Catalog of articles about sport and healthy way of life. How to learn to play hockey: game technique, necessary skills and abilities, tips Table hockey rules of the game

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1 STIGA International Table Hockey Rules Revision January Players are required to conduct themselves in accordance with the following Code of Player Conduct. At all times, all players must behave honestly and in good sportsmanship. Table hockey has been, and always will be, a "gentleman's sport" since its inception. 2. Playing field: model and preparation 2.1. STIGA pitches must be used for the game. The plastic recesses in the goals must be removed. The pitches must be attached to the table. The sliding speed on the surface of the pitch must be maintained the same as on the pitch received from the factory. 3. Figures 3.1. The STIGA PLAY OFF version of the pieces must be used for the game (all pieces have a club on one side) The ITHF may allow the use of other versions of the STIGA pieces if there are good reasons for doing so. 4. Matches 4.1. The match continues for five (5) minutes The game continues to run even if the puck has left the field of play An audible timer must be used for all matches A clear and unmistakable signal (music or audible warning) announcing the imminent start of the match must be given at any time not earlier than 30 and no later than 15 seconds before the start of the match. During the game, the audio timer should indicate certain intervals (thirds of the match or minutes) with different 1

2 signals; music is played during the last thirty (30) seconds of the match. The match ends with the final signal If the match has to be replayed from the beginning (for example, if the timer is faulty), the game starts at the score at which the match was abandoned If the player is not in front of the field in readiness to play within thirty (30) seconds after the start of the game , he/she automatically loses that match by the score specified in the competition rules If a player during a match refuses to continue the game and his opponent insists on continuing, the goals scored by him during the game are automatically canceled and his opponent can add an additional five to his (5) Goals During knockout matches, if there is a tie after five (5) minutes have elapsed, overtime will be played. Overtime starts with a throw-in. The winner is the one who scores the first goal ("sudden death"). 5. Throw-ins 5.1. All matches begin with the puck in the center of the court. The game starts with the starting signal. If either player moves the puck before the signal, a face-off is taken Face-offs are taken by releasing the puck over the center of the ice Center forwards and left-backs must be on their side of the red halfway line, outside the center circle, prior to the face-off, and must not be thrown into the center circle until the puck is touches the center point The puck must be released from a height of approximately five (5) centimeters above the heads of the pieces with the releasing hand still and the puck flat side down and visible to the players The player must ensure that the opponent is ready to play before releasing the puck. If the throw-in was not taken correctly, the opponent may request a new throw-in or take the throw-in himself. If 2

3 A player takes a lot of incorrect throw-ins in a knockout game, his opponent may claim a neutral throw-in. A goal scored within three (3) seconds of the throw-in will not count. This rule also applies if the face-off is taken by a neutral person The puck must bounce off the boards or one of the pieces other than the center forward must have possession of the puck before a goal can be awarded During overtime in knockout matches, players may ask a neutral person to take the face-offs, and they may agree to the following face-off option: the neutral throw-in puts the puck in center field, asks both players to call "Ready", and then announces "Start". 6. Goals 6.1. A goal is scored if the puck remains in the goal area. If the puck is out of the net, the tackle does not count and play continues without stopping The puck must be removed from the puck bag (if any) before the next face-off If, after such an action, the puck bounces off the boards or another figure on its way into the goal, a goal is scored. It is not allowed to score with the body of the figure (not with the stick) after handling the puck. However, a goal scored with a figure's right foot counts if it is used as a stick (i.e. by turning the piece). A goal scored by the torso of a piece counts if the puck has not been stopped (handled) by that piece If a goal is scored while the final signal is sounding, it will not count If any piece or goalkeeper breaks while a goal is being scored, a goal counts the expense of shifting the entire field does not count. 3

4 7. Gate Area Rule 7.1. If the puck comes to rest in the goal crease and touches the goal line, the defending player may call "block" and take the face-off. If the puck comes to rest in the goal crease but does not touch the goal line, the defending player must continue play. 8. Puck Possession Rule 8.1. Possession of the puck is prohibited unless there is a visible attempt to score a goal. This behavior is considered as passive play. If there is a desire for passive play, the opponent may give a warning by saying "passive play". This allows the player in possession of the puck to change the way they attack to avoid losing the puck. If passive play continues, the opponent may request a face-off If the puck is in possession of one figure with no passes or shots, a warning may only be given after five (5) seconds have elapsed from the time the figure gained control of the puck If there is a difference of opinion regarding Passive play occurs during knockout matches, or if several players accuse one player of passive play during any phase of the competition, a neutral person (referee) agreed by both players is appointed to oversee the subsequent play(s). If a referee is appointed, the players do not signal the warning themselves, and only the referee can take throw-ins due to passive play. If a player repeatedly ignores the passive play rule during a tournament, the competition officials may decide to replay such games under the supervision of a referee. If the number of such games is too high (more than three (3)), the judges of the competition may decide and award that player defeats in all these games with the score specified in the competition rules. 4

5 9. Interference in the game 9.1. Pinning pieces is only allowed if the player has full control of the puck If an opponent scores a goal while a player pins his own pieces, a goal is awarded If a player notices that one of the opponent's pieces is up on the pin, he may ask the opponent to pin a piece and he must do so . Play may continue when an opponent is ready to play If a player passes the puck to another piece while pinning the pieces, a face-off is taken Foul play involving shaking the field so that the puck starts to move is prohibited If any piece loses the puck as a result of shaking the field (by an opponent) , the puck must be returned to that figure. 10. Interruption of the game In the event of any unusual situation (for example, a breakdown of the mechanism, pin, or field, the goal is displaced, the lights go out, the appearance of several pucks on the field, someone or something distracts one of the players), the game is immediately interrupted. The player can interrupt the game by saying "stop" if the opponent has not noticed an unusual situation. The game restarts when both players are ready to play again If the game is interrupted and significant time is lost, the lost time is added to the remaining time and the match is played out game, the game continues with the puck at the point where it was; otherwise, a throw-in is taken. 5


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They have changed many times, and quite significantly. So, in the 19th century. the number of players on the court was different (9ґ9, then - 7ґ7), the teams did without spare players, and they included hockey players with an unusual role by modern standards: for example, the so-called rover (English rover) - an attacker who had the right to play only at the opponent's goal. The puck was introduced into the game in a different way. The referee put it on the ice, spread it, holding the sticks of the opponents with his hands, and, having given the appropriate command, bounced to the side. Only over time, the puck began to be thrown.

