click "Login".
*And it's better to save the password to the clipboard, then just paste the text.

You need to do everything very quickly so that the game does not have time to fly out.

It may not work the first time, try again.

Option 2.
Enter your PASSWORD, leave the password box blank.
Click "Login", the login window lights up in red.
Next, enter your LOGIN and click "Login".

Stamina

The stamina bar is located directly below your character's (HP bar) lifebar and affects several aspects of the game. The ability to run, break during an opponent's combo, use special moves, back dashes and interactive map elements - all of these options depend on the level of stamina. The game starts with 2 bars of stamina, which is consumed during combat. If you used stamina, you will no longer be able to do any of the above movements until the stamina is restored after a while.

dash ahead

The dash allows you to quickly get close to your opponent and is performed by quickly double pressing the Forward (ff) button. You cannot cancel the dash and must wait until the character is in neutral stance before attacking, blocking, moving, etc.

Dash back (backdash)

A backdash allows you to quickly move away from your opponent and is performed by quickly double pressing the back button (bb). On the this moment all back dashes cover a different distance (someone has a long step back, some not so much), but for all characters, back dashes have several frames on the startup, in which the character is invulnerable. Backdashing requires one bar of stamina.

Running allows you to get close to your opponent quickly and can be canceled at any time to launch an attack, block, jump forward, or duck. Running speed depends on the character. Running is performed by quickly pressing Forward, Forward + Block. (ff+blk)

Stamina drops while running. Also, it is impossible to start a run if you do not have at least one bar of stamina. Running can also be canceled in the backdash, but this requires an additional stamina bar on top of the one used when running. If you cancel a backdash run without having enough stamina to do so, the run will be canceled but the character will simply walk backwards.

Interactive

Interactive is an element of the map (scene) with which players can interact directly during the battle. Some interactives can only be used once, while others can be used many times during a fight. To use interactives, you must press R1 or 1 + 2 when your character is in the interactive area.

Remember that some interactives can only be used in the air. All interactives are lockable and can be used with one meter (this adds armor at runtime). Also, each use of interactive requires stamina.

Breaker

Breaker. Using a breaker allows you to get out of the situation when the enemy makes a combo. While performing a combo, hold Forward+Block to use the breaker. This will stop the opponent's combo and avoid damage. In any case, use the Breaker wisely - it requires 2 meters of Super Gauge and a full Stamina Gauge.

Cool Down . After a successful breaker, stamina is in a "Cool Down" state. This means that it must take 4 seconds before it starts to replenish. At the same time, the restoration of stamina is much slower than the restoration of the entire scale of stamina after normal actions (for example, after running).

Unbreakable attack. Some attacks cannot be interrupted by a breaker. Such attacks include, for example, projectiles, XRay attacks - they give guaranteed damage that cannot be avoided.

Breaker on the block. You can make a breaker while blocking the opponent's series to avoid a guaranteed death from chipdamage. To enter a breaker on the block, you must press or hold the Forward + Change stance buttons. A block breaker requires the same as a regular breaker, 2 super bars and 2 stamina bars. After completing a breaker on a block, stamina is also in a cool down state.

Blocking

You block attacks by pressing the block button. There are several levels of attacks, each of which is blocked in a different way.

Blocking high attacks . High attacks can be blocked by simply holding the block button, whether standing or sitting. Even though the attack is high, holding the block in a sitting position makes it contact you. This is because holding the block raises your character's arms and/or head. You can crouch under your opponent's high attack without blocking, which will give you the opportunity to deal damage to your opponent after wif (missing) high blows. In any case, do not rush to sit down without a block, as a medium (mid) or low (low) attack can come on a hit.

Blocking medium (mid) attacks . The medium attack is also blocked by holding the block button, it doesn't matter if you are sitting or standing. Unlike high attacks, you can't just crouch to avoid medium attacks, you still have to press block.

