Sports event: Student fun starts "Choose sport! Choose health!". Sports games competitions, children's, mass, creative, olympiads, at school, sports family Sports events for adults

"Fun starts for adults." Scenario sports entertainment for teachers

Leading: Hello dear friends! Today the teams of the most dexterous, quick-witted and intelligent will prove in an honest and open duel that they are worthy of the title of "Champion!". Today on our site: in the competition "Merry Starts" teams meet: employees kindergarten. The motto of our competitions (all teams together with the leader)

Let's remember the old victories

And again we will put on sneakers!

Command representation: today the team "Oba-na" is participating in our competitions, the captain of the team: ....

Team captain: our motto is: “We are girls anywhere,

We are girls - "Both-on"!

Even though you burst

Even though you crack

Both come first!

Leading: And the Strelka team, team captain:….

Team captain: our motto is: “We are troubled girls,

If we don't win

At least let's have some fun"

Leading: as you know, every olympiad has its own song. Therefore, our first warm-up is a warm-up for breathing. We will perform the song of our Olympiad. It is called "Song of sports educators."

We're having fun, fun, fun

We are educators, which means

We can do everything

We'll run once and twice

Under the cries of loud "Hurrah!"

And let our back not really hurt

We go to the start

Suits with old sneakers

in the closet we will find

And in our gym

We will gather friendly teams.

Chorus:

Let it be very difficult for us tomorrow

Let!

But don't let anyone win.

Let's play fair!

We won't give up, no

You know so!

Leading: After such a good warm-up, we move on to the competition program.

Relay number 1.

Inventory: baton.

The first participant picks up the baton, runs, runs around the rack and, returning to the team, passes the baton to the next participant. The team that finishes the relay first wins.

Relay number 2.

Equipment: hoops, skittles.

3 hoops lie on the floor at an equal distance from each of the teams. The first participant receives three pins and, on command, carries them, placing one pin in each of the hoops, runs around the rack and, by touching his hand, passes the baton to the next participant. The next participant collects the pins from the hoops, runs around the rack and passes the pins to the third participant. The third participant sets the pins again. The team that finishes the relay first wins.

Relay №3.

Equipment: soft rugs.

Each team has two soft mats. With the help of which teachers need to move to the other end of the hall. Back to run.

Relay №4.

Inventory: plastic glasses with water.

Each of the two teams is given a plastic cup filled to the top with water. At a distance of 5 meters from each team, make a mark (check the box, draw a line). The task is to carry (run) the glass to the mark and back, then pass the glass to the next player. Each member of the team must carry the glass back and forth. The team with the most water left in the glass wins.

Relay №5

Inventory: 2 long ropes.

The whole team is involved. Participants tie their legs in such a way that left leg was tied to the neighbor's right leg, and the right one, respectively, to the neighbor's left leg. In such a combination, the team must go to the other end of the hall, go around the pin and go back, while choosing the right tactics. When one player falls, the whole team returns to the starting point or is punished with a penalty point.

This concludes our competition.

While the jury is summing up, I ask the teams to untie their legs, remove the ropes.

Dear educators, you competed well today, and your fans cheered for you well, and this undoubtedly gave you strength. Let's turn around and greet our fans and all together, together, say "Thank you!"

Rewarding.

Our competitions have come to an end, but whatever their results, we will consider that Friendship! won today.

Related publications:

Presenter: Step aside, friends, step aside
Smile at this moment.
Skip ahead without a doubt
You are the one who has a birthday.
(The hero of the day comes out.)

Dear E, V.!
Today you brightly illuminate all your guests,
After all, you direct the reflections of your star on them.
So let your rays continue to endow us with affection,
And it seems to us that life is a big fairy tale.
(Applause.)

To extend this fairy tale to us,
At least for a little
You are not in a hurry, manage to pass
Star track.

Every star is just a mystery
You only need one clue.
Get up on the star track
And guess at least something!

first star

This is what each of us dreams of
I think that including you
Get from us
Now beautiful... (flowers)
(They give a bouquet of flowers - steps on the next star.)