For a long time, the use of power techniques was allowed only in the protection zone - only in 1970 was power struggle allowed throughout the field. Three years later, they stopped fixing the icing of the puck if the player of the attacking team touches it first. One of the most dramatic changes occurred in 2001: the so-called " red line rule”, according to which the player could not take the puck behind the center line if it was sent from the defense zone. Such innovations are made to the rules in order to make the game more dynamic, sharp and spectacular.

HOCKEY FIELD

Ice hockey rink dimensions. The IIHF and NHL rules differ in the size of the hockey rink. According to the IIHF rules, the court must be preferably 58 x 30 meters in size; in official competitions under the auspices of the IIHF, a deviation from this size is allowed up to 61 m in length and up to 27 m in width; for other competitions, the minimum size of the court is set at 40 x 20 meters. NHL rules dictate the size of the court at 200 x 85 feet, that is, 60.96 x 25.90 meters. In the NHL, smaller sizes are considered to be conducive to power struggles, shots on goal, play at the boards, where there is a lot of heated martial arts, skirmishes and fights. The corners of the court must be rounded with an arc of a circle with a radius of 7 m to 8.5 m under IIHF rules and 28 feet (8.53 m) in the NHL.

Hockey rink boards. The area must be surrounded by plastic or wooden boards not less than 1 m high and not more than 1.22 m above the ice surface. Protective glass must be installed on the front sides of the site and a protective net must be installed on top of the glass to prevent the puck from flying out of the site and, as a result, hitting the audience. In the middle part of the side rail there are two doors that open inward, designed for players to enter the court. Two more doors are located opposite, on the bench for fined players.

Hockey rink markings. Front lines are drawn 3-4 m from the sides. At 17.23 m from the goal line there are blue zone lines, thanks to which the court is divided into 3 zones: the central zone and two opponent zones. In the center of the field there is a red line dividing the court in half, and a face-off point located in the middle of the red line. On both sides of the goal at a distance of 6 m, face-off points are drawn with a face-off zone with a radius of 4.5 m.

Penalty bench. Each hockey rink is equipped with two benches for penalized players. Each bench must be designed for at least 5 players. The minimum length of the bench is 4 meters, the width is 1.5 meters.

Hockey gate. Gate design: Width - 1.83 m (6 ft); Height - 1.22 m (4 ft); The outer diameter of the posts is 5 cm. Hockey goals are fixed on pins, for which holes are drilled in the ice. This technology provides a fairly strong fixation of the goal on the surface of the court, but at the same time, the goal can move so that the player who collides with it does not get injured. From the center of the goal line with a radius of 1.8 m, the goal area is usually drawn: in Russia, the length of the end line of the goal area is 3.6 m; in the NHL - 2.44 m.

HOCKEY EQUIPMENT

Much attention is paid to hockey equipment. Athletes take care to protect themselves as much as possible from painful blows of the puck and stick, from impacts in a collision with another player, from falling on board, etc. Previously, the hockey player's outfit was heavy, and hockey players looked awkward in it, experienced discomfort. Field player hockey equipment consists of:

Hockey stick- a sports equipment with which the puck is moved around the court in hockey.

Skates- boots with metal blades attached to them. Used to move on ice. Boots are made of leather or plastic, the blade is metal. Hockey skates are divided into skates with a removable blade, and a cast blade, as well as the degree of protection and maneuverability of the skate - for defenders, attackers or goalkeepers.

Sink- is a plastic shell of a special shape. Designed to protect the groin area from hitting the puck and various injuries.

Helmet and visor- part of the equipment of a field player, worn on the head to protect against damage.

Shields (knee and elbow pads). Knee pads are designed to protect the knee joint and shin of the hockey player, elbow pads to protect the player's elbow joint.

Breastplate (shell, shoulder pad)- provides protection for the chest and the entire back of the player, especially the spine. In addition to the front and rear protector, the design of the shell includes special cups for the shoulders, and some models are additionally equipped with reinforced side inserts and adjustable (removable) belly and lower back protectors.

Gloves (gaiters)- special gloves that protect the hands, wrist joints and the lower part of the player's forearms when hitting the hands with a club, hitting the puck, and in other similar cases. The design features of hockey cuffs are such that they provide the maximum degree of mobility of the joints of the upper limbs to ensure efficient stick operation.

mouth guard- a device made of flexible plastic, worn during sports training and competition, as well as recreational sports to prevent dental injury.

Pants (shorts). Hockey shorts are designed to prevent injury to a hockey player during falls, collisions, puck hits and other cases. Sewn from a special high-strength artificial fabric, with rigid inserts on the hips, coccyx, lower back and spine.

Throat protection (collar) A semi-rigid piece of plastic or Kevlar that protects the player's throat, neck (front and back), and collarbones.

Sweater (eng. Hockey jersey)- an obligatory part of the sports equipment of a player in ice hockey, worn over protection (bib, elbow pads).

Gaiters.

The hockey goalkeeper's equipment consists of:

- Goalie stick.