Blocking overhead attacks. A variety of medium attacks is an overhead attack or a strike from above. An overhead strike, unlike a regular medium attack, cannot be blocked while sitting, such blows are only blocked while standing.

Blocking low (low) attacks. Low attack hits you on the bottom, as the name suggests. Such attacks can only be blocked by holding the block button in a sitting position.

Jump punch

Separately, it should be mentioned because for all characters this blow is mid or overhead, depending on the height at which it was made. If you execute it somewhere at the level of the nose of a standing opponent or below, then the blow becomes an overhead and, accordingly, will break through the lower block. If higher, then the hit will be mid. In practice, most likely only an overhead will fly into the sitting block, but the blow has such a property.

Wakeup

Gone are the days when wakeup attacks were invulnerable. Unlike MK9 and Injustice, MKX no longer has invincibility against wakeup attacks. There are situations when you need to block the opponent's attack on the wake. You can still enter a wakeup attack after a knockdown, but such an attack will not have invulnerable frames AT ALL. But this does not mean at all that you do not have options in this situation.

You can use an enhanced special attack with armor - using any special attack with armor on a wakeup lifts you off the ground. There are situations in which your special attack with armor is not fast enough to interrupt a few hits of the opponent or hit him after the poki (the opponent pokis and has time to block your attack). This is a rather rare situation. Plus, every character has at least one variation with an enhanced special move that is fast enough for a wake-up attack that will make your opponent respect that option. Wakeup attack with armor will require you to have 1 super bar, which works much better than invul on wakeup attacks in MK9 and IGAU.

You can backdash as a wakeup attack - you no longer need to fully get back up to your feet before backdashing like IGAU. In MKH, you can backdash as a wakeup attack and get away from the onslaught as quickly as if you were using a special move.

Roll - pressing any direction or button at the moment of contact with the ground allows you to roll. During the roll, you can still make a wakeup attack or a backdash.

ground tracking - By holding the down button for a short period or as long as the game allows you to lie down after a knockdown, you remain in the prone position. This will help you stay invulnerable to all enemy attacks with the exception of a few special power-up moves (usually reinforced strikes hitting the ground).

However, lying on the ground does not allow you to make a wakeup attack or backdash, this will become possible only after the character is completely up from the ground. You also won't be able to roll if you choose to lie down on the ground, unlike in MK9.

Heavy knockdown - the state of the character, which is achieved only by certain attacks of the opponent. The peculiarity of this state is that it prevents you from making a roll as a wakeup. However, you still have other wakeup attack options in your arsenal (armor special move, backdash, tracking).

Wakeup throw - now you can also do a throw as a wakeup attack. This allows you to get to your feet and throw the enemy faster than waiting until the character is fully up and only then make a throw, as was the case in MK9. To perform a wakeup throw, you must enter it in the same time period in which you would enter a special. receive or backdesh.

Powerful moves and moves that use the super bar

Enhanced moves (ex-specials/Ex-Special) are enhanced versions of special attacks. All empowered attacks are entered in the same way as normal special moves + the block button.

Moves that use the Super Gauge are also Power Moves. The difference is that the block button is pressed during the strike, or after the strike has been blocked or hit.

XRay is the highest damage super hit that every character in the game has. XRay is done by pressing L2+R2 or Block+3+4. XRay kick requires 3 bars of super (meter scale). Every XRay in the game has multi-hit armor.

Armor and Armor break

Armor - certain enhanced attacks have armor for one hit. This means that an attack with armor continues if the opponent managed to land one hit during its execution. In this case, damage from the attack of the enemy will be received.

Armor break - there are 2 types of armor break in the MKH. These are, firstly, XRay attacks, which are designed to interrupt any attack with armor, and, secondly, attacks with several quick hits. Some quick strikes pierce movements with armor for 1 hit, since 2 or more hits hit the opponent while he performs a special. reception.

Exiting a Block with Reversals and Normals

After blocking enemy attacks in MKH, the character is still in the block animation (blockstun). There are two ways to break in with your attack (special or normal).