Second star

To remember later your biography,
We will do this now... (photo)
(They take a picture - steps on the next star.)

third star

For all the heroes of the occasion
At such moments,
We are ready to give endlessly ...(applause)
(Guest applause - steps on the next star.)

fourth star

To be always with friends together,
We all need to fulfill... (song)

fifth star

And it's time to honor these minutes
Hear us here anniversary ...(salute)
(Guests, piercing balloons, imitate fireworks).

Birthday (For the song "Chunga-changa")

You love your birthday since childhood.
Birthday - flowers are given.
Birthday - we drive "Karavai".
Birthday - sing along with us.

Chorus:
We have fun like children.
The holiday is known to everyone in the world -
There is a birthday only once a year.
Congratulations and gifts,
And the outfits are very bright -
We are always looking forward to our birthday.

Birthday - songs, dances, laughter.
Birthday - drinking is not a sin for everyone.
Birthday - celebrate friends.
Birthday is impossible without it.

We will celebrate birthday.
Birthday - no time to be bored.
Birthday - fairy tales and dreams.
Birthday, how beautiful you are!

Each time, preparing for a children's event in the open air, the question arises - what can children do to make them interesting and fun. So that there is somewhere to throw out your seething, indefatigable energy. An excellent solution could be sports relay under the code name "Merry Starts".

The competition program, as a rule, includes various competitions, relay races and outdoor games. It is desirable that most of the relay races be different in different groups, but no more than 10-13 tasks in grades 1-3 and no more than 13-18 tasks in grades 4-6 and 7-9.

The following tasks and competitions are traditional:

Presentation of the teams by the captains (emblem, motto, uniform, greetings for the jury and opponents).
- warm-up (participants guess riddles, answer questions from the field of "Physical culture", "Sport", "Healthy lifestyle").
- competition of captains (captains compete in various exercise and answer questions about sports).
- competitions "The Strongest", "The Most Accurate" (usually held in the middle of the competition, so that the participants can relax after the cross-country relay races and cheer for their participants in the competitions)
- competitions "Team dragging", "Fans pulling" usually complete the program of "Merry Starts".

You can change the number of commands as you wish. Assemble them from the right number of people. It can be either teams exclusively of girls or boys, or mixed options. You can even include adults in teams in equal numbers.

Below we want to list the most famous of the relay competitions so that you can choose the ones that you think the children will like the most.

night orientation

At a distance of 10 meters from the start, a stool is set up and the eyes of the first participants are closed. On a signal, they must walk or run to the stool, go around it and, returning on command, pass the baton to the next participants who are already blindfolded. And so is the whole team. During the movement, the team can help its participants with exclamations: “to the right”, “to the left”, “forward”, “back”. And since all the teams are shouting at the same time, the player must make out which calls apply specifically to him. When the last player returns to the start line, the “day” comes for the whole team. For whom the "day" comes first, they won.

Cheerful cooks

For this attraction you will need two chef's hats, two jackets or two white coats, two aprons. Items are laid out on stools located at the start line, on opposite stools they put a mug filled with water, a bottle with a wide neck from kefir, put a tablespoon each. The contestants are divided into two teams. They line up at the start line. At the signal of the presenter, the first numbers run up to the stool, put on a cap, jacket and apron and run to the opposite stools. Then they take spoons, once they scoop up water from a mug and pour it into a bottle, after which they return to their team and undress, passing the apron and cap to the second number. He quickly dresses and performs the same task, etc.

No worse than a kangaroo

You need to run, or rather, jump a certain distance, holding between your knees tennis ball or matchbox. Time is recorded by the clock. If the ball or box falls to the ground, the runner picks it up, knees it again and continues running. Whoever shows wins best time.

Without deviating from the route

The players of both teams line up in chains at the back of the head to each other. A 5-6 m long line is drawn against each team on the ground with a circle at the end. At the signal of the leader, the team members, one after the other, run exactly along the line to the center of the circle. Having reached it, raise right hand and, looking up, begin to spin. Having made 5 full turns in place, they run back along the line, again trying not to leave it. The team that finishes the competition the fastest wins.