- Goalie skates. Differences from fielder's skates: longer, wider blade; impact-resistant plastic outer construction; shortened back; special holes in the glass of the ridge for attaching shields.

- Helmet and mask.

- Throat protection.

- Breastplate. Reinforced bib, in which the elbow pads and the bib itself are combined. Elbow area and chest area are reinforced with additional overlays.

- Bandage - is a plastic shell of a special shape. Designed to protect the groin area from hitting the puck and other various injuries.

- Briefs (shorts). Hockey shorts are designed to prevent injury to a hockey player during falls, collisions, puck hits and other cases. Sewn from a special high-strength artificial fabric, with rigid inserts on the hips, coccyx, lower back and spine. Goalie shorts have more durable inserts.

- Blocker (Damn) - a wide goalie glove with places for fingers on the inside. Designed to protect the back of the hand, in which the goalkeeper holds the stick, and at the same time is an effective tool for repelling shots.

- Trap - a glove similar to a baseball trap, but designed specifically for catching the puck, taking into account hockey specifics.

- Shields - designed to reflect shots. Made from completely artificial materials.

The top uniform and helmets of the players of the same team must be of the same color (the goalkeeper is allowed to have a helmet of a different color from the helmets of other players). Numbers and surnames must be printed on the jerseys of the players.

Hockey puck. Must be made of vulcanized rubber or other IIHF approved material and be primarily black in color. Washer dimensions: Diameter: 7.62 cm; Thickness: 2.54 cm; Weight: 170 g.

HOCKEY PLAY TIME

An ice hockey match consists of three periods of 20 minutes of pure time. Breaks between periods last 15 minutes. In the event of a draw at the end of three periods, additional time (overtime) may be assigned. In case of a draw at the end of overtime, free throws (shootouts) are made. The need for overtime, as well as its duration, the need and the number of free throws are specified separately in the tournament regulations.

TEAM COMPOSITION IN HOCKEY

Usually 20-25 players from one team come to the match. The minimum and maximum number of players is determined by the tournament regulations. At the same time, six players must be on the field from one team: five field players and one goalkeeper.

It is allowed to replace the goalkeeper with a sixth field player. Changes of players are possible both in pauses during the stoppage of the game time, and directly during the game. During overtime, there are five players on the court (a goalkeeper and four outfield players).

REFEREES IN HOCKEY

A hockey match is officiated by a referee team consisting of three or four referees. One or two judges (depending on the rules of the tournament) are called chief judges, the other two are assistant chief judges, or linesmen. The duties of the chief referee include tracking violations of the rules, recording goals (goals). The assistant referees are responsible for monitoring offsides, icings, manpower violations, and administering puck faceoffs. In addition to the referees in the field, each match has an off-site referee team.

The judging panel includes:

- two referees behind the gates;

- one secretary;

- one judge-timekeeper;

- one informant judge;

- one video review judge;

- two referees on the penalty box;

- two registrar judges.

VIOLATIONS OF THE RULES IN HOCKEY

Push of the opponent (also push with a stick and push to the board); attacking a player not in possession of the puck (power moves in hockey can only be used against an opponent who is currently in possession of the puck, while taking no more than two steps towards him), as well as an attack on the goalkeeper (considered a violation, even if he is far from the goal) ; tripping, delaying the opponent with hands, hook, attack from behind.

An opponent's blow (elbow, knee, etc.); playing with a high (i.e., raised above the shoulder) stick, hitting with a stick, as well as playing with a broken stick or a stick of non-standard sizes; holding the puck with your hands, deliberately falling on the puck (including the goalkeeper if he left the goalkeeper's area); violation of the puck face-off procedure or the established procedure for getting off the bench of substitutes (or penalized) players.

Delaying the game (deliberately throwing the puck off the site, moving the gate, etc.); throwing a stick on the ice; rough play, fight; unsportsmanlike and undisciplined behavior (the player allows simulation - the so-called "dive" or "fish", disputes the decision of the referee or somehow interferes with his actions, uses insulting expressions, etc.).

For some violations, the punishment, according to the rules, may be different - and depends on the interpretation of the game situation by the main referee: for example, whether the violation was intentional or not, how great is the player's responsibility for participating in a fight, etc.

The rules provide for the following penalties:
- small fine
- small bench fine, large fine;
- a fine for unruly behavior with the right to immediate replacement;
— removal before the end of the game (with the right to replace after 5 minutes);
- free throw (shootout).

A hockey player punished with a minor penalty is removed from the ice for 2 minutes of pure playing time - and cannot be replaced by another player during this time. The goalkeeper, in case of violation of the rules, is not removed from the site, one of the field players is serving the punishment for him, while the team plays in the numerical minority. A penalized player can return to the court ahead of schedule, if the opposing team manages to realize the numerical advantage.

If a player on the bench or penalty box argues with the referees, interferes with the game, etc., he will be penalized with a minor penalty. If such a violation was committed by a penalized hockey player, one of the field players of his team who are on the court at that moment leaves it.

Small bench penalty is imposed not on a specific player, but on a team: for a “general” violation (for example, numerical strength) or for a violation whose direct culprit cannot be identified (for example, throwing an object onto the ice from the bench). To serve a minor penalty, any player of the team, except the goalkeeper, can be appointed (coach). The first large fine entails the removal of the offending player (except for the goalkeeper) for 5 minutes of pure playing time without the right to substitute. A repeated large fine (during one game) automatically leads to the removal of the player until the end of the match, his team with 5 minutes. plays in the minority.

For undisciplined behavior hockey player(with the exception of the goalkeeper) is removed for 10 minutes of pure playing time - with the right to immediate replacement. Repeated misconduct (in one game) becomes a misconduct for the remainder of the game. The hockey player, removed before the end of the game (for exceptional rudeness, etc.), goes to the locker room. He has no right to take part in the next games of the team - until his offense is discussed with the organization responsible for holding the competition.