Reversal - a special move is introduced as soon as the enemy's attack was blocked and becomes a reversal. This means that the special move will be executed on the first possible frame after exiting the block. Reversals allow you to use a special move to exit a block animation after blocking an attack faster than you can with a normal. You can use backdash or throw as reversals.

Exiting a block with a normal - takes at least one frame to exit the block. This means that even if you enter an 8 frame normal on the first frame after you exit the block, the attack will only follow 9 frames later.

Advantage

Blocking in HIC changes your approach to framedata as it takes 1 frame to get out of the block and start attacking from normal. With reversals, it's different because you're doing the move in the first possible frame. If you look at a particular attack's framedata and it says 0 on block, that means 0 and +1 at the same time.

How is this possible? If you blocked a neutral attack and use a 6-frame special. take as a reversal while the opponent uses a 6-frame d1 to check you, the attacks are traded. This is because the special technique is performed on the first possible frame.

If you block a neutral attack and both (and your opponent) use d1, then your d1 loses. This is due to spending an extra frame to exit the block animation with the normal. So your 6 frame d1 becomes 7 frames. Because of this, 0 becomes +1, +1 becomes +2, and so on. But remember that this is only possible in the case of a normal after the block.

Panish

There are two ways to panish an opponent. You can use either reversal or normal. The first thing to keep in mind when trying to find what may or may not be punished is that there is no justframe panish because the opponent can block an attack in the last frame before the neutral stance.

Reversal Punishment - Because there is no justframe panish, you cannot punish an attack that gives -10 on block with a 10-frame special move - the opponent will block it. You need to find a reverse with a startup of 9 frames or less. In general, it is necessary to use a technique that is at least 1 frame faster than the opponent's minus.

Panish with normals - unlike panish with reversal, the normal starts executing 1 frame after the exit from the block. So if you blocked an attack with -10 on block and you try to panish your opponent with a 9 frame normal, then 9 frames will turn into 10 and the opponent will block the attack. In general, to punish an opponent's strike, you need to use normals that are at least 2 frames faster than the opponent's minus.

throws

Regular throws are a universal tool that every character has. To perform a throw, you need to press L1 or 1 + 3. The result will be the throw of the opponent back, a change of position. A forward throw is also available. To do this, press Forward+L1 or Forward+1+3. Startup of all standard rolls - 10 frames, attack level - high, unblockable, do not allow the opponent to roll on the wake. Since high punches hit sitting ones in a block, you can’t crouch with a block from a throw. To dodge the throw, you must sit without a block.

Since the throws are unblockable, you can break them. The standard throw is broken by pressing the button 1 or 3, the forward throw is broken by 2 or 4. When the throw is broken, you still take 2% damage. To break the throw, the button must be pressed at the moment of capture. It is impossible to break the throw while holding the block. You can throw your opponent in the air during the juggle, but it is possible to break the throw in such a situation. Throws can also be used as reversals and cannot be broken while the opponent is not in neutral.

Super Throw - performed by pressing the block button after you have grabbed your opponent with your normal throw or forward throw. The technique leaves the opponent standing, gives you a big advantage. Such a throw requires one bar of super, and also possibly sacrifices damage from the throw in excess of the original 2% (in case of a break).

Team Throws - a special kind of throws that require the input of several directions and buttons. These rolls are unblockable and only a few characters have them. Team Throws cannot be broken, blocked, in most cases they are medium attacks and they do not give the opponent the opportunity to roll on the wake.

Air throws are a special type of throw that is only possible if the opponent is in the air. Only some characters have air throws, they cannot be broken. Also, an air throw does not allow the opponent to roll on the wake.

Immunity to projectiles

Projectile immunity comes from special properties that allow your attack to pass while your opponent's projectile is destroyed.

Immunity to Throws

Throw immunity comes from the special ability of certain attacks to evade throws, usually at the start of an attack. This means that your opponent's throw can be interrupted by your attack. Command rolls have more active frames, so it can trigger after your throw immunity frames have gone. This allows you to use command rolls to penalize almost all throw immune attacks.