Hockey players

For the relay you will need plastic bottles different sizes, empty and filled with water (6-7 pieces). Water bottles are placed in a straight line every 1 meter. At the end of the path, a gate is established or outlined. Two teams receive a stick. The task of the first player is to use a stick to bring an empty plastic bottle, bending around obstacles with a snake, to the gate (score), then return to the team and pass the stick to the next “hockey player”. The fastest team wins.

relay race with balls

2-3 teams of 5-6 people can participate in the relay race. Relay stages:
1. The first stage is to carry the ball on your head. If it falls, stop, pick it up and keep moving again.
2. The second stage is to run or walk, and drive the ball through the air.
3. The third stage is to carry two balls, pressing them to each other, between the palms.
4. The fourth stage is to drive the ball along the floor, going around the towns (skittles, toys) placed by the snake.
5. The fifth stage is to walk the distance with a ball tied with a meter thread to the ankle of the leg.
6. Stage six - carry the ball on the racket from table tennis or in a large spoon.
7. The seventh stage is to hold the ball between your knees and jump with it like a kangaroo.

Rhythm relay

A relay race between two or more teams that line up in columns in front of the start line. The first team members in the hands gymnastic sticks. On a signal, the players run with them to the counter, located 15 m from the start line, run around it and return to their columns. Holding a stick by one end, they carry it along the column under the feet of the children, who, without moving, jump over it. Once at the end of the column, the participant picks up the stick and passes it to the partner in front of him, he - the next, and so on until the stick reaches the player leading the column. He runs forward with a stick, repeating the task. The game ends when all participants have run the distance.

one to five

This is a fun competition with plastic balls of different sizes. Two plastic clubs are still needed for the game. Two teams of five compete. The first players must hold one ball seven meters with a stick. There is a large mace at the finish line, and the participant must go around it and return to his team. The second player already has two plastic balls, the third - three, the fourth - four, the fifth - five. It's very difficult, but exciting. The team that manages to more balls.

mushroom pickers

A relay race with two teams. At the finish line, they put three towns for each team and cover them with colored circles - these are “mushrooms”. The first player at the start also has three circles in his hands, but of a different color. The player runs to the finish line, changes the hats of the "mushrooms" and returns, passing the circles to the second player. If the "mushroom" has fallen, then the movement cannot be continued. The team that was faster and more accurate wins.

A simple matter

Two teams line up at the start line. The first player receives a bowl filled with water and, on a signal, starts running, trying not to spill the water. At the finish line, 15-20 steps away, there are three stools or benches at some distance from each other. The player puts the plate on the stool, crawls under it (if a bench is used, then steps over it), rearranges the bowl, etc. Then, taking the plate, he comes back. The second player starts the run. If the team finished the relay earlier, but there was less water left in the bowl than the opponents, then the game ended in a draw.

Population census

Teams compete on the basis of a relay race. Participants run to where there is a piece of paper and a thick marker. The runner writes down the name of any member of his team (except himself and those already recorded) and, taking the marker, runs back and passes it to another member. It's very funny how the last players intensely remember whose name has not yet been written down. The game allows you to better remember the names in the new company.

Umbrella Racing

There are two teams taking part in the relay. Two players simultaneously run from each team, holding an open umbrella above them. The umbrella is passed to the next pair as a baton.

Waiters

Two teams are given a round tray and 15-20 empty plastic bottles of various sizes. The first player takes the tray with one hand, puts one bottle on it, puts the other hand behind his back and starts moving to the table located at the opposite end of the room. Having reached the table, the "waiter" puts down the bottle and runs back to the team with a tray. The second player repeats these steps. Hand holding the bottle is prohibited. When the bottle falls, the player returns to the team and takes another. The team that "serves their table" faster wins.

book racing

The relay requires two small balls and two books. Two teams are formed and lined up on the starting line. Each player on the team races with a ball between their knees and a book on their head. If the book falls, the racer stops, puts the book on his head and keeps going. The fastest team wins.

Potato in a spoon

It is necessary to run a certain distance, holding a spoon with a large potato in an outstretched hand. They take turns running. Running time is measured by the clock. If the potato falls, they put it back and continue running. You can't run without potatoes! The one with the best time wins. It is more exciting if it is a competition of teams.

postman on horseback

Two teams of postmen line up at the start, and on command they saddle a stick and clamp a balloon between their knees (it turns out to be a “horse”), put on a hat and take a bag of “mail” in their hand. Trying not to drop anything, the players move to the turntable and return back to deliver the mail to the next postman. If a player loses even one attribute, he stops, equips, and only then continues to move. The team that delivers the mail the fastest wins.