Disciplinary Penalties require the immediate replacement of the penalized player. The so-called delayed penalty is applied if at the time of the violation of the rules by a player, two (or more) of his teammates are already on the penalty box: according to the rules, there must be at least 3 field players from each team on the court. In such a situation, the offending player is removed from the court and replaced by another field player, until the penalty time of one of his partners who was fined earlier expires.

It is also possible that there is a violation. It differs from the “usual” one in that both opposing players serve the penalty in full, even if one of the teams manages to score a goal. If the referee fixes a violation of the rules of one of the teams (indicating this with an appropriate gesture), but the puck is still with the opponent, the game does not stop until the offending player or one of his partners touches the puck. If the opposing team manages to score a goal, the referee will call the goal scored and the penalized player remains on the court.

A free throw (shootout) is awarded in the following cases:

- A player of the defending team deliberately moved the goal in order to prevent the opponent from scoring a goal (if a field player did this, he is also punished with an additional large fine); one of the penalized (or benched) players entered the field to prevent a goal being scored; a player (except for the goalkeeper), being in his goal area, deliberately lay down on the puck, took it in his hands (from the ice) or raked it under him with his hand.

- A defending player deliberately threw a stick (or part of it) at the puck in his own defensive zone to prevent a goal being scored; a player who went one on one with the goalkeeper was attacked (or knocked down) by a player of the defending team - in order to avoid a shot on goal; 2 (or less) minutes before the end of the match, a team that has at least two players penalized on the bench violated the number of players.

A free throw can be taken by any player on the team (with the exception of the penalized ones) - appointed by the captain. On the referee's signal, the player taking the shootout dribbles the puck from the center point to the opponent's goal without stopping and tries to hit them.

Only the goalkeeper protects the gate at the time of the shootout. Before the start of the free throw, he is not allowed to leave the goal area. After the shooter touches the puck, the goalkeeper may defend the net in any way permitted. When the shot on goal is made, the execution of the bullet is considered completed. The player who performs it does not have the right to finish off the puck that bounced off the goalkeeper, goal post or front board.

In some situations, the non-offending team is given the option of taking a free throw against the opposition or sending off the offending player. In the event of a serious violation, a “double punishment” is possible: in the form of a bullet and penalty time. If the violation is fixed at the end of the game time, then the penalty is executed immediately after the end of the game time. The time required to complete it is not included in the total playing time.

Puck icing and the hockey player's offside position. Two significant game moments associated with the division of the hockey rink into zones. If a hockey player of a team playing in equal composition with an opponent (or in a numerical majority), while in his own half of the field, in one way or another sends the puck over the goal line of the other team, the game must be stopped. The puck is then put into play at the end face-off spot in the offending team's area.

If the puck, sent by a player from his own half of the field, hits the opponent's goal, a goal is counted - in this case, icing is not fixed. It is also not held if the puck went through the goal area before crossing the goal line, touched one of the defending team players, hit that half of the field directly from the players participating in the face-off on the other half of it, or was thrown by a player of the team located in currently in the minority.

If, in the opinion of the linesman, an opposing player (other than the goalkeeper) has an opportunity to play the puck before it crosses the goal line, but deliberately fails to do so, icing is not called and play is not stopped. The offside rule determines hockey tactics in many ways. Under this rule, players on the offensive team may not enter the offensive zone before the puck has landed there. The position of the hockey player relative to the blue line is determined by his skates, and not by his stick. A player is considered offside if both skates are completely behind the blue line in the attacking zone.

"Out of the game" is not called if the player in possession of the puck crosses the blue line in front of it. And also in the case when a hockey player introduces or passes the puck from his defense zone while a player (players) of the opposing team is there. The possible offside is the only limitation associated with passing (passing) in hockey.

All players must behave honestly and in the spirit of fair play in all situations. Table hockey is a sport played with integrity, ethics and respect.

  1. Game model and preparation of the meadow

2.1. STIGA fields must be used for the game.

2.2. The plastic recesses in the gate must be removed.

2.3. The fields must be fixed on the table.

2.4. The coverage speed must be maintained at the factory level.

2.5. The player is allowed to place the puck deflector in the opponent's goal. In this case, the player must also provide the opportunity to use the reflector to his opponent, that is, have the same reflector for the second goal with him.

  1. game pieces

3.1. STIGA PLAY-OFF version pieces must be used for the game (all pieces have a club on one side).

3.2. The ITHF may authorize the use of other versions of the STIGA figures if there are compelling reasons to do so.

  1. Matches

4.1. The match lasts 5 minutes.

4.2. Time of play continues to run even if the puck has left the field of play.

4.3. All matches must use an audio timer.

4.4. A clear and unmistakable signal (music or sound warning) announcing the imminent start of the match must be given at any time not earlier than 30 and not later than 15 seconds before the start of the match. The sound timer must sound unambiguous signals at certain intervals (either a third of the match time or every minute of the match); the music must represent the last 30 seconds of the match. The match ends with a clear end-of-game signal.

4.5. If the match is stopped, the game starts from the score on which the match was interrupted.

4.6. If a player is not in front of the field ready to play within 30 seconds of the start of the game, he automatically loses that match with the score specified in the competition rules.

4.7. If a player refuses to continue the game during a match and his opponent insists on continuing, he automatically loses all goals scored during the match, while the opponent can add an additional 5 goals to his score.

4.8. During knockout matches, in case of a draw after 5 minutes, overtime is assigned. Overtime starts with a throw-in. The winner of the match is the one who scores the first goal ("golden goal", "sudden death").

  1. Throw-in

5.1. The puck must be in the center of the ice at the start of each match. The game starts with the starting signal. If one of the players moves the puck before the signal, a face-off is taken.