On July 3, 2013, NetherRealm Studios released the best, according to experts and the players themselves, fighting game for personal computers - Mortal Kombat Komplete Edition. Prior to this, the game appeared for the then advanced Playstation 3 and Xbox 360 consoles, while it not only delighted a huge number of fans of this series, but also became an example for other companies how to make a high-quality re-release of classic series.

However, at the same time, you need to correctly understand that the release was originally intended specifically for consoles, and any attempts to transfer console games to computers, unfortunately, almost always end in a huge number of various crashes and bugs, and this is especially true for fighting games. In practice, it turned out that MKKE eventually followed a long tradition, so players are still looking for a solution to the problem of why Mortal Kombat Komplete Edition does not launch or crashes.

Check your computer

If you can’t turn on some game (it doesn’t matter if it’s Mortal Kobmat Komplete Edition that doesn’t start or some other one), you first need to look for the problem in yourself, or rather, in your computer. Thus, you need to check if your hardware really meets the minimum requirements of the game you are running. The minimum requirements for MKKE are as follows:

  • Windows 7/8/Vista. Mortal Kombat Komplete Edition does not run on Windows XP, because the developer did not initially provide support for this OS.
  • Athlon at 2.8 GHz, or Intel Core Duo is allowed, which is 2.4 GHz.
  • 2 GB RAM.
  • AMD Radeon video card or It should also be noted that the game does not support DirectX 9 video cards, as a result of which, even after certain procedures, Mortal Kombat Komplete Edition does not start a second time and in subsequent times.

Among other things, it is worth noting that quite often modern users use various builds of Windows, equipped with all sorts of tweaks, so they encounter a number of errors. Much better to just put a normal image from Microsoft.

The game crashes with an error

Initially, if you are using an Optimus system, you should set the MCKE start specs with Nvidia GeForce. If it so happened that you changed the launch options in accordance with the GPU, but in the end the problem did not disappear, you will need to carry out a certain series of actions:

  1. Initially, you will need to navigate to the directory: C:\Users\User\AppData\Roaming\MKKE.
  2. After that, open dxdiag.txt.
  3. Next, find Dedicated Memory, and then replace the set value with 1024.
  4. Save the edited file.
  5. Go to the properties of this document and check the box next to "Read only".

If everything was done in accordance with the instructions, then in this case the MKKE should start without any difficulties. This solution to the problem is also relevant if you are using a Radeon graphics card.

It is worth noting the fact that if, when you try to launch the game again, it still does not start, then in this case you should completely delete all data from this directory, then start the game and repeat the above operations.

Game crashes - two errors at startup

Immediately after this game appeared, a huge number of users faced such a problem that Mortal Kombat Komplete Edition does not start. The most common in this case is an error that appears during the start of the game, when two errors appear instead of the traditional splash screen.

In this case, one error indicates that the game does not provide for the use of the currently used monitor resolution, while the second indicates that there is not enough video card memory to play in the MKK. Sometimes Mortal Kombat Komplete Edition won't run on Windows 7 and others suitable systems even for those who have an advanced video card with 2 GB or more of memory.

The main problem in this case is poor optimization. The game is trying to tell you that the developers did not originally intend to run it on the video card you are using, and in this case there is no difference in which device we are talking about. Ultimately, an error occurs with reference to the graphics chip, and the card cannot determine what to do with the game.

What to do?

To fix the problem, you need to do the following:

  • GeForce video card. Go to your card, then go to the Software settings, which are located in the "Manage settings" section. Next, you need to click the "Add" button and open the MKKE .exe file. Finally, in the GPU field, we set the productive processor of your video card.
  • Radeon graphics card. Go to the Catalyst Control Center, which has a similar option that will switch the natively integrated graphics card to a higher performance device.