Dive into the hoop

Relay race. Team players take turns driving the hoop from start to finish and at the same time try to slip into it as often as possible from one side, then from the other. Each dive brings the team one point, but if the hoop falls, then this point is deducted, and the race continues from the place of the “accident”.

Join our group

Scenario sports festival « Olympic reserves»


TARGETS AND GOALS:
1. Shaping healthy lifestyle life.
2. Increasing social activity and improving the health of students.
3. Getting them involved physical education and sports.
4. Implementation of the skills and abilities acquired in the lessons in competitions with worthy opponents.
5. Make this day a holiday
6. Increased emotional mood.
LOCATION: gym.
PARTICIPANTS: 10th and 11th grade students.
INVENTORY: chairs - 22 pcs., balloons - 40 pcs., big balls with handles - 2 pcs., shorts sewn from bags - 2 pcs., bags - 2 pcs., fins - one pair, swimming goggles - 2 pcs. , gymnastic hoops- 12 pcs., Whatman paper - 2 pcs., felt-tip pens - 2 pcs., weight 16 kg., tug rope, tape recorder, whistle, turntables - 2 pcs.
Gym festively decorated. The fans take their seats. At the starting point for each team there are chairs with a “train” (according to the number of participants). Each chair has a balloon tied to it. Teams are preparing for the parade of competitors. Music sounds.
Leading:
Attention! Attention!
Spectators, take care of your nerves!
Today in our hall -
"Olympic reserves"!
Hide weak and couch potatoes.
Before you opponents singing in karaoke!
Before you fans of bags and swimming masks!
Imagine yourself without unnecessary colors!
So, dear guests, take a seat, because soon our competitors will appear - our main characters who are simply eager to fight. I'm even afraid to let them out. The faint of heart, please leave! Why don't you run away, you think I'm joking? Oh well, stay, since you are so brave! Meet: (teams enter the hall under a sports march)

Team _____________________, captain ______________________________
Team _____________________, captain ______________________________
Today we have a holiday of sports, and for the holiday we have everything - good mood and a distinguished jury composed of:
1. ________________________________________
2. ________________________________________
3. ________________________________________
We hope that those who are friends with sports, physical education, humor and know how to laugh take part in our competitions.
Every competition has rules, and ours has rules too. A strict jury will introduce them to you now.
Main judge:(reads the rules of the competition)

1. We play not for the sake of self-interest, but for the sake of pleasure - our own and others.
2. We play fair. It's a shame when you lose, but still don't cheat and don't get angry.
3. Be persistent: do not be discouraged by failure and do not gloat.
4. If you win - rejoice, but don't be conceited!
5. Do not blame your partner for mistakes, try to correct the trouble with your successes.
6. Stay calm regardless of the outcome of the game.
Leading:
Now we are waiting for a response from the participants of the competition. The solemn oath is read out by the captains of the teams.
Solemn oath.
On behalf of all participants in the competition, we solemnly swear:
participate in these competitions, observing the rules by which they are held and respecting the obviously weak opponent;
we swear to run only in the direction indicated by the judge - a step to the left, a step to the right is considered an attempt to escape;
we swear to move only on those limbs on which the rules allow;
we swear to observe Olympic motto: Faster, higher, stronger ”, which means: do not run faster than the wind, do not jump above the roof, do not beat the judge stronger than the opponent;
we swear not to trip the opponent, not to finish off the fallen;
we swear not to shout louder than our rivals, not to throw sneakers at them;
we swear to compete in a truly sporting spirit for the glory of sport, for the honor of our team;
we swear not to fight for the first prize, but to win at any cost!
WE SWEAR! WE SWEAR! WE SWEAR!
Leading:
So, I declare the competition open! And in honor of the opening of the competition, the first competition:
"FIREWORKS"


Balloons are hung in front of each team (according to the number of participants in each team). A participant with a pencil in his hand runs up to the balls, pops one ball and returns to his team, passing the pencil to the next participant. The team that bursts all of their balloons the fastest wins.
Leading:
Our members are doing a great job. With loud fireworks, they announced the beginning of a great battle! Now let's move on to the main tasks. And our next contest is called
"JUMPS"