5.2. Throw-ins are performed by "releasing" the puck over the center of the court.

5.3. The centre-forward and left-back figures must be in the half of the field closest to the player (closer than the red center line), outside the center circle, before a face-off can be made, and may not touch the released puck until it touches the surface of the field.

5.4. The puck must be released from a height of about 5 centimeters above the heads of the figures, with the releasing hand must be stationary and both players must be able to see the puck before releasing. The flat side of the washer should be facing down.

5.5. Before releasing the puck, the player must ensure that the opponent is ready to play. If the throw-in was not taken correctly, the opponent may request a new throw-in or take the throw-in himself. If a player takes a lot of wrong throw-ins in a knockout game, his opponent may call for a neutral throw-in.

5.6. After the throw-in, 3 seconds must elapse before a goal can be scored. This rule remains in effect even if the throw-in is taken by a neutral competitor.

5.7. Before a goal can be scored after a face-off, one of the following must occur: (a) the puck touches the boards; (b) three seconds after the face-off, the puck has touched a figure other than the attacking player's center forward and the defending player's goaltender; (c) a meaningful pass is made to the center forward. Unless it is clear whether the center forward received the pass by accident or as a result of a meaningful pass, the defending player (or the referee, if assigned to the game) may decide whether to allow the center forward to attack the net directly. If it is decided that the centre-forward cannot directly attack the goal, a goal may only be scored in accordance with paragraphs (a) or (b).

5.8. When a playoff game goes into overtime, the players may ask a neutral to take face-offs, or they may agree to an alternative method of putting the puck into play: the neutral puts the puck in the center of the field, asks both players to signal "ready". ”), and then says “started” (“go”).

  1. Goal (goal)

6.1. For a goal to count, the puck must remain in the goal. If the puck is out of the goal, the take is not counted and the game continues on.

6.2. The puck must be removed from the puck bag (if any) before the next face-off.

6.3. A goal scored by pressing a stationary puck against the goal net or the attacking player's goaltender does not count if, on its way into the goal, the puck does not touch the boards or one of the figures other than the defending player's goaltender. This rule is also valid if the stationary puck does not touch the net at the beginning of the pressing movement.

6.4. It is not allowed to score with the body of the figure (not with the stick) after handling the puck. However, a goal scored with a figure's right foot counts if it is used as a stick (i.e. by turning the piece). A goal scored by the torso of a figure is counted if the puck was not stopped (handled) by this figure.

6.5. If a goal is scored while the final siren is sounding, it will not count.

6.6. If any piece or goalkeeper breaks while a goal is being scored, the goal is awarded.

6.7. A goal scored by moving the entire field / "shaking" the clearing does not count.

  1. Goal area rule

7.1. If the puck is completely stationary, in contact with the goal line, and not in contact with the goaltender, the defending player may call “stop” and the face-off is taken.

7.2. If the puck is completely stationary, in the crease but not touching the goal line, the defending player must continue play.

  1. Ownership rule

8.1. Possession of the puck is prohibited unless there is a visible attempt to score a goal. This behavior is seen as passive play.

8.2. If there is a desire for passive play, the opponent may give a warning by saying "passive play" ("passive play"). Within three seconds of being cautioned, the player in possession of the puck must either shoot or pass or his opponent may request a face-off.

8.3. If the puck is in the possession of one figure without passing or shooting, a warning may only be given after 5 seconds have elapsed. Within one second after a legitimate warning is given, the puck must be in the control zone of at least one of the opponent's pieces, otherwise the opponent may say "stop" and call a face-off. If the referee is officiating a match, he can use a special timer that signals after 5 and 6 seconds respectively: in this case, the referee (or other official) can reset the timer each time the puck moves from one piece's possession zone to the possession zone another piece, and may award a throw-in if 6 seconds of possession is signaled.

8.4. In the event that in a playoff series there is a disagreement between the opponents on the application of the Possession Rule, or if several players at any stage of the tournament accuse a player of passive play, a neutral participant, by agreement of both players (referee), may be appointed to observe subsequent matches. If a referee is appointed for a match, the players themselves do not give warnings, and in passive play, the referee takes the throw-in.

8.5. If a player repeatedly disregards a Possession Rule during a tournament, the tournament referees may order a replay of the matches affected by the infringement, and a referee is required for the match. If the number of such matches is too high (more than 3), the tournament judges may decide on the defeat of the player in all such matches with the score specified in the tournament rules.

  1. Interference in the game

9.1. The player is allowed to correct (press) his figures only when the puck is under his full control.

9.2. If the opponent scores a goal while the player is correcting his pieces, the goal is counted.

9.3. If a player notices that one of the opponent's pieces is up on the pin, he may ask the opponent to press the piece, and he must do so. The game may continue when the opponent is ready to play.

9.4. If a player passes between his pieces while pinning pieces, a throw-in is taken.

9.5. Rough play with shaking the clearing causing the puck to move is prohibited.

9.6. If any figure loses the puck as a result of shaking the field (by the opponent), the puck must be returned back to that figure.

9.7. During play, players are not allowed to place their hands close to the surface of the green in a way that would interfere with play. If a player's hand touches a moving puck during play, his opponent may either place the puck where it would likely hit (i.e. in the net or near one of the pieces) or call for a face-off and drop the puck. If there is any ambiguity with the point at which the puck should have come, the decision is made against the puck holder.

  1. game interruption

10.1. In case of any trouble (violation, malfunction) that is obvious to both players, or makes a normal game impossible for one of the players (for example, a breakdown of a mechanism, a pin, a piece or a support of the clearing, turning off the light, the appearance of additional pucks on the clearing, an obvious interference with the game of one of the players from the side of the third participant), the match must be immediately abandoned. Any goal scored in such a situation will not count. If a minor annoyance occurs that is obvious to only one player, or only slightly interferes with his game (for example, a rubber tip has slipped off the pin, the goal has moved, the pin has bent, the support of the clearing has slightly shifted), the player must interrupt the game by saying “stop”, otherwise any the goal scored will be counted. The match continues when both players are ready to continue playing.