If, after the above steps, the game still cannot detect your card, then in this case, try in the "Device Manager" to completely turn off the device that was originally integrated into your computer. However, be prepared for what may arise since the Windows graphical environment is tied in the majority of cases to the built-in chip.

MKKE won't start on Windows 8

If you encounter such a problem when Mortal Kombat Komplete Edition does not start on Windows 8, then you should try to make your operating system compatible with Windows 7. Among other things, it does not hurt to clean your system further using various programs like CCleaner .

Game crashes on automatic graphics settings

If Mortal Kombat Komplete Edition does not want to run on a computer, or crashes when a user tries to activate automatic graphics settings, then in this case you should open options.ini, which is located in the folder: C:\Users\User\AppData\Roaming\MKKE . After that, you will need to find "configured=false" and change "false" to "true". Thus, you simply turn off the auto-tuning feature in your game and have the computer begin to recognize the initially set settings as correct. And then with the entrance to the game should not be a problem. But other unforeseen situations may arise.

Still hanging...

There is a certain chance that the game will subsequently be launched in a window, and in order to fix this, you need to add to options.ini:

fullscreen=false.

Windowed=True.

Just a logo appears, but MKKE does not start

It often happens that after trying to start the game, just an emblem appears, but Mortal Kombat Komplete Edition does not start on a laptop or personal computer. To do this, you should completely delete the C:\Users\User\AppData\Roaming folder, and then try to open the game again.

Among other things, sometimes there is such a problem as a very strong braking of the game, when everything happens, as if in slow motion. The reason for this problem is also not the best optimization, while in most cases it can be fixed by disabling the anti-aliasing function. The lower the set parameters and the better the video card you use, the less braking will be.

This instruction is written for those people who do not want to wait for all sorts of fixes, patches and other things for a long time, especially since in the light of the release of a new one, developers are unlikely to remember the problems of their old version. Therefore, if you encounter any problems when trying to enter the game, try to follow the instructions above, which will be suitable for your situation.

Mortal Kombat X is finally available for both Android and iOS devices. The game is developed by Shawn Kittelsen, who also created the comic for DC Comics. Contrary to all expectations, this version of Mortal Kombat X is not just a combat version of the game, rather it is now something between arena battles and a card game. According to the game description, Thunder God Raiden saw a vision in which a great evil enters our world, and you will need to collect six ancient relics that can stop this evil force. We will not now focus on the title, but will give you some helpful tips and tips to help you through Mortal Kombat X.

Fans of classic games who are accustomed to combo moves will be surprised that this game doesn't have that. In Mortal Kombat X, there are fast temporary events that are triggered when a warrior's special abilities reach their maximum value. It takes a little practice to learn how to trigger these events quickly and consistently. Sometimes, you will need to swipe the screen in the indicated direction, other times, you will need to stop the rotation of the icon.

2. Timing is everything

Speaking of the combat aspect of Mortal Kombat X, it should be noted that when it comes to fighting an enemy, your timing is very important. It is strongly recommended to go on the offensive when the enemy stops after one or more swings, or even better, wait a fraction of a second and make sure that the enemy is not going to strike again. Time is of the essence in Mortal Kombat X.

3. Replenish the energy meter

As you may have guessed, Mortal Kombat X has quite unusual view premium currency. And, yes, you're right, we mean souls that you can use to unlock new warriors. If you want to have most of the warriors, then you should not get too carried away and spend souls on warriors. It will be better to use souls to replenish your energy. You'll be collecting souls the entire time you play, so there's no real need to pay more.

4. Passive abilities mean more than you think

All warriors in this game have their own unique passive abilities, and you will need time to familiarize yourself with them when organizing your team. It is best when passive skills or abilities complement each other, as this will give you a huge percentage increase in overall team skills.

5. Create a second and third team of warriors

Having one team of warriors is fine, but what about creating a second and third team? This is great way replenish the resources of the first team using the second. You will also be able to assemble a third team, depending on the abilities and energy levels of other teams, you will not have to pay more even if you play for the third time.