The guides have large balls with handles in their hands. The task of each participant is to jump on the ball to the turntable and back. The team that completes the task the fastest wins.
Leading:
And our participants coped with this task, but I really want to know the results of the first two competitions.
The jury announces the results.
Leading:
I'll take the ball in my hands
And I will bring it to you.
You hold him stronger
Let's run faster together!
Our next contest is called
"CARRY THE BALL"


In pairs (a boy and a girl), holding their hands behind their backs, they should run to the turntable and back with an added step, pressing the ball to each other and not drop it. The team that completes the task faster and more correctly wins.
Leading:
Well done to our participants, they cope well and friendly with the task. And now let's see how friendly they are in their team, since the next competition is called
"FRIENDLY COUPLE"


Each team is given very large shorts, which should fit two participants (a boy and a girl). Task: put on shorts together, run around the turntable, return to the team and pass the shorts to the next pair. The team that completes the task the fastest wins.
Leading:
Now we are waiting for the jury to announce the preliminary results after four competitions.
The jury announces the preliminary results of the competitions.
Leading:
Everyone goes around this place
Here the earth seems to be cramped.
There are sedges, hummocks, mosses…
No leg support.
"SWAMP"


Teams line up in oncoming columns (boys opposite girls). At the distance are small gymnastic hoops (according to the number of participants on one side). The guide also has a hoop in his hands. At the command of the leading young man, they should take one "bump" each, and with a free hoop, pave the way forward, moving along the "bumps". Competitors are not allowed to step outside the hoop. The girls begin to carry out the same task only after the last young man is transported. The last girl will have to collect all the empty hoops. When the last participant with hoops crosses the finish line, the task will be considered completed.
Leading:
Our Olympians overcame the swamp and ended up on an open reservoir.
Lasta, I'll take the mask
And I will dive into the water.
I'll swim once, another,
I'll dive in with my head!
The next contest is called
"SWIMMING"


The teams line up for the opposite relay. The guide of each team has a flipper on one leg, and swimming goggles over his eyes. It is necessary to overcome the distance and pass the attributes for swimming to the next participant. The victory is awarded to the team that completes the task faster.


Leading:
Everything turns out in sports for our future Olympians. Now let's see how well they can draw. The next competition is
"OLYMPIC EMBLEM"


On the wall in front of each team hangs a piece of paper. In the hands of the guides is a felt-tip pen. The team must "divide" the bishop into 10 parts. Each participant draws only one part of the elephant, returns to the team and passes the felt-tip pen to the next participant. (Torso, head, trunk, ears, eyes, mouth, tusks, tail, front legs, hind legs.) The team that draws the elephant the fastest wins.
Leading:
That's what I understand - the emblem! Our teams coped with the task better than any artists. Let's now listen to the preliminary results of the competitions.
The jury announces the preliminary result.
Leading:
Our teams have rested and are ready to compete further! And our next contest...
"JUMPS IN BAGS"


The team must take turns covering the distance by jumping in bags. The team that completes the task faster wins.
Leading:
Ah, what a heavy load!
I'm afraid to even look!
Well guys pull up
And they piled on the weight!
The next competition is
"STRONGEST"
One young man from each team - who will squeeze the weight of 16 kg from the shoulder up with one hand more.
Leading:
What great fellows our athletes are, they are not only fast, dexterous, friendly, not only able to draw, but also very strong!!! We still have a very important competition ahead of us, which will require all your strength and perseverance, and in order to raise your spirit we will hold
fun contest called
"FUN SALUTE"


Participants line up in a column one at a time. In the hands of each inflatable ball. There is a chair at the turntable in front of each team. The participant must run to the chair and sit on the ball so that it bursts, but without the help of hands. Return to your team and pass the baton to the next one. The team that completes the task first wins.
Leading:
Before the start of the last, most decisive competition, let's listen to the preliminary results of the competitions.
The jury announces the preliminary results.
Leading:
So, the last contest is called…..
"Tug of the Rope"


Teams in full strength pull the rope.
Leading:
While the jury is preparing for the final summing up and the announcement of the winners, let's guess riddles.
1. Village set for seven minors (shop).
2. The main weapon of the Nightingale the Robber (whistling).
3. Container for miracles (sieve).
4. Minimum measurements per size (seven).
5. Heroic number (three).
6. Headdress for a fool (cap).
7. Robber figure (forty).
8. Serpent for the father (Gorynych).