10.2. If the game is interrupted and significant time is lost, the lost time is added to the remaining time until the end of the game, and the match is played out.

10.3. Goals scored while the game was abandoned do not count.

10.4. If the player was in unequivocal possession of the puck before the match was interrupted, the match continues with the puck in the place where it was before the interruption; otherwise, a throw-in is awarded.

10.5. If the audio timer fails, the game must be stopped. It is necessary to determine whether it is necessary to finish the game for some time and, if necessary, to determine the time to finish the game as accurately as possible so that the duration of the match is as close as possible to 5 minutes, and so that goals scored after 5 minutes of the match are not counted. If the technical means cannot contribute to the resolution of disputes, then the organizer of the competition is responsible for compliance with the rule at the group stage, during the play-off matches - the referee, in the absence of the referee, the players themselves must decide on the episode.

  1. Pass "defender-goalkeeper-defender"

If a player passes by a defenseman to a goaltender such that an opponent cannot intercept the puck, then the player who made the pass may not pass the goaltender to another defenseman such that an opponent cannot intercept the pass. If the player does successfully complete these two passes, then the opponent may award and execute a throw-in.

* The rules are copied from the website of the Russian Table Hockey Federation (updated version of the rules - August 2016):

Hockey has been around for a very long time. Many European peoples had games with sticks and homemade shells. The birthplace of modern ice hockey is Canada. In the 18th century, the English soldiers who conquered this country brought field hockey to the continent. But the local long winter changed him. Hockey began to be played on the ice of frozen lakes. Cutters were attached to the shoes of hockey players. The game was named after the bent shepherd's stick.

Game development

Hockey developed rapidly, numerous changes were introduced into the rules. At first, hockey players used a wooden puck. Then it was replaced with rubber. To prevent the puck from being lost, a fishing net was attached to the goal. This invention made it possible to avoid disputes whether a goal was scored or not. The whistle, which stuck to the judge's lips in winter, was replaced with a bell. After a while, it was replaced by a plastic whistle. Before the game, the puck began to be frozen to improve its playing qualities. Puck tosses were introduced. Prior to this, the judges simply put her on the ice and often got clubs in the hand. At the beginning of the 20th century, the first championships and professional associations were created. In the 30s of the XX century, bullets were introduced. In 1945, lights began to be installed outside the goal, which were turned on when the puck was abandoned. A year later, a system of referee gestures was introduced. In those days, bandy was widespread in our country. It appeared in Russia thanks to the English workers. The first ice hockey match in the USSR was held only in 1946. Hockey is very popular in our country. The Russian team is one of the most titled in the world.

Table hockey

Table hockey was invented almost immediately after the appearance of the game with the puck. Its rules practically do not differ from the rules of table football. How to learn to play table hockey? To do this, you need to purchase the game and start practicing with friends.

Rules

Start training at an early age. You can start playing hockey at an amateur level at any age. To learn how to play hockey, you need to learn its rules. In hockey, two teams compete against each other. During the game, six players from each team may be on the court. This is a goalkeeper and 5 field hockey players. The five teams may change. It is also allowed to replace the goalkeeper with a field hockey player. There are four five players in one team. The goal of the game is to shoot the puck into the goal. The team that scores more goals wins. The game consists of 3 periods of twenty minutes of pure time. Teams rest between periods. Breaks last 17 minutes. During pauses, the stopwatch stops.

Ice rink

The Russian site measures 60 x 30 m. There are also smaller Canadian and Finnish sites. Ice is protected by boards. Protective glass and mesh are fixed on them. In the sides of the benches there are gates for the players to enter the ice. Opposite is a gate for the penalty box. The ice rink is delimited by blue lines into three zones. A red line is drawn in its center. The goalkeeper area is colored blue. Players of the attacking team may not be in it during the throw. Also on the rink are lined with five circles for throwing the puck.

Game progress

The game starts with a throw-in in the center of the court. If the puck goes out of bounds, a new face-off is made in one of the zones. In case of violation of the rules, the hockey player is sent to the penalty box. Violations are punishable by a 2-minute or 5-minute suspension. If the opposing team scores the puck during a two-minute suspension, the penalized player may return to the ice. Violations:

  • delaying an opponent with hands and a stick;
  • step;
  • an attack by a player not in possession of the puck;
  • blow from behind and to the head.

For a gross violation or a fight, the player is removed until the end of the game with the right to replace after 5 minutes. His team sends any of their players to the penalty box.

Hockey uniform

Hockey is very dangerous. After all, after the throw, the puck flies with great speed. Power moves are allowed in the game. Before the match, hockey players warm up to avoid injury. Players wear special protection. These are knee pads, elbow pads, bibs, gloves, shields and a helmet. Shields should completely cover the shin and knee. The player's skates must be well sharpened. Hockey skates are more curved than regular skates. There are models that take the shape of the foot. Goalie skates have a thicker blade and more weight.

Modern clubs are made from various polymers. The hook of the club is bent at a certain angle. It is better to buy a collapsible model. This will make it easier to find the right bend. With the correct hook angle, the winding is erased evenly. A hockey player must be able to wrap the stick correctly.

Any helmet can be adjusted to fit your head. It is worth choosing the most convenient model. There should be a special softening pad inside the helmet. It is better for beginners to play in a helmet with a mask. Goalkeepers are allowed to decorate helmets with inscriptions and drawings. Also, the hockey player needs to pick up high-quality leather gloves. Leggings should not fall off the hands during the game. Without a uniform, a hockey player is not allowed to train, so it is worth investing in buying a good kit. You also need to purchase special hockey thermal underwear. You can buy a second-hand kit, but it must fit the player in size. When buying the first kit, you should seek advice from a coach or an experienced hockey player. Some companies provide a hockey uniform rental service. For the form you need to purchase a special bag. It is better to choose a model on wheels.

Required Skills

How to learn to play hockey? A beginner hockey player must be in good physical shape. A sharp transition from an inactive lifestyle to active activities is harmful to the body. Training starts with crosses, swimming and the gym. How to learn to play hockey as an adult? The player must be able to skate fast. Beginning hockey players work on correct braking, changing directions of movement, skating with their backs. The more ice practice a beginner has, the better. How to learn to play ice hockey at home? You can also practice throws in the yard in the summer. To do this, you need to purchase several washers. A piece of plywood is placed under the club to prevent abrasion. Throws are made on any convenient target. How to learn to play hockey at home? The reaction is trained with a tennis ball. He is strongly thrown against the wall and caught.

A good hockey player simultaneously controls the puck and sees the entire court. To do this, you need to learn how to own the puck without looking at it. A high head will help to avoid unexpected power reception from an opponent. The player must anticipate the actions of the opponent. For this, it is necessary to develop the imagination. Hockey players are constantly reviewing their games and analyzing them. Amateurs can study the games of professionals or record their matches on video.

A professional player knows his place on the ice and the functions of the game. The role of a hockey player on ice depends on his position. The wingers play combinations and score goals. Defenders defend in their zone and connect to attacks on the blue line. The goalkeeper defends the goal. The center forward leads the game, organizes attacks and assists the defenders. Coaches put smart and experienced players in this position.

Women's hockey

How to learn to play hockey for a girl? Competition in women's hockey is lower than in men's. Girls involved in this sport have great prospects. For example, it will be easier for girls to get to the Olympics and win medals than for boys. Women's hockey is less traumatic. It prohibits forceful methods. Girls play in special protective masks. Unlike other sports, in women's hockey, athletes often take breaks in their careers to create a family and have a baby. Many hockey players play until the age of 40. The disadvantages of this sport include its financial component. Hockey is an expensive sport. Equipment, classes, trips require investment.

1. Players must adhere to the following Code of Player Conduct.

All players must conduct themselves honestly and in a sporting spirit in all situations. Table hockey is a sport played with the right understanding of integrity, ethics and respect.

2. Game Model and Preparing the Glade

2.1. STIGA fields must be used for the game

2.2. The plastic recesses in the gate must be removed.

2.3. The fields must be fixed on the table.

2.4. The coverage speed must be maintained at the factory level.

2.5. The player is allowed to place the puck deflector in the opponent's goal. In this case, the player must also provide the opportunity to use the reflector to his opponent, that is, have the same reflector for the second goal with him.

3. Game Pieces

3.1. STIGA PLAY-OFF version pieces must be used for the game (all pieces have a club on one side).

3.2. The ITHF may authorize the use of other versions of the STIGA figures if there are compelling reasons to do so.

4.1. The match lasts five (5) minutes.

4.2. Time of play continues to run even if the puck has left the field of play.

4.3. All matches must use an audio timer.

4.4. A clear and unmistakable signal (music or sound warning) announcing the imminent start of the match must be given at any time not earlier than 30 and not later than 15 seconds before the start of the match. The sound timer must sound unambiguous signals at certain intervals (either a third of the match time or every minute of the match); the music must represent the last thirty (30) seconds of the match. The match ends with a clear end-of-game signal.

4.5. If the match is stopped, the game starts from the score on which the match was interrupted.

4.6. If a player is not in front of the field ready to play within thirty (30) seconds of the start of play, he/she will automatically lose that match by the score specified in the competition rules.

4.7. If a player refuses to continue during a match and his opponent insists on continuing, he/she will automatically forfeit all goals scored during the match, while the opponent may add an additional five (5) goals to his/her score.

4.8. During knockout matches, in the event of a tie after five (5) minutes, overtime will be played. Overtime starts with a throw-in. The winner of the match is the one who scores the first goal ("sudden death").

5. Throw-ins

5.1. All matches begin with the puck in the center of the court. The game starts with the starting signal. If one of the players moves the puck before the signal, a face-off is taken.

5.2. Throw-ins are performed by releasing the puck over the center of the court.

5.3. The centre-forward and left-back figures must be in the half of the field closest to the player (closer to the red center line), outside the center circle, before a face-off can be made, and may not touch the released puck before it touches the surface of the field.

5.4. The puck must be released from a height of approximately five (5) centimeters above the heads of the pieces with the releasing arm still and both players must be able to see the puck before releasing. The flat side of the washer should be facing down.

5.5. Before releasing the puck, the player must ensure that the opponent is ready to play. If the throw-in was not taken correctly, the opponent may request a new throw-in or take the throw-in himself. If a player takes a lot of wrong throw-ins in a knockout game, his opponent may call for a neutral throw-in.

5.6. Three (3) seconds must elapse after the throw-in before a goal can be scored. This rule remains in effect even if the throw-in is taken by a neutral competitor.

5.7. Before a goal can be scored after a throw-in, one of the following must occur:

(a) The puck touched the boards.

(b) three seconds after the throw-in

(c) a meaningful pass is made to the center forward. Unless it is clear whether the center forward received the pass by accident or as a result of a meaningful pass, the defending player (or the referee, if assigned to the game) may decide whether to allow the center forward to attack the net directly. If it is decided that the centre-forward cannot directly attack the goal, a goal may only be scored in accordance with (a) or (b).

5.8. When a playoff game goes into overtime, the players may ask a neutral to take the face-offs, or they may agree to an alternative method of putting the puck into play: the neutral puts the puck in the center of the clearing, asks both players to signal "ready". "), and then says "started" ("go").