Municipal educational budgetary institution

Gymnasium No. 6 in Sochi

Competitions for fun starts

Gymnasium No. 6 in Sochi

Competition "Relay"

The teams line up on the starting line, chairs (pedestals) are installed at the opposite end of the field, on which there are a saucer with candles, matches, a bottle of water, a glass. Each team member gets their own task:

He jumps with a rope to a chair, takes matches there, returns back on the rope, passes the matches to the next participant with his hand;

Rolls the ball with his foot, brings it to a chair, lights a candle, returns to the team, dribbling the ball, passes the baton;

Moves to a chair with the help of planks (game "Swamp") pours water into a glass, returns to the team, also passes the baton;

He jumps with a rope to a chair, takes a glass, returns to the team by running, brings a glass;

He takes a glass, runs to a chair, pours a candle.

Each team stands in a circle holding hands. Task: keep the balloon in the air without disengaging the hands. Music sounds.

Sports competition "Snake".

Children stand one after another in a “snake” and, moving to the music, repeat the movements of the commander. The team that stays together until the end of the song wins.

Igpa "Relay race"

These runners don't have magical galoshes or walking boots. Their magical power lies elsewhere - the most friendly, close-knit team wins. The speed walkers must complete several laps around the stadium. On turns, the runner passes the baton to another member of the team. Walkers have their own law: a foot leaves the ground only after the other touches it. Vigorous hand movements, like the masters walking are very helpful. At the end of the road is the reward.

Mobile game "Predator in the sea".

For the game you need a rope 2-3 meters long. At one end, a loop is made and put on a peg or post. The driver takes the free end of the rope and runs in a circle so that the rope is taut and the arm with the rope is below the waist. When the rope approaches, the players must jump over it. The "fish" touched by the rope are out of the game. They play until 2-3 people remain on the court.

Mobile game "Besieged fortress".

At a distance of 40 meters from each other, two circles with a diameter of 8-10 meters are drawn on the ground. The game is played by 2 teams of 10 people with an equal number of boys and girls. Lots are thrown and it is determined which team will attack first. The game director hands them the ball.

Hitting the ball in the opponent means that the player of the opposing team is "killed". When calculating points, the number of “killed” is taken into account.

Relay "Find a Pair".

All players need to collect one shoe and put them in a large bag, each team has its own. Team members take turns running to a laugh, looking for their shoes, putting on shoes, returning to their team and passing the baton to the next player. Thus, they play until all participants are shod.

Competition "In the world of animals"

Children stand in a circle, one child in the middle. Following the leader's commands, the children dance like:

Centipedes;

The Bears;

swallows;

Turtles.

Sports game "Sharpshooter"

Here, each team member must hit the target (shield) with a snowball from a certain distance. If the snow is not sticky that day, then you need to get a bump in the basket. At this stage, the percentage of hits by the whole team is calculated (the number of hits is divided by the number of throws). The score is set depending on the percentage: from 10 to 20% - 1 point, from 20 to 30% - 2 points, from 30 to 40% - 3 points, from 40 to 50% - 4 points, over 50% - 5 points.

Competition "And we have pitching on the sea"

Called by 1 participant from the team. They stand on water bottles. Task: while the music is playing, you need to stay on the bottle.

Exercises for morning exercises and physical education.

Everyone woke up early in the morning

Stretched well.

The backs together all bent -

Here the muscles are rested.

Our Mother Earth

Bow down to the belt.

Turned to the right, to the left -

Our body has become flexible.

Rising higher and higher

Higher than the house, the roofs are higher.

Hands stretched to the sun

Dropped and shaken.

We breathe air through our nose

And we walk in place.

And, like a clubfoot bear,

Paws wide apart,

Let's go guys to the forest.

The forest is full of wonders.

We will collect mushrooms

And send it to the cart.

They saw a hare in the forest -

Together with the bunny they jumped.

Jump jump, jump jump.

Let's go from heel to toe.

And we dance like butterflies

Gently wave our hands.

We warmed up well

We'll do it again tomorrow.

You are my friend and I am your friend

Let's all stand in a big circle

We wish you all good health

Let's go to class!

Sports game "Nimble cabin boy"

Each team has 4 members. Each participant must run on a rope (lying on the floor) with a plate on which lies a balloon.

Competition "Tug of war"

Team captains stand on both sides of the rope, the middle of the rope is controlled by the leader. At the whistle, the players pull the rope in their direction. The winner is the one who pulls the opponent over the control line.

Leading. The winning team gets the map and goes on a treasure hunt, while the second team goes on their own path with a false map.

Music sounds. Teams are looking for treasure. After finding the treasure, the teams return to their original positions.

Leading. Our teams have discovered the treasure, and now we need to properly present it to the Queen. The knight must kneel before Her Majesty and hold out the treasure.

a) Ping pong;

b) ding-dong;

c) boom boom.

14. "Suitcase" of a tourist is ...
a) a bag;

b) backpack;

15. "Pause" between lessons for rest is ...

a) change;

16. What foods are a source of calcium?

a) dairy;

b) flour;

c) sweet.

17. Why does the body need calcium?

a) for good vision;

b) for bone growth and teeth;

c) for a good mood.

18. What dishes are a source of vitamins?

a) salads

b) buns;

c) candy.

19. Which vitamin is "responsible" for mood?

20. What vitamin is "responsible" for immunity?

21. What vitamin is "responsible" for good vision?

Sports competition "Ball in a circle"

Contest "Take the Enemy Captive"

4 people are called from the teams. The first team members put on camouflage robes, skis, take bags and run the distance. Balloons are at the end of the course. Each participant must put the ball into his bag and return.

Mobile game "Vyny"

The players are divided into 2-3 teams of 10-15 people. Each team gets a long rope. Players are evenly placed on both sides of the rope, which is held by the right or left hand. On a signal, the teams run to the finish line a distance of 10-15 meters, all the while holding on to the rope. The team that first ran to the finish line wins, but on the condition that none of its participants threw the ropes.

sports quiz

Questions:

1. Participants in this sport all the time ride over rough terrain, overcoming sands, descents, ascents, ditches. (Car cross.)

2. These athletes masterfully do handstands, flips - forward, backward and to the side. (Acrobats.)

21. How many minutes is the football time and the hockey period? (45 minutes and 20 minutes.)

22. What clothes are used during wrestling?
(Wide shirt and loose trousers - kimono. Wrestling
passes without shoes.)

23. What is the name of the distance in cross-country skiing? (Track.)

24. In what sport is transport used? (Motor racing, auto rally, karting, cycling and others.)

What games, known since ancient times, unite athletes from all countries? (Olympic Games.)

I have been working with children for many years, I like to play a wide variety of games with them - both sports and educational. I always try to make children's leisure fun and memorable, I carefully prepare for the event and think through everything to the smallest detail in order to avoid undesirable consequences. I have a huge arsenal of children's entertainment gaming activities in my piggy bank.

JOKE OLYMPIAD

1. Long jump. Two teams compete, jumping in length - the first participant stops at the place of his result, the second - jumps further from this place and so on the whole team. General team jump longer will be victorious.

2. Sports walking. The first members of the competing teams begin to move from the start line and back, taking each step, putting the heel of one foot to the toe of the other. Having passed the baton, in this way, each member of the team moves. Of all the slow movers, the fastest win.

3. Shooting. Participants line up 5 m from the basket, which will be the target. You need to shoot with waste or natural material (corks, cones ...), throwing them into the basket. The first participants of two teams receive one subject each. The team with the most items in the basket wins.

4. Skiing. We draw two parallel curved lines for each team - this is a ski track. The first participants are given relay sticks. In one direction, the participants “ride” on skis with a sliding step, in the other they run, passing the baton to the next. Instead of skis, you can use plastic bottles cut off to insert the legs.

5. Bobsled. The participants are divided into threes, two - “drivers” - hold the bag - sled - around the corners, the third is the rider. They go in one direction, back - running - they pass the baton to the next three.

6. Night orientation. The first two participants of the competing teams are blindfolded and they must reach the start, back - running, without a blindfold. Teams can help "night pedestrians" by shouting "to the right", "to the left", "forward", "back".

7. Cycling. Pairs of participants compete, holding between their legs plastic bottle- bike. In one direction - on a bicycle, in the other - running, passing the baton to the next pair.