6. Goal (goal)

6.1. For a goal to count, the puck must remain inside the goal. If the puck goes out of the net, the tackle is not counted and the game continues without stopping.

6.2. The puck must be removed from the puck bag (if any) before the next face-off.

6.3. A goal scored by pressing a stationary puck against the goal net or the goaltender of the attacking player does not count if the puck does not touch the boards or one of the figures other than the goaltender of the defending player on its way to the goal. This rule is also valid if the stationary puck does not touch the net at the beginning of the pressing movement.

6.4. It is not allowed to score with the body of the figure (not with the stick) after handling the puck. However, a goal scored with a figure's right foot counts if it is used as a stick (i.e. by turning the piece). A goal scored by the torso of a figure is counted if the puck was not stopped (handled) by this figure.

6.5. If a goal is scored while the final signal is sounding, it will not count.

6.6. If any piece or goalkeeper breaks while a goal is being scored, the goal is awarded.

6.7. A goal scored by moving the entire field does not count.

7. Gate Square Rule

7.1. If the puck is completely stationary, in contact with the goal line, and not in contact with the goaltender, the defending player may call "block" and the face-off is taken.

7.2. If the puck is completely stationary, in the crease but not touching the goal line, the defending player must continue play.

8. Rule of Ownership

8.1. Possession of the puck is prohibited unless there is a visible attempt to score a goal. This behavior is seen as passive play.

8.2. If there is a desire for passive play, the opponent may give a warning by saying "passive play" ("passive play"). Within three seconds of being cautioned, the player in possession of the puck must either shoot on goal or pass to the center, otherwise his opponent will take a face-off. In this situation, within three seconds after the warning, other passes can be made before a pass to the center or a shot on goal.

8.3. If the puck is in the possession of one figure without passing or shooting, a warning may only be given after five (5) seconds have elapsed. Within 1 (one) second after a legitimate warning is issued, the puck must be in the control zone of at least one of the opponent's pieces, otherwise, the opponent may say "stop" and appoint a face-off. If the referee is present at the match, he can use a special timer that gives signals after 5 and 6 seconds respectively: in this case, the referee (or other official) can reset the timer each time the puck moves from the possession zone of one piece to another piece's possession zone and may award a throw-in if 6 seconds of possession is signaled.

8.4. In the event that in a playoff series there is a disagreement between the opponents on the application of the Possession Rule, or if several players at any stage of the tournament accuse a player of passive play, a neutral participant, by agreement of both players (referee), may be appointed to supervise subsequent matches. If a referee has been appointed for the match, the players do not give warnings themselves, and in passive play, the referee takes the throw-ins.

8.5. If a player repeatedly disregards a Possession Rule during a tournament, tournament referees may order a replay of the matches affected by the infringement, with a referee appointed. If the number of such matches is too high (more than three (3)), the tournament judges may decide that the player loses all such matches with the score specified in the tournament rules.

9. Interference in the game.

9.1. A player is allowed to correct (press) his pieces only if the puck is under his full control.

9.2. If the opponent scores a goal while the player is pinning his pieces, the goal is scored.

9.3. If a player notices that one of the opponent's pieces is up on the pin, he may ask the opponent to press the piece, and he must do so. The game may continue when the opponent is ready to play.

9.4. If a player passes between his pieces while pinning pieces, a throw-in is taken.

9.5. Rough play with shaking the clearing causing the puck to move is prohibited.

9.6. If any figure loses the puck as a result of shaking the field (by the opponent), the puck must be returned back to that figure.

9.7. During play, players are not allowed to place their hands close to the surface of the green in a way that would interfere with play. If a player's hand touches a moving puck during play, his opponent may either place the puck where it would likely hit (i.e. in the net or near one of the pieces) or call for a face-off and drop the puck. If there is any ambiguity with the point at which the puck should have come, the decision is made against the puck holder.

10. Interruption of the game

10.1. In case of any trouble (violation, malfunction) that is obvious to both players, or makes a normal game impossible for one of the players (for example, a breakdown of a mechanism, a pin, a piece or a support of the clearing, turning off the light, the appearance of additional pucks on the clearing, an obvious interference with the game of one of the players from the side of the third participant), the match must be immediately abandoned. Any goal scored in such a situation will not count. If a minor annoyance occurs that is obvious to only one player, or only slightly interferes with his game (for example, a rubber tip has slipped off the pin, the goal has shifted, the pin has bent, the support of the clearing has shifted slightly), the player must interrupt the game by saying "stop", or any scorer goal will be scored. The match continues when both players are ready to continue.

10.2. If the game is interrupted and significant time is lost, the lost time is added to the remaining time until the end of the game, and the match is played out.

10.3. Goals scored while the game was abandoned do not count.

10.4. If the player was in unequivocal possession of the puck before the match was interrupted, the match continues with the puck in the place where it was before the interruption; otherwise, a throw-in is awarded.

10.5. If the audio timer fails, the game must be stopped. It is necessary to determine whether it is necessary to finish the game for some time and, if necessary, to determine the time to finish the game as accurately as possible, so that the length of the match is as close as possible to 5 minutes and so that goals scored after 5 minutes of the match are not counted. If the technical means cannot contribute to the resolution of disputes, then the organizer of the competition is responsible for compliance with the rule at the group stage, during the playoff matches - the referee, in the absence of the referee, the players must decide on the episode themselves.

11. Pass "defender-goalkeeper-defender":

If a player passes by a defenseman to a goaltender such that an opponent cannot intercept the puck, then the player who made the pass may not pass the goaltender to another defenseman such that an opponent cannot intercept the pass. If the player does successfully complete these two passes, then the opponent may award and execute a throw-in.