8. Rope pulling. Teams compete standing with their backs to each other, and the rope is passed between the legs.

9. Siamese twins. Pairs of teams compete, clasping their hands, standing with their backs to each other. Run sideways from start to finish and back.

10. Train. The first member of the team - "locomotive", runs to the finish line and back. At the start, the first “car” catches and the two of them move to the finish line and back, hooking the next car. The winner is the “train”, which arrived in full force to the start.

ZOOLOGICAL RACE

1. "Snake". The whole team lines up in one column one after another, everyone puts their hands on the shoulders of those in front and squats together - the snake is ready. The task of the team is to overcome the given path back and forth without disengaging and without getting up.

2. "Kangaroo". One participant from the team overcomes a given distance, jumping back and forth in bags, passing the bag to the next participant.

3. "Frogs in the swamp". The first two team members are given "bumps" - sheets of cardboard. They move over the bumps in one direction, in the other - running, passing the baton to the next player.

4. "Penguins". The first participants of the competing teams pinch the ball with their knees and move forward in a waddle, back - running, passing the ball to the next participant.

5. "Raki". The first two participants run a given distance back and forth back and forth. Then the next participant, until the whole team tries themselves in the role of cancer.

6. "Bactrian camel". Pairs of teams compete. Two participants stand one after another, holding a humpback ball on their back with one hand. Then, they lean forward, the second participant holds the belt of the first with his free hand. The balls should not fall during the movement, the back should be bent. Pairs run back and forth, passing the balls to the next pair.

7. "Squirrels". We draw circles on the ground or put hoops - hollows (5 pcs.), Players of two teams compete in jumping from hollow to hollow with a ball - a nut in their hands there and running back, passing the "nut" to the next "squirrel".

8. "Spider". Four players compete, standing with their backs to each other and clasping their hands at the elbows. You need to run a given distance back and forth.

9. "Monkeys on vines". Closed oval lines are drawn on the ground - lianas, one player - "monkey" from each team overcomes their route in one direction, back - running, passing the baton to the next team member.

10. "Horse harness". Three players of each team form a team of horses, standing in a hoop and holding it with their hands, and the fourth player controls it. The team covers a given distance back and forth by running, passing the baton to the next four.

FAIRY RELAYS

1. Alice the Fox and Basilio the Cat.

Pairs of participants compete. It is necessary to overcome a certain distance back and forth and run back, while the Fox bends one leg at the knee and holds it with his hand - jumping on one leg, the cat - is blindfolded. They move hand in hand, like in a fairy tale.

2. "Dragon".

Two teams compete. The members of each team are divided into threes and stand next to each other. The middle participant wraps his hands around the necks of his neighbors and hangs on them. The extreme participants during the movement wave their wings - their hands, like the Serpent Gorynych during the flight.

3. "Baba Yaga".

Compete one participant from the teams. They put a stupa on one leg - a wastebasket, take a mop - a broom in their hand. With such equipment, Baba Yaga overcomes a certain distance and returns back, passing the baton to the next participant.

4. "Kolobok".

Participants of two teams roll the ball with their feet for a certain distance and, at the finish line, without the help of their hands, throw it into the basket - “the mouth of the fox”. Then they take the ball in their hands and run to the start - pass the baton to the next participant.

5. "Cinderella".

The teams are divided in half - one half is Cinderella, the other is stepmothers.

The stepmother scatters 5 items on the playground, and Cinderella collects one item with a broom in a scoop and passes the collected items to the next stepmother. So the whole team fulfills these roles.

6. Teremok.

Participates in the relay 6 people. Starts - a mouse. She runs to the finish line, where the hoop lies, climbs through it and runs after the second participant. Taking the second participant, the mouse runs with him to the finish line, they crawl into the hoop, run to the start, and so on. The sixth participant is a bear, he climbs into the hoop along with everyone at the finish line and pulls the hoop to the start. The team that “tells” the story faster wins.

7. "The wolf and the seven Young goats".

From each team, a wolf and 7 kids are selected. The site is divided into 2 parts - one part - the house of some kids, the other - others. The wolves change teams, i.e. catch goats - opponents. On a signal, both wolves begin to salt the kids, the caught participants are eliminated from the game. The team with the wolf who caught the goats faster wins.